ref: 140c67a5cb2632cff3db59e7a217323cb10b5ff6
dir: /src/Config.cpp/
#include <stddef.h> #include <stdio.h> #include <string.h> #include "WindowsWrapper.h" #include "Config.h" #include "Main.h" static const char* const config_filename = "Config.dat"; // Not the original name static const char* const config_magic = "DOUKUTSU20041206"; // Not the original name BOOL LoadConfigData(CONFIG *conf) { // Clear old configuration data memset(conf, 0, sizeof(CONFIG)); // Get path char path[MAX_PATH]; sprintf(path, "%s\\%s", gModulePath, config_filename); // Open file FILE *fp = fopen(path, "rb"); if (fp == NULL) return FALSE; // Read data size_t fread_result = fread(conf, sizeof(CONFIG), 1, fp); // Not the original name // Close file fclose(fp); // Check if version is not correct, and return if it failed if (fread_result != 1 || strcmp(conf->proof, config_magic)) { memset(conf, 0, sizeof(CONFIG)); return FALSE; } return TRUE; } void DefaultConfigData(CONFIG *conf) { // Clear old configuration data memset(conf, 0, sizeof(CONFIG)); // Fun fact: The Linux port added this line: // conf->display_mode = 1; // Reset joystick settings (as these can't simply be set to 0) conf->bJoystick = TRUE; conf->joystick_button[0] = 2; conf->joystick_button[1] = 1; conf->joystick_button[2] = 5; conf->joystick_button[3] = 6; conf->joystick_button[4] = 3; conf->joystick_button[5] = 4; conf->joystick_button[6] = 6; conf->joystick_button[7] = 3; }