ref: 4a8877713e6851c8170865c652b36965a0153a7c
dir: /external/SDL2/VisualC-WinRT/SDL2-WinRT.targets/
<?xml version="1.0" encoding="utf-8"?> <Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <PropertyGroup> <LibSDL2-DeviceType Condition="'$(TargetPlatformIdentifier)' == 'Windows' and '$(TargetPlatformVersion)' == '8.1'">WinRT81</LibSDL2-DeviceType> <LibSDL2-DeviceType Condition="'$(TargetPlatformIdentifier)' == 'Windows Phone' and '$(TargetPlatformVersion)' == '8.0'">WinPhone80</LibSDL2-DeviceType> <LibSDL2-DeviceType Condition="'$(TargetPlatformIdentifier)' == 'WindowsPhoneApp' and '$(TargetPlatformVersion)' == '8.1'">WinPhone81</LibSDL2-DeviceType> <LibSDL2-DeviceType Condition="'$(TargetPlatformIdentifier)' == 'UAP'">UWP</LibSDL2-DeviceType> <LibSDL2-BinPath>$(MSBuildThisFileDirectory)..\..\bin\$(LibSDL2-DeviceType)\$(Platform)</LibSDL2-BinPath> </PropertyGroup> <Target Name="LibSDL2-DeviceType-Check" BeforeTargets="ResolveAssemblyReferences"> <Error Condition="'$(LibSDL2-DeviceType)' == ''" Text="Unable to determine which version of Windows is being built-for" /> </Target> <ItemDefinitionGroup> <Link> <AdditionalLibraryDirectories>$(LibSDL2-BinPath);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> <AdditionalDependencies>SDL2.lib;%(AdditionalDependencies)</AdditionalDependencies> </Link> </ItemDefinitionGroup> <ItemDefinitionGroup> <ClCompile> <AdditionalIncludeDirectories>$(MSBuildThisFileDirectory)..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> </ClCompile> </ItemDefinitionGroup> <ItemGroup Label="LibSDL2"> <PackagingOutputs Include="$(LibSDL2-BinPath)\SDL2.dll"> <OutputGroup>LibSDL2Binaries</OutputGroup> <ProjectName>$(ProjectName)</ProjectName> <TargetPath>%(Filename)%(Extension)</TargetPath> </PackagingOutputs> </ItemGroup> </Project>