ref: 12b7990cf9e2a448fe7d54c4f21b85483c9cf8c2
dir: /external/SDL2/src/audio/psp/SDL_pspaudio.h/
/* Simple DirectMedia Layer Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org> This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #ifndef SDL_pspaudio_h_ #define SDL_pspaudio_h_ #include "../SDL_sysaudio.h" /* Hidden "this" pointer for the audio functions */ #define _THIS SDL_AudioDevice *this #define NUM_BUFFERS 2 struct SDL_PrivateAudioData { /* The hardware output channel. */ int channel; /* The raw allocated mixing buffer. */ Uint8 *rawbuf; /* Individual mixing buffers. */ Uint8 *mixbufs[NUM_BUFFERS]; /* Index of the next available mixing buffer. */ int next_buffer; }; #endif /* SDL_pspaudio_h_ */ /* vi: set ts=4 sw=4 expandtab: */