ref: 3c920996b80ddbce6a431b862ee6fda2cef71ee5
dir: /src/Ending.cpp/
#include "Ending.h" #include <stdio.h> #include <stdlib.h> #include <string.h> #include "WindowsWrapper.h" #include "Draw.h" #include "Escape.h" #include "Flags.h" #include "Generic.h" #include "KeyControl.h" #include "Main.h" #include "MycParam.h" #include "Organya.h" #include "Stage.h" #include "TextScr.h" #include "Tags.h" CREDIT Credit; STRIP Strip[MAX_STRIP]; ILLUSTRATION Illust; // Update casts void ActionStripper() { for (int s = 0; s < MAX_STRIP; s++) { // Move up if (Strip[s].flag & 0x80 && Credit.mode) Strip[s].y -= 0x100; // Get removed when off-screen if (Strip[s].y <= -0x2000) Strip[s].flag = 0; } } // Draw casts void PutStripper() { RECT rc; for (int s = 0; s < MAX_STRIP; s++) { if (Strip[s].flag & 0x80) { // Draw text rc.left = 0; rc.right = 320; rc.top = s * 0x10; rc.bottom = rc.top + 0x10; PutBitmap3(&grcFull, (Strip[s].x / 0x200) + ((WINDOW_WIDTH - 320) / 2), (Strip[s].y / 0x200), &rc, SURFACE_ID_CREDIT_CAST); // Draw character rc.left = 24 * (Strip[s].cast % 13); rc.right = rc.left + 24; rc.top = 24 * (Strip[s].cast / 13); rc.bottom = rc.top + 24; PutBitmap3(&grcFull, (Strip[s].x / 0x200) + ((WINDOW_WIDTH - 320) / 2) - 24, (Strip[s].y / 0x200) - 8, &rc, SURFACE_ID_CASTS); } } } // Create a cast object void SetStripper(int x, int y, const char *text, int cast) { RECT rc; int s; for (s = 0; s < MAX_STRIP; s++) if (!(Strip[s].flag & 0x80)) break; if (s == MAX_STRIP) return; // Initialize cast property Strip[s].flag = 0x80; Strip[s].x = x; Strip[s].y = y; Strip[s].cast = cast; strcpy(Strip[s].str, text); // Draw text rc.left = 0; rc.right = 320; rc.top = s * 0x10; rc.bottom = rc.top + 0x10; CortBox2(&rc, 0, SURFACE_ID_CREDIT_CAST); PutText2(0, rc.top, text, RGB(0xFF, 0xFF, 0xFE), SURFACE_ID_CREDIT_CAST); } // Regenerate cast text void RestoreStripper() { RECT rc; for (int s = 0; s < MAX_STRIP; s++) { if (Strip[s].flag & 0x80) { rc.left = 0; rc.right = 320; rc.top = s * 0x10; rc.bottom = rc.top + 0x10; CortBox2(&rc, 0, SURFACE_ID_CREDIT_CAST); PutText2(0, rc.top, Strip[s].str, RGB(0xFF, 0xFF, 0xFE), SURFACE_ID_CREDIT_CAST); } } } // Handle the illustration void ActionIllust() { switch (Illust.act_no) { case 0: // Off-screen to the left Illust.x = -0x14000; break; case 1: // Move in from the left Illust.x += 0x5000; if (Illust.x > 0) Illust.x = 0; break; case 2: // Move out from the right Illust.x -= 0x5000; if (Illust.x < -0x14000) Illust.x = -0x14000; break; } } // Draw illustration void PutIllust() { RECT rcIllust = {0, 0, 160, 240}; #if WINDOW_WIDTH != 320 || WINDOW_HEIGHT != 240 // Widescreen edit RECT rcClip = {(WINDOW_WIDTH - 320) / 2, 0, WINDOW_WIDTH, WINDOW_HEIGHT}; PutBitmap3(&rcClip, (Illust.x / 0x200) + ((WINDOW_WIDTH - 320) / 2), (WINDOW_HEIGHT - 240) / 2, &rcIllust, SURFACE_ID_CREDITS_IMAGE); #else PutBitmap3(&grcFull, (Illust.x / 0x200) + ((WINDOW_WIDTH - 320) / 2), (WINDOW_HEIGHT - 240) / 2, &rcIllust, SURFACE_ID_CREDITS_IMAGE); #endif } // Load illustration void ReloadIllust(int a) { char name[16]; sprintf(name, "CREDIT%02d", a); ReloadBitmap_Resource(name, SURFACE_ID_CREDITS_IMAGE); } // Initialize and release credits void InitCreditScript() { // Clear script state and casts memset(&Credit, 0, sizeof(CREDIT)); memset(Strip, 0, sizeof(Strip)); } void ReleaseCreditScript() { if (Credit.pData) { // Free script data free(Credit.pData); Credit.pData = NULL; } } const char *credit_script = "Credit.tsc"; // Start playing credits BOOL StartCreditScript() { // Clear previously existing credits data if (Credit.pData) { free(Credit.pData); Credit.pData = NULL; } // Open file char path[MAX_PATH]; sprintf(path, "%s\\%s", gDataPath, credit_script); Credit.size = GetFileSizeLong(path); if (Credit.size == -1) return FALSE; // Allocate buffer data Credit.pData = (char*)malloc(Credit.size); if (Credit.pData == NULL) return FALSE; FILE *fp = fopen(path, "rb"); if (fp == NULL) { free(Credit.pData); return FALSE; } // Read data fread(Credit.pData, 1, Credit.size, fp); EncryptionBinaryData2((unsigned char*)Credit.pData, Credit.size); #ifdef FIX_BUGS // The original game forgot to close the file fclose(fp); #endif // Reset credits Credit.offset = 0; Credit.wait = 0; Credit.mode = 1; Illust.x = -0x14000; Illust.act_no = 0; // Modify cliprect grcGame.left = WINDOW_WIDTH / 2; #if WINDOW_WIDTH != 320 || WINDOW_HEIGHT != 240 // These three are non-vanilla: for wide/tallscreen support grcGame.right = ((WINDOW_WIDTH - 320) / 2) + 320; grcGame.top = (WINDOW_HEIGHT - 240) / 2; grcGame.bottom = ((WINDOW_HEIGHT - 240) / 2) + 240; #endif // Reload casts if (!ReloadBitmap_File("casts", SURFACE_ID_CASTS)) return FALSE; // Clear casts memset(Strip, 0, sizeof(Strip)); return TRUE; } // Update credits void ActionCredit() { if (Credit.offset >= Credit.size) return; // Update script, or if waiting, decrement the wait value switch (Credit.mode) { case 1: ActionCredit_Read(); break; case 2: if (--Credit.wait <= 0) Credit.mode = 1; } } // Parse credits void ActionCredit_Read() { int a, b, len; char text[40]; while (1) { if (Credit.offset >= Credit.size) break; switch (Credit.pData[Credit.offset]) { case '[': // Create cast // Get the range for the cast text ++Credit.offset; a = Credit.offset; while (Credit.pData[a] != ']') { if (IsShiftJIS(Credit.pData[a])) a += 2; else a += 1; } len = a - Credit.offset; // Copy the text to the cast text memcpy(text, &Credit.pData[Credit.offset], len); text[len] = 0; // Get cast id Credit.offset = a; len = GetScriptNumber(&Credit.pData[++Credit.offset]); // Create cast object SetStripper(Credit.start_x, (WINDOW_HEIGHT * 0x200) + (8 * 0x200), text, len); // Change offset Credit.offset += 4; return; case '-': // Wait for X amount of frames ++Credit.offset; Credit.wait = GetScriptNumber(&Credit.pData[Credit.offset]); Credit.offset += 4; Credit.mode = 2; return; case '+': // Change casts x-position ++Credit.offset; Credit.start_x = GetScriptNumber(&Credit.pData[Credit.offset]) * 0x200; Credit.offset += 4; return; case '/': // Stop credits Credit.mode = 0; return; case '!': // Change music ++Credit.offset; a = GetScriptNumber(&Credit.pData[Credit.offset]); Credit.offset += 4; ChangeMusic((MusicID)a); return; case '~': // Start fading out music ++Credit.offset; SetOrganyaFadeout(); return; case 'j': // Jump to label ++Credit.offset; // Get number b = GetScriptNumber(&Credit.pData[Credit.offset]); // Change offset Credit.offset += 4; // Jump to specific label if (1) { while (Credit.offset < Credit.size) { if (Credit.pData[Credit.offset] == 'l') { // What is this a = GetScriptNumber(&Credit.pData[++Credit.offset]); Credit.offset += 4; if (b == a) break; } else if (IsShiftJIS(Credit.pData[Credit.offset])) { Credit.offset += 2; } else { ++Credit.offset; } } } return; case 'f': // Flag jump ++Credit.offset; // Read numbers XXXX:YYYY a = GetScriptNumber(&Credit.pData[Credit.offset]); Credit.offset += 5; b = GetScriptNumber(&Credit.pData[Credit.offset]); Credit.offset += 4; // If flag is set if (GetNPCFlag(a)) { // Jump to label while (Credit.offset < Credit.size) { if (Credit.pData[Credit.offset] == 'l') { a = GetScriptNumber(&Credit.pData[++Credit.offset]); Credit.offset += 4; if (b == a) break; } else if (IsShiftJIS(Credit.pData[Credit.offset])) { Credit.offset += 2; } else { ++Credit.offset; } } } return; default: // Progress through file ++Credit.offset; break; } } } // Get number from text (4 digit) int GetScriptNumber(const char *text) { return (text[0] - '0') * 1000 + (text[1] - '0') * 100 + (text[2] - '0') * 10 + text[3] - '0'; } // Change illustration void SetCreditIllust(int a) { ReloadIllust(a); Illust.act_no = 1; } // Slide illustration off-screen void CutCreditIllust() { Illust.act_no = 2; } // Scene of the island falling int Scene_DownIsland(HWND hWnd, int mode) { // Setup background RECT rc_frame = {(WINDOW_WIDTH - 160) / 2, (WINDOW_HEIGHT - 80) / 2, (WINDOW_WIDTH + 160) / 2, (WINDOW_HEIGHT + 80) / 2}; RECT rc_sky = {0, 0, 160, 80}; RECT rc_ground = {160, 48, 320, 80}; // Setup island RECT rc_sprite = {160, 0, 200, 24}; ISLAND_SPRITE sprite; sprite.x = 0x15000; sprite.y = 0x8000; for (int wait = 0; wait < 900; wait++) { // Get pressed keys GetTrg(); // Escape menu if (gKey & 0x8000) { switch (Call_Escape(hWnd)) { case 0: return 0; case 2: return 2; } } switch (mode) { case 0: // Move down sprite.y += 0x33; break; case 1: if (wait < 350) { // Move down at normal speed sprite.y += 0x33; } else if (wait < 500) { // Move down slower sprite.y += 0x19; } else if (wait < 600) { // Move down slow sprite.y += 0xC; } else if (wait == 750) { // End scene wait = 900; } break; } // Draw scene CortBox(&grcFull, 0); PutBitmap3(&rc_frame, 80 + (WINDOW_WIDTH - 320) / 2, 80 + (WINDOW_HEIGHT - 240) / 2, &rc_sky, SURFACE_ID_LEVEL_SPRITESET_1); PutBitmap3(&rc_frame, sprite.x / 0x200 - 20 + (WINDOW_WIDTH - 320) / 2, sprite.y / 512 - 12 + (WINDOW_HEIGHT - 240) / 2, &rc_sprite, SURFACE_ID_LEVEL_SPRITESET_1); PutBitmap3(&rc_frame, 80 + (WINDOW_WIDTH - 320) / 2, 128 + (WINDOW_HEIGHT - 240) / 2, &rc_ground, SURFACE_ID_LEVEL_SPRITESET_1); PutTimeCounter(16, 8); // Draw window PutFramePerSecound(); if (!Flip_SystemTask(hWnd)) return 0; } return 1; }