ref: 4e936d4f45dea500a1d20a1b7c3eceadf078cbb0
dir: /src/Shoot.cpp/
#include "Shoot.h" #include "WindowsWrapper.h" #include "ArmsItem.h" #include "Bullet.h" #include "Caret.h" #include "CommonDefines.h" #include "KeyControl.h" #include "MyChar.h" #include "MycParam.h" #include "Sound.h" static int empty; void ShootBullet_Frontia1(int level) { int bul_no; switch (level) { case 1: bul_no = 1; break; case 2: bul_no = 2; break; case 3: bul_no = 3; break; } if (CountArmsBullet(1) > 3) return; if (gKeyTrg & gKeyShot) { if (!UseArmsEnergy(1)) { ChangeToFirstArms(); } else { if (gMC.up) { if (gMC.direct == 0) { SetBullet(bul_no, gMC.x - (3 * 0x200), gMC.y - (10 * 0x200), 1); SetCaret(gMC.x - (3 * 0x200), gMC.y - (10 * 0x200), CARET_SHOOT, DIR_LEFT); } else { SetBullet(bul_no, gMC.x + (3 * 0x200), gMC.y - (10 * 0x200), 1); SetCaret(gMC.x + (3 * 0x200), gMC.y - (10 * 0x200), CARET_SHOOT, DIR_LEFT); } } else if (gMC.down) { if (gMC.direct == 0) { SetBullet(bul_no, gMC.x - (3 * 0x200), gMC.y + (10 * 0x200), 3); SetCaret(gMC.x - (3 * 0x200), gMC.y + (10 * 0x200), CARET_SHOOT, DIR_LEFT); } else { SetBullet(bul_no, gMC.x + (3 * 0x200), gMC.y + (10 * 0x200), 3); SetCaret(gMC.x + (3 * 0x200), gMC.y + (10 * 0x200), CARET_SHOOT, DIR_LEFT); } } else { if (gMC.direct == 0) { SetBullet(bul_no, gMC.x - (6 * 0x200), gMC.y + (2 * 0x200), 0); SetCaret(gMC.x - (12 * 0x200), gMC.y + (2 * 0x200), CARET_SHOOT, DIR_LEFT); } else { SetBullet(bul_no, gMC.x + (6 * 0x200), gMC.y + (2 * 0x200), 2); SetCaret(gMC.x + (12 * 0x200), gMC.y + (2 * 0x200), CARET_SHOOT, DIR_LEFT); } } PlaySoundObject(33, SOUND_MODE_PLAY); } } } void ShootBullet_PoleStar(int level) { int bul_no; switch (level) { case 1: bul_no = 4; break; case 2: bul_no = 5; break; case 3: bul_no = 6; break; } if (CountArmsBullet(2) > 1) return; if (gKeyTrg & gKeyShot) { if (!UseArmsEnergy(1)) { PlaySoundObject(37, SOUND_MODE_PLAY); } else { if (gMC.up) { if (gMC.direct == 0) { SetBullet(bul_no, gMC.x - (1 * 0x200), gMC.y - (8 * 0x200), 1); SetCaret(gMC.x - (1 * 0x200), gMC.y - (8 * 0x200), CARET_SHOOT, DIR_LEFT); } else { SetBullet(bul_no, gMC.x + (1 * 0x200), gMC.y - (8 * 0x200), 1); SetCaret(gMC.x + (1 * 0x200), gMC.y - (8 * 0x200), CARET_SHOOT, DIR_LEFT); } } else if (gMC.down) { if (gMC.direct == 0) { SetBullet(bul_no, gMC.x - (1 * 0x200), gMC.y + (8 * 0x200), 3); SetCaret(gMC.x - (1 * 0x200), gMC.y + (8 * 0x200), CARET_SHOOT, DIR_LEFT); } else { SetBullet(bul_no, gMC.x + (1 * 0x200), gMC.y + (8 * 0x200), 3); SetCaret(gMC.x + (1 * 0x200), gMC.y + (8 * 0x200), CARET_SHOOT, DIR_LEFT); } } else { if (gMC.direct == 0) { SetBullet(bul_no, gMC.x - (6 * 0x200), gMC.y + (3 * 0x200), 0); SetCaret(gMC.x - (12 * 0x200), gMC.y + (3 * 0x200), CARET_SHOOT, DIR_LEFT); } else { SetBullet(bul_no, gMC.x + (6 * 0x200), gMC.y + (3 * 0x200), 2); SetCaret(gMC.x + (12 * 0x200), gMC.y + (3 * 0x200), CARET_SHOOT, DIR_LEFT); } } if (level == 3) PlaySoundObject(49, SOUND_MODE_PLAY); else PlaySoundObject(32, SOUND_MODE_PLAY); } } } void ShootBullet_FireBall(int level) { int bul_no; switch (level) { case 1: if (CountArmsBullet(3) > 1) return; bul_no = 7; break; case 2: if (CountArmsBullet(3) > 2) return; bul_no = 8; break; case 3: if (CountArmsBullet(3) > 3) return; bul_no = 9; break; } if (gKeyTrg & gKeyShot) { if (!UseArmsEnergy(1)) { ChangeToFirstArms(); } else { if (gMC.up) { if (gMC.direct == 0) { SetBullet(bul_no, gMC.x - (4 * 0x200), gMC.y - (8 * 0x200), 1); SetCaret(gMC.x - (4 * 0x200), gMC.y - (8 * 0x200), CARET_SHOOT, DIR_LEFT); } else { SetBullet(bul_no, gMC.x + (4 * 0x200), gMC.y - (8 * 0x200), 1); SetCaret(gMC.x + (4 * 0x200), gMC.y - (8 * 0x200), CARET_SHOOT, DIR_LEFT); } } else if (gMC.down) { if (gMC.direct == 0) { SetBullet(bul_no, gMC.x - (4 * 0x200), gMC.y + (8 * 0x200), 3); SetCaret(gMC.x - (4 * 0x200), gMC.y + (8 * 0x200), CARET_SHOOT, DIR_LEFT); } else { SetBullet(bul_no, gMC.x + (4 * 0x200), gMC.y + (8 * 0x200), 3); SetCaret(gMC.x + (4 * 0x200), gMC.y + (8 * 0x200), CARET_SHOOT, DIR_LEFT); } } else { if (gMC.direct == 0) { SetBullet(bul_no, gMC.x - (6 * 0x200), gMC.y + (2 * 0x200), 0); SetCaret(gMC.x - (12 * 0x200), gMC.y + (2 * 0x200), CARET_SHOOT, DIR_LEFT); } else { SetBullet(bul_no, gMC.x + (6 * 0x200), gMC.y + (2 * 0x200), 2); SetCaret(gMC.x + (12 * 0x200), gMC.y + (2 * 0x200), CARET_SHOOT, DIR_LEFT); } } PlaySoundObject(34, SOUND_MODE_PLAY); } } } void ShootBullet_Machinegun1(int level) { int bul_no; static int wait; if (CountArmsBullet(4) > 4) return; switch (level) { case 1: bul_no = 10; break; case 2: bul_no = 11; break; case 3: bul_no = 12; break; } if (!(gKey & gKeyShot)) gMC.rensha = 6; if (gKey & gKeyShot) { if (++gMC.rensha < 6) return; gMC.rensha = 0; if (!UseArmsEnergy(1)) { PlaySoundObject(37, SOUND_MODE_PLAY); if (empty == 0) { SetCaret(gMC.x, gMC.y, CARET_EMPTY, DIR_LEFT); empty = 50; } return; } if (gMC.up) { if (level == 3) gMC.ym += 0x100; if (gMC.direct == 0) { SetBullet(bul_no, gMC.x - (3 * 0x200), gMC.y - (8 * 0x200), 1); SetCaret(gMC.x - (3 * 0x200), gMC.y - (8 * 0x200), CARET_SHOOT, DIR_LEFT); } else { SetBullet(bul_no, gMC.x + (3 * 0x200), gMC.y - (8 * 0x200), 1); SetCaret(gMC.x + (3 * 0x200), gMC.y - (8 * 0x200), CARET_SHOOT, DIR_LEFT); } } else if (gMC.down) { if (level == 3) { if (gMC.ym > 0) gMC.ym /= 2; if (gMC.ym > -0x400) { gMC.ym -= 0x200; if (gMC.ym < -0x400) gMC.ym = -0x400; } } if (gMC.direct == 0) { SetBullet(bul_no, gMC.x - (3 * 0x200), gMC.y + (8 * 0x200), 3); SetCaret(gMC.x - (3 * 0x200), gMC.y + (8 * 0x200), CARET_SHOOT, DIR_LEFT); } else { SetBullet(bul_no, gMC.x + (3 * 0x200), gMC.y + (8 * 0x200), 3); SetCaret(gMC.x + (3 * 0x200), gMC.y + (8 * 0x200), CARET_SHOOT, DIR_LEFT); } } else { if (gMC.direct == 0) { SetBullet(bul_no, gMC.x - (12 * 0x200), gMC.y + (3 * 0x200), 0); SetCaret(gMC.x - (12 * 0x200), gMC.y + (3 * 0x200), CARET_SHOOT, DIR_LEFT); } else { SetBullet(bul_no, gMC.x + (12 * 0x200), gMC.y + (3 * 0x200), 2); SetCaret(gMC.x + (12 * 0x200), gMC.y + (3 * 0x200), CARET_SHOOT, DIR_LEFT); } } if (level == 3) PlaySoundObject(49, SOUND_MODE_PLAY); else PlaySoundObject(32, SOUND_MODE_PLAY); } else { ++wait; if (gMC.equip & EQUIP_TURBOCHARGE) { if (wait > 1) { wait = 0; ChargeArmsEnergy(1); } } else { if (wait > 4) { wait = 0; ChargeArmsEnergy(1); } } } } void ShootBullet_Missile(int level, BOOL bSuper) { int bul_no; if (bSuper) { switch (level) { case 1: bul_no = 28; break; case 2: bul_no = 29; break; case 3: bul_no = 30; break; } switch (level) { case 1: if (CountArmsBullet(10) > 0) return; if (CountArmsBullet(11) > 0) return; break; case 2: if (CountArmsBullet(10) > 1) return; if (CountArmsBullet(11) > 1) return; break; case 3: if (CountArmsBullet(10) > 3) return; if (CountArmsBullet(11) > 3) return; break; } } else { switch (level) { case 1: bul_no = 13; break; case 2: bul_no = 14; break; case 3: bul_no = 15; break; } switch (level) { case 1: if (CountArmsBullet(5) > 0) return; if (CountArmsBullet(6) > 0) return; break; case 2: if (CountArmsBullet(5) > 1) return; if (CountArmsBullet(6) > 1) return; break; case 3: if (CountArmsBullet(5) > 3) return; if (CountArmsBullet(6) > 3) return; break; } } if (gKeyTrg & gKeyShot) { if (level < 3) { if (!UseArmsEnergy(1)) { PlaySoundObject(37, SOUND_MODE_PLAY); if (empty == 0) { SetCaret(gMC.x, gMC.y, CARET_EMPTY, DIR_LEFT); empty = 50; } return; } if (gMC.up) { if (gMC.direct == 0) { SetBullet(bul_no, gMC.x - (1 * 0x200), gMC.y - (8 * 0x200), 1); SetCaret(gMC.x - (1 * 0x200), gMC.y - (8 * 0x200), CARET_SHOOT, DIR_LEFT); } else { SetBullet(bul_no, gMC.x + (1 * 0x200), gMC.y - (8 * 0x200), 1); SetCaret(gMC.x + (1 * 0x200), gMC.y - (8 * 0x200), CARET_SHOOT, DIR_LEFT); } } else if (gMC.down) { if (gMC.direct == 0) { SetBullet(bul_no, gMC.x - (1 * 0x200), gMC.y + (8 * 0x200), 3); SetCaret(gMC.x - (1 * 0x200), gMC.y + (8 * 0x200), CARET_SHOOT, DIR_LEFT); } else { SetBullet(bul_no, gMC.x + (1 * 0x200), gMC.y + (8 * 0x200), 3); SetCaret(gMC.x + (1 * 0x200), gMC.y + (8 * 0x200), CARET_SHOOT, DIR_LEFT); } } else { if (gMC.direct == 0) { SetBullet(bul_no, gMC.x - (6 * 0x200), gMC.y, 0); SetCaret(gMC.x - (12 * 0x200), gMC.y, CARET_SHOOT, DIR_LEFT); } else { SetBullet(bul_no, gMC.x + (6 * 0x200), gMC.y, 2); SetCaret(gMC.x + (12 * 0x200), gMC.y, CARET_SHOOT, DIR_LEFT); } } } else { if (!UseArmsEnergy(1)) { PlaySoundObject(37, SOUND_MODE_PLAY); if (empty == 0) { SetCaret(gMC.x, gMC.y, CARET_EMPTY, DIR_LEFT); empty = 50; } return; } if (gMC.up) { if (gMC.direct == 0) { SetBullet(bul_no, gMC.x - (1 * 0x200), gMC.y - (8 * 0x200), 1); SetCaret(gMC.x - (1 * 0x200), gMC.y - (8 * 0x200), CARET_SHOOT, DIR_LEFT); SetBullet(bul_no, gMC.x + (3 * 0x200), gMC.y, 1); SetBullet(bul_no, gMC.x - (3 * 0x200), gMC.y, 1); } else { SetBullet(bul_no, gMC.x + (1 * 0x200), gMC.y - (8 * 0x200), 1); SetCaret(gMC.x + (1 * 0x200), gMC.y - (8 * 0x200), CARET_SHOOT, DIR_LEFT); SetBullet(bul_no, gMC.x + (3 * 0x200), gMC.y, 1); SetBullet(bul_no, gMC.x - (3 * 0x200), gMC.y, 1); } } else if (gMC.down) { if (gMC.direct == 0) { SetBullet(bul_no, gMC.x - (1 * 0x200), gMC.y + (8 * 0x200), 3); SetCaret(gMC.x - (1 * 0x200), gMC.y + (8 * 0x200), CARET_SHOOT, DIR_LEFT); SetBullet(bul_no, gMC.x + (3 * 0x200), gMC.y, 3); SetBullet(bul_no, gMC.x - (3 * 0x200), gMC.y, 3); } else { SetBullet(bul_no, gMC.x + (1 * 0x200), gMC.y + (8 * 0x200), 3); SetCaret(gMC.x + (1 * 0x200), gMC.y + (8 * 0x200), CARET_SHOOT, DIR_LEFT); SetBullet(bul_no, gMC.x - (3 * 0x200), gMC.y, 3); SetBullet(bul_no, gMC.x + (3 * 0x200), gMC.y, 3); } } else { if (gMC.direct == 0) { SetBullet(bul_no, gMC.x - (6 * 0x200), gMC.y + (1 * 0x200), 0); SetCaret(gMC.x - (12 * 0x200), gMC.y + (1 * 0x200), CARET_SHOOT, DIR_LEFT); SetBullet(bul_no, gMC.x, gMC.y - (8 * 0x200), 0); SetBullet(bul_no, gMC.x + (4 * 0x200), gMC.y - (1 * 0x200), 0); } else { SetBullet(bul_no, gMC.x + (6 * 0x200), gMC.y + (1 * 0x200), 2); SetCaret(gMC.x + (12 * 0x200), gMC.y + (1 * 0x200), CARET_SHOOT, DIR_LEFT); SetBullet(bul_no, gMC.x, gMC.y - (8 * 0x200), 2); SetBullet(bul_no, gMC.x - (4 * 0x200), gMC.y - (1 * 0x200), 2); } } } PlaySoundObject(32, SOUND_MODE_PLAY); } } void ShootBullet_Bubblin1(void) { static int wait; if (CountArmsBullet(7) > 3) return; if (gKeyTrg & gKeyShot) { if (!UseArmsEnergy(1)) { PlaySoundObject(37, SOUND_MODE_PLAY); if (empty == 0) { SetCaret(gMC.x, gMC.y, CARET_EMPTY, DIR_LEFT); empty = 50; } return; } if (gMC.up) { if (gMC.direct == 0) { SetBullet(19, gMC.x - (1 * 0x200), gMC.y - (2 * 0x200), 1); SetCaret(gMC.x - (1 * 0x200), gMC.y - (2 * 0x200), CARET_SHOOT, DIR_LEFT); } else { SetBullet(19, gMC.x + (1 * 0x200), gMC.y - (2 * 0x200), 1); SetCaret(gMC.x + (1 * 0x200), gMC.y - (2 * 0x200), CARET_SHOOT, DIR_LEFT); } } else if (gMC.down) { if (gMC.direct == 0) { SetBullet(19, gMC.x - (1 * 0x200), gMC.y + (2 * 0x200), 3); SetCaret(gMC.x - (1 * 0x200), gMC.y + (2 * 0x200), CARET_SHOOT, DIR_LEFT); } else { SetBullet(19, gMC.x + (1 * 0x200), gMC.y + (2 * 0x200), 3); SetCaret(gMC.x + (1 * 0x200), gMC.y + (2 * 0x200), CARET_SHOOT, DIR_LEFT); } } else { if (gMC.direct == 0) { SetBullet(19, gMC.x - (6 * 0x200), gMC.y + (3 * 0x200), 0); SetCaret(gMC.x - (12 * 0x200), gMC.y + (3 * 0x200), CARET_SHOOT, DIR_LEFT); } else { SetBullet(19, gMC.x + (6 * 0x200), gMC.y + (3 * 0x200), 2); SetCaret(gMC.x + (12 * 0x200), gMC.y + (3 * 0x200), CARET_SHOOT, DIR_LEFT); } } PlaySoundObject(48, SOUND_MODE_PLAY); } else if (++wait > 20) { wait = 0; ChargeArmsEnergy(1); } } void ShootBullet_Bubblin2(int level) { static int wait; if (CountArmsBullet(7) > 15) return; level += 18; if (!(gKey & gKeyShot)) gMC.rensha = 6; if (gKey & gKeyShot) { if (++gMC.rensha < 7) return; gMC.rensha = 0; if (!UseArmsEnergy(1)) { PlaySoundObject(37, SOUND_MODE_PLAY); if (empty == 0) { SetCaret(gMC.x, gMC.y, CARET_EMPTY, DIR_LEFT); empty = 50; } return; } if (gMC.up) { if (gMC.direct == 0) { SetBullet(level, gMC.x - (3 * 0x200), gMC.y - (8 * 0x200), 1); SetCaret(gMC.x - (3 * 0x200), gMC.y - (16 * 0x200), CARET_SHOOT, DIR_LEFT); } else { SetBullet(level, gMC.x + (3 * 0x200), gMC.y - (8 * 0x200), 1); SetCaret(gMC.x + (3 * 0x200), gMC.y - (16 * 0x200), CARET_SHOOT, DIR_LEFT); } } else if (gMC.down) { if (gMC.direct == 0) { SetBullet(level, gMC.x - (3 * 0x200), gMC.y + (8 * 0x200), 3); SetCaret(gMC.x - (3 * 0x200), gMC.y + (16 * 0x200), CARET_SHOOT, DIR_LEFT); } else { SetBullet(level, gMC.x + (3 * 0x200), gMC.y + (8 * 0x200), 3); SetCaret(gMC.x + (3 * 0x200), gMC.y + (16 * 0x200), CARET_SHOOT, DIR_LEFT); } } else { if (gMC.direct == 0) { SetBullet(level, gMC.x - (6 * 0x200), gMC.y + (3 * 0x200), 0); SetCaret(gMC.x - (12 * 0x200), gMC.y + (3 * 0x200), CARET_SHOOT, DIR_LEFT); } else { SetBullet(level, gMC.x + (6 * 0x200), gMC.y + (3 * 0x200), 2); SetCaret(gMC.x + (12 * 0x200), gMC.y + (3 * 0x200), CARET_SHOOT, DIR_LEFT); } } PlaySoundObject(48, SOUND_MODE_PLAY); } else if (++wait > 1) { wait = 0; ChargeArmsEnergy(1); } } void ShootBullet_Sword(int level) { int bul_no; if (CountArmsBullet(9) > 0) return; switch (level) { case 1: bul_no = 25; break; case 2: bul_no = 26; break; case 3: bul_no = 27; break; } if (gKeyTrg & gKeyShot) { if (gMC.up) { if (gMC.direct == 0) SetBullet(bul_no, gMC.x - (1 * 0x200), gMC.y + (4 * 0x200), 1); else SetBullet(bul_no, gMC.x + (1 * 0x200), gMC.y + (4 * 0x200), 1); } else if (gMC.down) { if (gMC.direct == 0) SetBullet(bul_no, gMC.x - (1 * 0x200), gMC.y - (6 * 0x200), 3); else SetBullet(bul_no, gMC.x + (1 * 0x200), gMC.y - (6 * 0x200), 3); } else { if (gMC.direct == 0) SetBullet(bul_no, gMC.x + (6 * 0x200), gMC.y - (3 * 0x200), 0); else SetBullet(bul_no, gMC.x - (6 * 0x200), gMC.y - (3 * 0x200), 2); } PlaySoundObject(34, SOUND_MODE_PLAY); } } void ShootBullet_Nemesis(int level) { int bul_no; switch (level) { case 1: bul_no = 34; break; case 2: bul_no = 35; break; case 3: bul_no = 36; break; } if (CountArmsBullet(12) > 1) return; if (gKeyTrg & gKeyShot) { if (!UseArmsEnergy(1)) { PlaySoundObject(37, SOUND_MODE_PLAY); } else { if (gMC.up) { if (gMC.direct == 0) { SetBullet(bul_no, gMC.x - (1 * 0x200), gMC.y - (12 * 0x200), 1); SetCaret(gMC.x - (1 * 0x200), gMC.y - (12 * 0x200), CARET_SHOOT, DIR_LEFT); } else { SetBullet(bul_no, gMC.x + (1 * 0x200), gMC.y - (12 * 0x200), 1); SetCaret(gMC.x + (1 * 0x200), gMC.y - (12 * 0x200), CARET_SHOOT, DIR_LEFT); } } else if (gMC.down) { if (gMC.direct == 0) { SetBullet(bul_no, gMC.x - (1 * 0x200), gMC.y + (12 * 0x200), 3); SetCaret(gMC.x - (1 * 0x200), gMC.y + (12 * 0x200), CARET_SHOOT, DIR_LEFT); } else { SetBullet(bul_no, gMC.x + (1 * 0x200), gMC.y + (12 * 0x200), 3); SetCaret(gMC.x + (1 * 0x200), gMC.y + (12 * 0x200), CARET_SHOOT, DIR_LEFT); } } else { if (gMC.direct == 0) { SetBullet(bul_no, gMC.x - (22 * 0x200), gMC.y + (3 * 0x200), 0); SetCaret(gMC.x - (16 * 0x200), gMC.y + (3 * 0x200), CARET_SHOOT, DIR_LEFT); } else { SetBullet(bul_no, gMC.x + (22 * 0x200), gMC.y + (3 * 0x200), 2); SetCaret(gMC.x + (16 * 0x200), gMC.y + (3 * 0x200), CARET_SHOOT, DIR_LEFT); } } switch (level) { case 1: PlaySoundObject(117, SOUND_MODE_PLAY); break; case 2: PlaySoundObject(49, SOUND_MODE_PLAY); break; case 3: PlaySoundObject(60, SOUND_MODE_PLAY); break; } } } } int spur_charge; void ResetSpurCharge(void) { spur_charge = 0; if (gArmsData[gSelectedArms].code == 13) ZeroExpMyChar(); } void ShootBullet_Spur(int level) { int bul_no; BOOL bShot; static BOOL bMax; bShot = FALSE; if (gKey & gKeyShot) { if (gMC.equip & EQUIP_TURBOCHARGE) AddExpMyChar(3); else AddExpMyChar(2); if (++spur_charge / 2 % 2) { switch (level) { case 1: PlaySoundObject(59, SOUND_MODE_PLAY); break; case 2: PlaySoundObject(60, SOUND_MODE_PLAY); break; case 3: if (!IsMaxExpMyChar()) PlaySoundObject(61, SOUND_MODE_PLAY); break; } } } else { if (spur_charge) bShot = TRUE; spur_charge = 0; } if (IsMaxExpMyChar()) { if (!bMax) { bMax = TRUE; PlaySoundObject(65, SOUND_MODE_PLAY); } } else { bMax = FALSE; } if (!(gKey & gKeyShot)) ZeroExpMyChar(); switch (level) { case 1: bul_no = 6; bShot = FALSE; break; case 2: bul_no = 37; break; case 3: if (bMax) bul_no = 39; else bul_no = 38; break; } if (CountArmsBullet(13) > 0 || CountArmsBullet(14) > 0) return; if (gKeyTrg & gKeyShot || bShot) { if (!UseArmsEnergy(1)) { PlaySoundObject(37, SOUND_MODE_PLAY); } else { if (gMC.up) { if (gMC.direct == 0) { SetBullet(bul_no, gMC.x - (1 * 0x200), gMC.y - (8 * 0x200), 1); SetCaret(gMC.x - (1 * 0x200), gMC.y - (8 * 0x200), CARET_SHOOT, DIR_LEFT); } else { SetBullet(bul_no, gMC.x + (1 * 0x200), gMC.y - (8 * 0x200), 1); SetCaret(gMC.x + (1 * 0x200), gMC.y - (8 * 0x200), CARET_SHOOT, DIR_LEFT); } } else if (gMC.down) { if (gMC.direct == 0) { SetBullet(bul_no, gMC.x - (1 * 0x200), gMC.y + (8 * 0x200), 3); SetCaret(gMC.x - (1 * 0x200), gMC.y + (8 * 0x200), CARET_SHOOT, DIR_LEFT); } else { SetBullet(bul_no, gMC.x + (1 * 0x200), gMC.y + (8 * 0x200), 3); SetCaret(gMC.x + (1 * 0x200), gMC.y + (8 * 0x200), CARET_SHOOT, DIR_LEFT); } } else { if (gMC.direct == 0) { SetBullet(bul_no, gMC.x - (6 * 0x200), gMC.y + (3 * 0x200), 0); SetCaret(gMC.x - (12 * 0x200), gMC.y + (3 * 0x200), CARET_SHOOT, DIR_LEFT); } else { SetBullet(bul_no, gMC.x + (6 * 0x200), gMC.y + (3 * 0x200), 2); SetCaret(gMC.x + (12 * 0x200), gMC.y + (3 * 0x200), CARET_SHOOT, DIR_LEFT); } } switch (bul_no) { case 6: PlaySoundObject(49, SOUND_MODE_PLAY); break; case 37: PlaySoundObject(62, SOUND_MODE_PLAY); break; case 38: PlaySoundObject(63, SOUND_MODE_PLAY); break; case 39: PlaySoundObject(64, SOUND_MODE_PLAY); break; } } } } void ShootBullet(void) { static int soft_rensha; // 'rensha' is Japanese for 'rapid-fire', apparently if (empty != 0) --empty; // Only let the player shoot every 4 frames if (soft_rensha != 0) --soft_rensha; if (gKeyTrg & gKeyShot) { if (soft_rensha != 0) return; soft_rensha = 4; } // Run functions if (gMC.cond & 2) return; switch (gArmsData[gSelectedArms].code) { case 1: ShootBullet_Frontia1(gArmsData[gSelectedArms].level); break; case 2: ShootBullet_PoleStar(gArmsData[gSelectedArms].level); break; case 3: ShootBullet_FireBall(gArmsData[gSelectedArms].level); break; case 4: ShootBullet_Machinegun1(gArmsData[gSelectedArms].level); break; case 5: ShootBullet_Missile(gArmsData[gSelectedArms].level, FALSE); break; case 7: switch (gArmsData[gSelectedArms].level) { case 1: ShootBullet_Bubblin1(); break; case 2: ShootBullet_Bubblin2(2); break; case 3: ShootBullet_Bubblin2(3); break; } break; case 9: switch (gArmsData[gSelectedArms].level) { case 1: ShootBullet_Sword(1); break; case 2: ShootBullet_Sword(2); break; case 3: ShootBullet_Sword(3); break; } break; case 10: ShootBullet_Missile(gArmsData[gSelectedArms].level, TRUE); break; case 12: ShootBullet_Nemesis(gArmsData[gSelectedArms].level); break; case 13: ShootBullet_Spur(gArmsData[gSelectedArms].level); break; } }