ref: 4d8be3bc36612ef4fe2716f20f754c31a9e90d84
dir: /src/Backends/Window/GLFW3-OpenGL3.cpp/
#include "../Window.h"
#ifdef USE_OPENGLES2
#include <GLES2/gl2.h>
#else
#include "../../../external/glad/include/glad/glad.h"
#endif
#include <GLFW/glfw3.h>
#include <stddef.h>
#include "../../WindowsWrapper.h"
#include "../Platform.h"
#include "../../Resource.h"
// Horrible hacks
GLFWwindow *window;
void KeyCallback(GLFWwindow *window, int key, int scancode, int action, int mods);
void WindowFocusCallback(GLFWwindow *window, int focused);
void WindowSizeCallback(GLFWwindow *window, int width, int height);
BOOL WindowBackend_OpenGL_CreateWindow(const char *window_title, int *screen_width, int *screen_height, BOOL fullscreen)
{
#ifdef USE_OPENGLES2
glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_ES_API);
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
#else
glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_API);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GLFW_TRUE);
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
#endif
GLFWmonitor *monitor = NULL;
if (fullscreen)
{
monitor = glfwGetPrimaryMonitor();
if (monitor != NULL)
{
const GLFWvidmode *mode = glfwGetVideoMode(monitor);
*screen_width = mode->width;
*screen_height = mode->height;
}
}
window = glfwCreateWindow(*screen_width, *screen_height, window_title, monitor, NULL);
if (window != NULL)
{/*
#ifndef _WIN32 // On Windows, we use native icons instead (so we can give the taskbar and window separate icons, like the original EXE does)
size_t resource_size;
const unsigned char *resource_data = FindResource("ICON_MINI", "ICON", &resource_size);
SDL_RWops *rwops = SDL_RWFromConstMem(resource_data, resource_size);
SDL_Surface *icon_surface = SDL_LoadBMP_RW(rwops, 1);
SDL_SetWindowIcon(window, icon_surface);
SDL_FreeSurface(icon_surface);
#endif
*/
glfwMakeContextCurrent(window);
#ifndef USE_OPENGLES2
if (gladLoadGLLoader((GLADloadproc)glfwGetProcAddress))
{
// Check if the platform supports OpenGL 3.2
if (GLAD_GL_VERSION_3_2)
{
#endif
glfwSetKeyCallback(window, KeyCallback);
glfwSetWindowFocusCallback(window, WindowFocusCallback);
glfwSetWindowSizeCallback(window, WindowSizeCallback);
return TRUE;
#ifndef USE_OPENGLES2
}
else
{
PlatformBackend_ShowMessageBox("Fatal error (OpenGL rendering backend)", "Your system does not support OpenGL 3.2");
}
}
else
{
PlatformBackend_ShowMessageBox("Fatal error (OpenGL rendering backend)", "Could not load OpenGL functions");
}
#endif
glfwDestroyWindow(window);
}
else
{
PlatformBackend_ShowMessageBox("Fatal error (OpenGL rendering backend)", "Could not create window");
}
return FALSE;
}
void WindowBackend_OpenGL_DestroyWindow(void)
{
glfwDestroyWindow(window);
}
void WindowBackend_OpenGL_Display(void)
{
glfwSwapBuffers(window);
}