ref: 41c3afd927f72ef86d7eb81c0e4746b2b490c62b
dir: /external/SDL2/src/power/uikit/SDL_syspower.m/
/* Simple DirectMedia Layer Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org> This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #include "../../SDL_internal.h" #ifndef SDL_POWER_DISABLED #if SDL_POWER_UIKIT #import <UIKit/UIKit.h> #include "SDL_power.h" #include "SDL_timer.h" #include "SDL_assert.h" #include "SDL_syspower.h" #if !TARGET_OS_TV /* turn off the battery monitor if it's been more than X ms since last check. */ static const int BATTERY_MONITORING_TIMEOUT = 3000; static Uint32 SDL_UIKitLastPowerInfoQuery = 0; void SDL_UIKit_UpdateBatteryMonitoring(void) { if (SDL_UIKitLastPowerInfoQuery) { if (SDL_TICKS_PASSED(SDL_GetTicks(), SDL_UIKitLastPowerInfoQuery + BATTERY_MONITORING_TIMEOUT)) { UIDevice *uidev = [UIDevice currentDevice]; SDL_assert([uidev isBatteryMonitoringEnabled] == YES); [uidev setBatteryMonitoringEnabled:NO]; SDL_UIKitLastPowerInfoQuery = 0; } } } #else void SDL_UIKit_UpdateBatteryMonitoring(void) { /* Do nothing. */ } #endif /* !TARGET_OS_TV */ SDL_bool SDL_GetPowerInfo_UIKit(SDL_PowerState * state, int *seconds, int *percent) { #if TARGET_OS_TV *state = SDL_POWERSTATE_NO_BATTERY; *seconds = -1; *percent = -1; #else /* TARGET_OS_TV */ @autoreleasepool { UIDevice *uidev = [UIDevice currentDevice]; if (!SDL_UIKitLastPowerInfoQuery) { SDL_assert(uidev.isBatteryMonitoringEnabled == NO); uidev.batteryMonitoringEnabled = YES; } /* UIKit_GL_SwapWindow() (etc) will check this and disable the battery * monitoring if the app hasn't queried it in the last X seconds. * Apparently monitoring the battery burns battery life. :) * Apple's docs say not to monitor the battery unless you need it. */ SDL_UIKitLastPowerInfoQuery = SDL_GetTicks(); *seconds = -1; /* no API to estimate this in UIKit. */ switch (uidev.batteryState) { case UIDeviceBatteryStateCharging: *state = SDL_POWERSTATE_CHARGING; break; case UIDeviceBatteryStateFull: *state = SDL_POWERSTATE_CHARGED; break; case UIDeviceBatteryStateUnplugged: *state = SDL_POWERSTATE_ON_BATTERY; break; case UIDeviceBatteryStateUnknown: default: *state = SDL_POWERSTATE_UNKNOWN; break; } const float level = uidev.batteryLevel; *percent = ( (level < 0.0f) ? -1 : ((int) ((level * 100) + 0.5f)) ); } #endif /* TARGET_OS_TV */ return SDL_TRUE; /* always the definitive answer on iOS. */ } #endif /* SDL_POWER_UIKIT */ #endif /* SDL_POWER_DISABLED */ /* vi: set ts=4 sw=4 expandtab: */