ref: 1839370ae93f23446dd006de734802efc01e73ca
dir: /src/Backends/Rendering/SDLSurface.cpp/
#include "../Rendering.h"
#include <stddef.h>
#include <stdlib.h>
#include <string.h>
#include "SDL.h"
#include "../../WindowsWrapper.h"
#include "../Platform.h"
typedef struct Backend_Surface
{
	SDL_Surface *sdlsurface;
} Backend_Surface;
typedef struct Backend_Glyph
{
	SDL_Surface *sdlsurface;
} Backend_Glyph;
extern SDL_Window *window;
static SDL_Surface *window_sdlsurface;
static Backend_Surface framebuffer;
static unsigned char glyph_colour_channels[3];
static SDL_Surface *glyph_destination_sdlsurface;
static void RectToSDLRect(const RECT *rect, SDL_Rect *sdl_rect)
{
	sdl_rect->x = (int)rect->left;
	sdl_rect->y = (int)rect->top;
	sdl_rect->w = (int)(rect->right - rect->left);
	sdl_rect->h = (int)(rect->bottom - rect->top);
	if (sdl_rect->w < 0)
		sdl_rect->w = 0;
	if (sdl_rect->h < 0)
		sdl_rect->h = 0;
}
Backend_Surface* Backend_Init(const char *window_title, int screen_width, int screen_height, BOOL fullscreen)
{
	window = SDL_CreateWindow(window_title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, screen_width, screen_height, 0);
	if (window != NULL)
	{
		if (fullscreen)
			SDL_SetWindowFullscreen(window, SDL_WINDOW_FULLSCREEN);
		window_sdlsurface = SDL_GetWindowSurface(window);
		framebuffer.sdlsurface = SDL_CreateRGBSurfaceWithFormat(0, window_sdlsurface->w, window_sdlsurface->h, 0, SDL_PIXELFORMAT_RGB24);
		if (framebuffer.sdlsurface != NULL)
		{
			PlatformBackend_PostWindowCreation();
			return &framebuffer;
		}
		else
		{
			SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Fatal error (SDLSurface rendering backend)", "Could not create framebuffer surface", window);
		}
		SDL_DestroyWindow(window);
	}
	else
	{
		SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Fatal error (SDLSurface rendering backend)", "Could not create window", NULL);
	}
	return NULL;
}
void Backend_Deinit(void)
{
	SDL_FreeSurface(framebuffer.sdlsurface);
	SDL_DestroyWindow(window);
}
void Backend_DrawScreen(void)
{
	SDL_BlitSurface(framebuffer.sdlsurface, NULL, window_sdlsurface, NULL);
	SDL_UpdateWindowSurface(window);
}
Backend_Surface* Backend_CreateSurface(unsigned int width, unsigned int height)
{
	Backend_Surface *surface = (Backend_Surface*)malloc(sizeof(Backend_Surface));
	if (surface == NULL)
		return NULL;
	surface->sdlsurface = SDL_CreateRGBSurfaceWithFormat(0, width, height, 0, SDL_PIXELFORMAT_RGB24);
	if (surface->sdlsurface == NULL)
	{
		free(surface);
		return NULL;
	}
	return surface;
}
void Backend_FreeSurface(Backend_Surface *surface)
{
	if (surface == NULL)
		return;
	SDL_FreeSurface(surface->sdlsurface);
	free(surface);
}
BOOL Backend_IsSurfaceLost(Backend_Surface *surface)
{
	(void)surface;
	return FALSE;
}
void Backend_RestoreSurface(Backend_Surface *surface)
{
	(void)surface;
}
unsigned char* Backend_LockSurface(Backend_Surface *surface, unsigned int *pitch, unsigned int width, unsigned int height)
{
	if (surface == NULL)
		return NULL;
	*pitch = surface->sdlsurface->pitch;
	return (unsigned char*)surface->sdlsurface->pixels;
}
void Backend_UnlockSurface(Backend_Surface *surface, unsigned int width, unsigned int height)
{
	(void)surface;
}
void Backend_Blit(Backend_Surface *source_surface, const RECT *rect, Backend_Surface *destination_surface, long x, long y, BOOL colour_key)
{
	if (source_surface == NULL || destination_surface == NULL)
		return;
	SDL_Rect source_rect;
	RectToSDLRect(rect, &source_rect);
	SDL_Rect destination_rect;
	destination_rect.x = x;
	destination_rect.y = y;
	destination_rect.w = source_rect.w;
	destination_rect.h = source_rect.h;
	SDL_SetColorKey(source_surface->sdlsurface, colour_key ? SDL_TRUE : SDL_FALSE, SDL_MapRGB(source_surface->sdlsurface->format, 0, 0, 0)); // Assumes the colour key will always be #000000 (black)
	SDL_BlitSurface(source_surface->sdlsurface, &source_rect, destination_surface->sdlsurface, &destination_rect);
}
void Backend_ColourFill(Backend_Surface *surface, const RECT *rect, unsigned char red, unsigned char green, unsigned char blue)
{
	if (surface == NULL)
		return;
	SDL_Rect destination_rect;
	RectToSDLRect(rect, &destination_rect);
	SDL_FillRect(surface->sdlsurface, &destination_rect, SDL_MapRGB(surface->sdlsurface->format, red, green, blue));
}
Backend_Glyph* Backend_LoadGlyph(const unsigned char *pixels, unsigned int width, unsigned int height, int pitch)
{
	Backend_Glyph *glyph = (Backend_Glyph*)malloc(sizeof(Backend_Glyph));
	if (glyph == NULL)
		return NULL;
	glyph->sdlsurface = SDL_CreateRGBSurfaceWithFormat(0, width, height, 0, SDL_PIXELFORMAT_RGBA32);
	if (glyph->sdlsurface == NULL)
	{
		free(glyph);
		return NULL;
	}
	for (unsigned int y = 0; y < height; ++y)
	{
		const unsigned char *source_pointer = pixels + y * pitch;
		unsigned char *destination_pointer = (unsigned char*)glyph->sdlsurface->pixels + y * glyph->sdlsurface->pitch;
		for (unsigned int x = 0; x < width; ++x)
		{
			*destination_pointer++ = 0xFF;
			*destination_pointer++ = 0xFF;
			*destination_pointer++ = 0xFF;
			*destination_pointer++ = *source_pointer++;
		}
	}
	return glyph;
}
void Backend_UnloadGlyph(Backend_Glyph *glyph)
{
	if (glyph == NULL)
		return;
	SDL_FreeSurface(glyph->sdlsurface);
	free(glyph);
}
void Backend_PrepareToDrawGlyphs(Backend_Surface *destination_surface, const unsigned char *colour_channels)
{
	if (destination_surface == NULL)
		return;
	glyph_destination_sdlsurface = destination_surface->sdlsurface;
	memcpy(glyph_colour_channels, colour_channels, sizeof(glyph_colour_channels));
}
void Backend_DrawGlyph(Backend_Glyph *glyph, long x, long y)
{
	if (glyph == NULL)
		return;
	SDL_Rect rect;
	rect.x = x;
	rect.y = y;
	rect.w = glyph->sdlsurface->w;
	rect.h = glyph->sdlsurface->h;
	SDL_SetSurfaceColorMod(glyph->sdlsurface, glyph_colour_channels[0], glyph_colour_channels[1], glyph_colour_channels[2]);
	SDL_BlitSurface(glyph->sdlsurface, NULL, glyph_destination_sdlsurface, &rect);
}
void Backend_FlushGlyphs(void)
{
	
}
void Backend_HandleRenderTargetLoss(void)
{
	// No problem for us
}
void Backend_HandleWindowResize(unsigned int width, unsigned int height)
{
	(void)width;
	(void)height;
	// https://wiki.libsdl.org/SDL_GetWindowSurface
	// We need to fetch a new surface pointer
	window_sdlsurface = SDL_GetWindowSurface(window);
}