ref: d76bed743c72bfccf5cbbc18dcd9cdb1e75935b3
dir: /src/heretic/deh_frame.c/
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// Copyright(C) 2005 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
//-----------------------------------------------------------------------------
//
// Parses "Frame" sections in dehacked files
//
//-----------------------------------------------------------------------------
#include <stdio.h>
#include <stdlib.h>
#include "doomtype.h"
#include "info.h"
#include "deh_defs.h"
#include "deh_io.h"
#include "deh_main.h"
#include "deh_mapping.h"
#include "deh_htic.h"
#include "p_action.h"
// Offsets of action pointers within the Heretic 1.0 executable.
// (Seriously Greg, was this really necessary? What was wrong with the
// "copying action pointer from another frame" technique used in dehacked?)
static const struct
{
int offset;
void (*func)();
} action_ptrs[] = {
{ 0, NULL },
{ 69200, A_Look },
{ 69328, A_Chase },
{ 69872, A_FaceTarget },
{ 69984, A_Pain },
{ 70016, A_DripBlood },
{ 70160, A_KnightAttack },
{ 70304, A_ImpExplode },
{ 70480, A_BeastPuff },
{ 70592, A_ImpMeAttack },
{ 70672, A_ImpMsAttack },
{ 70880, A_ImpMsAttack2 },
{ 70976, A_ImpDeath },
{ 71024, A_ImpXDeath1 },
{ 71072, A_ImpXDeath2 },
{ 71376, A_ChicAttack },
{ 71456, A_ChicLook },
{ 71488, A_ChicChase },
{ 71520, A_ChicPain },
{ 71568, A_Feathers },
{ 71808, A_MummyAttack },
{ 71920, A_MummyAttack2 },
{ 72016, A_MummyFX1Seek },
{ 72048, A_MummySoul },
{ 72096, A_Sor1Pain },
{ 72144, A_Sor1Chase },
{ 72192, A_Srcr1Attack },
{ 72480, A_SorcererRise },
{ 72816, A_Srcr2Decide },
{ 72896, A_Srcr2Attack },
{ 73120, A_BlueSpark },
{ 73232, A_GenWizard },
{ 73392, A_Sor2DthInit },
{ 73424, A_Sor2DthLoop },
{ 73456, A_SorZap },
{ 73488, A_SorRise },
{ 73520, A_SorDSph },
{ 73552, A_SorDExp },
{ 73584, A_SorDBon },
{ 73616, A_SorSightSnd },
{ 73648, A_MinotaurAtk1 },
{ 73760, A_MinotaurDecide },
{ 74032, A_MinotaurCharge },
{ 74112, A_MinotaurAtk2 },
{ 74352, A_MinotaurAtk3 },
{ 74528, A_MntrFloorFire },
{ 74640, A_BeastAttack },
{ 74752, A_HeadAttack },
{ 75168, A_WhirlwindSeek },
{ 75328, A_HeadIceImpact },
{ 75488, A_HeadFireGrow },
{ 75632, A_SnakeAttack },
{ 75712, A_SnakeAttack2 },
{ 75792, A_ClinkAttack },
{ 75872, A_GhostOff },
{ 75888, A_WizAtk1 },
{ 75920, A_WizAtk2 },
{ 75952, A_WizAtk3 },
{ 76144, A_Scream },
{ 76400, A_NoBlocking },
{ 76784, A_Explode },
{ 76896, A_PodPain },
{ 77056, A_RemovePod },
{ 77104, A_MakePod },
{ 77344, A_BossDeath },
{ 77472, A_ESound },
{ 77520, A_SpawnTeleGlitter },
{ 77600, A_SpawnTeleGlitter2 },
{ 77680, A_AccTeleGlitter },
{ 77728, A_InitKeyGizmo },
{ 77824, A_VolcanoSet },
{ 77856, A_VolcanoBlast },
{ 78080, A_VolcBallImpact },
{ 78288, A_SkullPop },
{ 78448, A_CheckSkullFloor },
{ 78480, A_CheckSkullDone },
{ 78512, A_FreeTargMobj },
{ 78608, A_AddPlayerCorpse },
{ 78704, A_FlameSnd },
{ 78736, A_HideThing },
{ 78752, A_UnHideThing },
{ 81952, A_RestoreArtifact },
{ 82048, A_RestoreSpecialThing1 },
{ 82128, A_RestoreSpecialThing2 },
{ 108432, A_ContMobjSound },
{ 111168, A_WeaponReady },
{ 111568, A_BeakReady },
{ 111696, A_ReFire },
{ 111760, A_Lower },
{ 111856, A_BeakRaise },
{ 111920, A_Raise },
{ 112272, A_BeakAttackPL1 },
{ 112448, A_BeakAttackPL2 },
{ 112640, A_StaffAttackPL1 },
{ 112784, A_StaffAttackPL2 },
{ 112928, A_FireBlasterPL1 },
{ 113072, A_FireBlasterPL2 },
{ 113152, A_FireGoldWandPL1 },
{ 113296, A_FireGoldWandPL2 },
{ 113760, A_FireMacePL1 },
{ 113904, A_MacePL1Check },
{ 114032, A_MaceBallImpact },
{ 114192, A_MaceBallImpact2 },
{ 114624, A_FireMacePL2 },
{ 114752, A_DeathBallImpact },
{ 115088, A_SpawnRippers },
{ 115232, A_FireCrossbowPL1 },
{ 115312, A_FireCrossbowPL2 },
{ 115456, A_BoltSpark },
{ 115568, A_FireSkullRodPL1 },
{ 115648, A_FireSkullRodPL2 },
{ 115776, A_SkullRodPL2Seek },
{ 115808, A_AddPlayerRain },
{ 115984, A_SkullRodStorm },
{ 116272, A_RainImpact },
{ 116336, A_HideInCeiling },
{ 116368, A_FirePhoenixPL1 },
{ 116480, A_RemovedPhoenixFunc },
{ 116496, A_PhoenixPuff },
{ 116720, A_InitPhoenixPL2 },
{ 116736, A_FirePhoenixPL2 },
{ 117104, A_ShutdownPhoenixPL2 },
{ 117120, A_FlameEnd },
{ 117152, A_FloatPuff },
{ 117184, A_GauntletAttack },
{ 117648, A_Light0 }
};
DEH_BEGIN_MAPPING(state_mapping, state_t)
DEH_MAPPING("Sprite number", sprite)
DEH_MAPPING("Sprite subnumber", frame)
DEH_MAPPING("Duration", tics)
DEH_MAPPING("Next frame", nextstate)
DEH_MAPPING("Unknown 1", misc1)
DEH_MAPPING("Unknown 2", misc2)
DEH_END_MAPPING
// When a HHE patch is first loaded, we must apply a small change
// to the states[] table. The table was changed between 1.0 and
// 1.3 to add two extra frames to the player "burning death"
// animation.
// If we are using an HHE patch, the table must behave like the
// Heretic 1.0 table. We must therefore change the table to cut
// these out again.
static void DEH_FrameInit(void)
{
states[S_PLAY_FDTH18].nextstate = S_NULL;
}
static void *DEH_FrameStart(deh_context_t *context, char *line)
{
int frame_number = 0;
int mapped_frame_number;
state_t *state;
if (sscanf(line, "Frame %i", &frame_number) != 1)
{
DEH_Warning(context, "Parse error on section start");
return NULL;
}
// Map the HHE frame number (which assumes a Heretic 1.0 state table)
// to the internal frame number (which is is the Heretic 1.3 state table):
mapped_frame_number = DEH_MapHereticFrameNumber(frame_number);
if (mapped_frame_number < 0 || mapped_frame_number >= DEH_HERETIC_NUMSTATES)
{
DEH_Warning(context, "Invalid frame number: %i", frame_number);
return NULL;
}
state = &states[mapped_frame_number];
return state;
}
static boolean GetActionPointerForOffset(int offset, void **result)
{
int i;
for (i=0; i<arrlen(action_ptrs); ++i)
{
if (action_ptrs[i].offset == offset)
{
*result = action_ptrs[i].func;
return true;
}
}
return false;
}
static void DEH_FrameParseLine(deh_context_t *context, char *line, void *tag)
{
state_t *state;
char *variable_name, *value;
int ivalue;
if (tag == NULL)
return;
state = (state_t *) tag;
// Parse the assignment
if (!DEH_ParseAssignment(line, &variable_name, &value))
{
// Failed to parse
DEH_Warning(context, "Failed to parse assignment");
return;
}
// all values are integers
ivalue = atoi(value);
// Action pointer field is a special case:
if (!strcasecmp(variable_name, "Action pointer"))
{
void *func;
if (!GetActionPointerForOffset(ivalue, &func))
{
DEH_Warning(context, "Unknown action pointer: %i", ivalue);
return;
}
state->action = func;
}
else
{
// "Next frame" numbers need to undergo mapping.
if (!strcasecmp(variable_name, "Next frame"))
{
ivalue = DEH_MapHereticFrameNumber(ivalue);
}
DEH_SetMapping(context, &state_mapping, state, variable_name, ivalue);
}
}
static void DEH_FrameMD5Sum(md5_context_t *context)
{
int i;
for (i=0; i<NUMSTATES; ++i)
{
DEH_StructMD5Sum(context, &state_mapping, &states[i]);
}
}
deh_section_t deh_section_frame =
{
"Frame",
DEH_FrameInit,
DEH_FrameStart,
DEH_FrameParseLine,
NULL,
DEH_FrameMD5Sum,
};