ref: 41c3afd927f72ef86d7eb81c0e4746b2b490c62b
dir: /src/MiniMap.cpp/
#include "MiniMap.h"
#include <string.h>
#include "WindowsWrapper.h"
#include "CommonDefines.h"
#include "Draw.h"
#include "Escape.h"
#include "KeyControl.h"
#include "Main.h"
#include "Map.h"
#include "MapName.h"
#include "MyChar.h"
#include "Stage.h"
void WriteMiniMapLine(int line)
{
	int x;
	unsigned char a;
	RECT rcLevel[4] = {
		{240, 24, 241, 25},
		{241, 24, 242, 25},
		{242, 24, 243, 25},
		{243, 24, 244, 25},
	};
	for (x = 0; x < gMap.width; ++x)
	{
		a = GetAttribute(x, line);
		// Yup, this really is an if/else chain.
		// No switch here.
		if (a == 0)
			Surface2Surface(x, line, &rcLevel[0], SURFACE_ID_MAP, SURFACE_ID_TEXT_BOX);
		else if (a == 68 ||
			a == 1 ||
			a == 64 ||
			a == 128 ||
			a == 129 ||
			a == 130 ||
			a == 131 ||
			a == 81 ||
			a == 82 ||
			a == 85 ||
			a == 86 ||
			a == 2 ||
			a == 96 ||
			a == 113 ||
			a == 114 ||
			a == 117 ||
			a == 118 ||
			a == 160 ||
			a == 161 ||
			a == 162 ||
			a == 163)
			Surface2Surface(x, line, &rcLevel[1], SURFACE_ID_MAP, SURFACE_ID_TEXT_BOX);
		else if (a == 67 ||
			a == 99 ||
			a == 80 ||
			a == 83 ||
			a == 84 ||
			a == 87 ||
			a == 96 ||	// This is already listed above, so that part of the expression is always false
			a == 112 ||
			a == 115 ||
			a == 116 ||
			a == 119)
			Surface2Surface(x, line, &rcLevel[2], SURFACE_ID_MAP, SURFACE_ID_TEXT_BOX);
		else
			Surface2Surface(x, line, &rcLevel[3], SURFACE_ID_MAP, SURFACE_ID_TEXT_BOX);
	}
}
int MiniMapLoop(void)
{
	int f, line;
	RECT rcView;
	RECT rcMiniMap;
	int my_x;
	int my_y;
	unsigned char my_wait;
	RECT my_rect = {0, 57, 1, 58};
	my_x = ((gMC.x / 0x200) + 8) / 16;
	my_y = ((gMC.y / 0x200) + 8) / 16;
	for (f = 0; f <= 8; ++f)
	{
		GetTrg();
		if (gKey & KEY_ESCAPE)
		{
			switch (Call_Escape())
			{
				case enum_ESCRETURN_exit:
					return enum_ESCRETURN_exit;
				case enum_ESCRETURN_restart:
					return enum_ESCRETURN_restart;
			}
		}
		PutBitmap4(&grcGame, 0, 0, &grcGame, SURFACE_ID_SCREEN_GRAB);
		rcView.left = (WINDOW_WIDTH / 2) - (((gMap.width * f) / 8) / 2);
		rcView.right = (WINDOW_WIDTH / 2) + (((gMap.width * f) / 8) / 2);
		rcView.top = (WINDOW_HEIGHT / 2) - (((gMap.length * f) / 8) / 2);
		rcView.bottom = (WINDOW_HEIGHT / 2) + (((gMap.length * f) / 8) / 2);
		PutMapName(TRUE);
		CortBox(&rcView, 0);
		PutFramePerSecound();
		if (!Flip_SystemTask())
			return enum_ESCRETURN_exit;
	}
	rcMiniMap.left = 0;
	rcMiniMap.right = gMap.width;
	rcMiniMap.top = 0;
	rcMiniMap.bottom = gMap.length;
	rcView.right = --rcView.left + gMap.width + 2;
	rcView.bottom = --rcView.top + gMap.length + 2;
	CortBox2(&rcMiniMap, 0, SURFACE_ID_MAP);
	line = 0;
	my_wait = 0;
	while (1)
	{
		GetTrg();
		if (gKeyTrg & (gKeyOk | gKeyCancel))
			break;
		if (gKey & KEY_ESCAPE)
		{
			switch (Call_Escape())
			{
				case enum_ESCRETURN_exit:
					return enum_ESCRETURN_exit;
				case enum_ESCRETURN_restart:
					return enum_ESCRETURN_restart;
			}
		}
		PutBitmap4(&grcGame, 0, 0, &grcGame, SURFACE_ID_SCREEN_GRAB);
		CortBox(&rcView, 0);
		if (line < gMap.length)
		{
			WriteMiniMapLine(line);
			++line;
		}
		// I guess Pixel duplicated this block of code because he
		// wanted the minimap to draw faster?
		if (line < gMap.length)
		{
			WriteMiniMapLine(line);
			++line;
		}
		PutBitmap3(&grcGame, rcView.left + 1, rcView.top + 1, &rcMiniMap, SURFACE_ID_MAP);
		PutMapName(TRUE);
		if (++my_wait / 8 % 2)
			PutBitmap3(&grcGame, my_x + rcView.left + 1, my_y + rcView.top + 1, &my_rect, SURFACE_ID_TEXT_BOX);
		PutFramePerSecound();
		if (!Flip_SystemTask())
			return enum_ESCRETURN_exit;
	}
	for (f = 8; f >= -1; --f)
	{
		GetTrg();
		if (gKey & KEY_ESCAPE)
		{
			switch (Call_Escape())
			{
				case enum_ESCRETURN_exit:
					return enum_ESCRETURN_exit;
				case enum_ESCRETURN_restart:
					return enum_ESCRETURN_restart;
			}
		}
		PutBitmap4(&grcGame, 0, 0, &grcGame, SURFACE_ID_SCREEN_GRAB);
		rcView.left = (WINDOW_WIDTH / 2) - (((gMap.width * f) / 8) / 2);
		rcView.right = (WINDOW_WIDTH / 2) + (((gMap.width * f) / 8) / 2);
		rcView.top = (WINDOW_HEIGHT / 2) - (((gMap.length * f) / 8) / 2);
		rcView.bottom = (WINDOW_HEIGHT / 2) + (((gMap.length * f) / 8) / 2);
		PutMapName(TRUE);
		CortBox(&rcView, 0);
		PutFramePerSecound();
		if (!Flip_SystemTask())
			return enum_ESCRETURN_exit;
	}
	return enum_ESCRETURN_continue;
}
signed char gMapping[0x80];
BOOL IsMapping(void)
{
	if (!gMapping[gStageNo])
		return FALSE;
	else
		return TRUE;
}
void StartMapping(void)
{
	memset(gMapping, FALSE, sizeof(gMapping));
}
void SetMapping(int a)
{
	gMapping[a] = TRUE;
}