ref: 41c3afd927f72ef86d7eb81c0e4746b2b490c62b
dir: /src/Sound.cpp/
// Some of the original source code for this file can be found here: // https://github.com/shbow/organya/blob/master/source/Sound.cpp /* TODO - Code style Pixel's code was *extremely* Windows-centric, to the point of using things like ZeroMemory and LPCSTR instead of standard things like memset and const char*. For now, the decompilation is accurate despite not using these since they're just macros that evaluate to the portable equivalents. */ #include "Sound.h" #include <stddef.h> //#include <stdio.h> // Used by commented-out code #include <stdlib.h> #include <string.h> #include "WindowsWrapper.h" #include "Backends/Audio.h" //#include "Main.h" // Was for gModulePath, but this is unneeded in portable since LoadSoundObject is commented out in portable #include "Organya.h" #include "PixTone.h" BOOL audio_backend_initialised; AudioBackend_Sound *lpSECONDARYBUFFER[SE_MAX]; // DirectSoundの開始 (Starting DirectSound) BOOL InitDirectSound(void) { int i; audio_backend_initialised = AudioBackend_Init(); if (!audio_backend_initialised) { #ifndef FIX_BUGS // This makes absolutely no sense here StartOrganya("Org/Wave.dat"); #endif return FALSE; } for (i = 0; i < SE_MAX; i++) lpSECONDARYBUFFER[i] = NULL; StartOrganya("Org/Wave.dat"); return TRUE; } // DirectSoundの終了 (Exit DirectSound) void EndDirectSound(void) { int i; if (!audio_backend_initialised) return; EndOrganya(); for (i = 0; i < SE_MAX; i++) if (lpSECONDARYBUFFER[i] != NULL) AudioBackend_DestroySound(lpSECONDARYBUFFER[i]); AudioBackend_Deinit(); } /* // サウンドの設定 (Sound settings) BOOL InitSoundObject(LPCSTR resname, int no) { HRSRC hrscr; DSBUFFERDESC dsbd; DWORD *lpdword; // リソースのアドレス (Resource address) if (lpDS == NULL) return TRUE; // リソースの検索 (Search for resources) if ((hrscr = FindResourceA(NULL, resname, "WAVE")) == NULL) return FALSE; // リソースのアドレスを取得 (Get resource address) lpdword = (DWORD*)LockResource(LoadResource(NULL, hrscr)); // 二次バッファの生成 (Create secondary buffer) ZeroMemory(&dsbd, sizeof(dsbd)); dsbd.dwSize = sizeof(dsbd); dsbd.dwFlags = DSBCAPS_STATIC | DSBCAPS_GLOBALFOCUS | DSBCAPS_CTRLPAN | DSBCAPS_CTRLVOLUME | DSBCAPS_CTRLFREQUENCY; dsbd.dwBufferBytes = *(DWORD*)((BYTE*)lpdword+0x36); // WAVEデータのサイズ (WAVE data size) dsbd.lpwfxFormat = (LPWAVEFORMATEX)(lpdword+5); if (lpDS->CreateSoundBuffer(&dsbd, &lpSECONDARYBUFFER[no], NULL) != DS_OK) return FALSE; LPVOID lpbuf1, lpbuf2; DWORD dwbuf1, dwbuf2; // 二次バッファのロック (Secondary buffer lock) lpSECONDARYBUFFER[no]->Lock(0, *(DWORD*)((BYTE*)lpdword+0x36), &lpbuf1, &dwbuf1, &lpbuf2, &dwbuf2, 0); // 音源データの設定 (Sound source data settings) CopyMemory(lpbuf1, (BYTE*)lpdword+0x3A, dwbuf1); if (dwbuf2 != 0) CopyMemory(lpbuf2, (BYTE*)lpdword+0x3A+dwbuf1, dwbuf2); // 二次バッファのロック解除 (Unlock secondary buffer) lpSECONDARYBUFFER[no]->Unlock(lpbuf1, dwbuf1, lpbuf2, dwbuf2); return TRUE; } // Completely unused function for loading a .wav file as a sound effect. // Some say that sounds heard in CS Beta footage don't sound like PixTone... BOOL LoadSoundObject(LPCSTR file_name, int no) { char path[MAX_PATH]; DWORD i; DWORD file_size = 0; char check_box[58]; FILE *fp; HANDLE hFile; sprintf(path, "%s\\%s", gModulePath, file_name); if (lpDS == NULL) return TRUE; hFile = CreateFileA(path, GENERIC_READ, 0, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL); if (hFile == INVALID_HANDLE_VALUE) return FALSE; file_size = GetFileSize(hFile, NULL); CloseHandle(hFile); if ((fp = fopen(path, "rb")) == NULL) return FALSE; for (i = 0; i < 58; i++) fread(&check_box[i], sizeof(char), 1, fp); if (check_box[0] != 'R') return FALSE; if (check_box[1] != 'I') return FALSE; if (check_box[2] != 'F') return FALSE; if (check_box[3] != 'F') return FALSE; DWORD *wp; wp = (DWORD*)malloc(file_size); // ファイルのワークスペースを作る (Create a file workspace) fseek(fp, 0, SEEK_SET); for (i = 0; i < file_size; i++) fread((BYTE*)wp+i, sizeof(BYTE), 1, fp); fclose(fp); // セカンダリバッファの生成 (Create secondary buffer) DSBUFFERDESC dsbd; ZeroMemory(&dsbd, sizeof(dsbd)); dsbd.dwSize = sizeof(dsbd); dsbd.dwFlags = DSBCAPS_STATIC | DSBCAPS_GLOBALFOCUS | DSBCAPS_CTRLPAN | DSBCAPS_CTRLVOLUME | DSBCAPS_CTRLFREQUENCY; dsbd.dwBufferBytes = *(DWORD*)((BYTE*)wp+0x36); // WAVEデータのサイズ (WAVE data size) dsbd.lpwfxFormat = (LPWAVEFORMATEX)(wp+5); if (lpDS->CreateSoundBuffer(&dsbd, &lpSECONDARYBUFFER[no], NULL) != DS_OK) { #ifdef FIX_BUGS free(wp); // The updated Organya source code includes this fix #endif return FALSE; } LPVOID lpbuf1, lpbuf2; DWORD dwbuf1, dwbuf2; HRESULT hr; hr = lpSECONDARYBUFFER[no]->Lock(0, *(DWORD*)((BYTE*)wp+0x36), &lpbuf1, &dwbuf1, &lpbuf2, &dwbuf2, 0); if (hr != DS_OK) { #ifdef FIX_BUGS free(wp); // The updated Organya source code includes this fix #endif return FALSE; } CopyMemory(lpbuf1, (BYTE*)wp+0x3A, dwbuf1); // +3aはデータの頭 (+ 3a is the head of the data) if (dwbuf2 != 0) CopyMemory(lpbuf2, (BYTE*)wp+0x3A+dwbuf1, dwbuf2); lpSECONDARYBUFFER[no]->Unlock(lpbuf1, dwbuf1, lpbuf2, dwbuf2); free(wp); return TRUE; } */ void PlaySoundObject(int no, int mode) { if (!audio_backend_initialised) return; if (lpSECONDARYBUFFER[no] != NULL) { switch (mode) { case 0: // 停止 (Stop) AudioBackend_StopSound(lpSECONDARYBUFFER[no]); break; case 1: // 再生 (Playback) AudioBackend_StopSound(lpSECONDARYBUFFER[no]); AudioBackend_RewindSound(lpSECONDARYBUFFER[no]); AudioBackend_PlaySound(lpSECONDARYBUFFER[no], FALSE); break; case -1:// ループ再生 (Loop playback) AudioBackend_PlaySound(lpSECONDARYBUFFER[no], TRUE); break; } } } void ChangeSoundFrequency(int no, unsigned long rate) // 100がMIN9999がMAXで2195?がノーマル (100 is MIN, 9999 is MAX, and 2195 is normal) { if (!audio_backend_initialised) return; AudioBackend_SetSoundFrequency(lpSECONDARYBUFFER[no], (rate * 10) + 100); } void ChangeSoundVolume(int no, long volume) // 300がMAXで300がノーマル (300 is MAX and 300 is normal) { if (!audio_backend_initialised) return; AudioBackend_SetSoundVolume(lpSECONDARYBUFFER[no], (volume - 300) * 8); } void ChangeSoundPan(int no, long pan) // 512がMAXで256がノーマル (512 is MAX and 256 is normal) { if (!audio_backend_initialised) return; AudioBackend_SetSoundPan(lpSECONDARYBUFFER[no], (pan - 256) * 10); } // TODO - The stack frame for this function is inaccurate int MakePixToneObject(const PIXTONEPARAMETER *ptp, int ptp_num, int no) { int sample_count; int i, j; const PIXTONEPARAMETER *ptp_pointer; unsigned char *pcm_buffer; unsigned char *mixed_pcm_buffer; if (!audio_backend_initialised) return 0; ptp_pointer = ptp; sample_count = 0; for (i = 0; i < ptp_num; i++) { if (ptp_pointer->size > sample_count) sample_count = ptp_pointer->size; ++ptp_pointer; } pcm_buffer = mixed_pcm_buffer = NULL; pcm_buffer = (unsigned char*)malloc(sample_count); mixed_pcm_buffer = (unsigned char*)malloc(sample_count); if (pcm_buffer == NULL || mixed_pcm_buffer == NULL) { if (pcm_buffer != NULL) free(pcm_buffer); if (mixed_pcm_buffer != NULL) free(mixed_pcm_buffer); return -1; } memset(pcm_buffer, 0x80, sample_count); memset(mixed_pcm_buffer, 0x80, sample_count); ptp_pointer = ptp; for (i = 0; i < ptp_num; i++) { if (!MakePixelWaveData(ptp_pointer, pcm_buffer)) { if (pcm_buffer != NULL) // This is always true free(pcm_buffer); if (mixed_pcm_buffer != NULL) // This is always true free(mixed_pcm_buffer); return -1; } for (j = 0; j < ptp_pointer->size; j++) { if (pcm_buffer[j] + mixed_pcm_buffer[j] - 0x100 < -0x7F) mixed_pcm_buffer[j] = 0; else if (pcm_buffer[j] + mixed_pcm_buffer[j] - 0x100 > 0x7F) mixed_pcm_buffer[j] = 0xFF; else mixed_pcm_buffer[j] = mixed_pcm_buffer[j] + pcm_buffer[j] - 0x80; } ++ptp_pointer; } // This is self-assignment, so redundant. Maybe this used to be something to prevent audio popping ? mixed_pcm_buffer[0] = mixed_pcm_buffer[0]; mixed_pcm_buffer[sample_count - 1] = mixed_pcm_buffer[sample_count - 1]; lpSECONDARYBUFFER[no] = AudioBackend_CreateSound(22050, mixed_pcm_buffer, sample_count); if (pcm_buffer != NULL) free(pcm_buffer); if (mixed_pcm_buffer != NULL) free(mixed_pcm_buffer); if (lpSECONDARYBUFFER[no] == NULL) return -1; return sample_count; }