ref: d0ab12d7099bb3db032c225b71c1a170c040d9ac
dir: /src/deh_thing.c/
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id: deh_thing.c 153 2005-10-02 23:49:01Z fraggle $
//
// Copyright(C) 2005 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
// $Log$
// Revision 1.1 2005/10/02 23:49:01 fraggle
// The beginnings of dehacked support
//
//
//-----------------------------------------------------------------------------
//
// Parses "Thing" sections in dehacked files
//
//-----------------------------------------------------------------------------
#include <stdlib.h>
#include "doomdef.h"
#include "doomtype.h"
#include "deh_defs.h"
#include "deh_main.h"
#include "info.h"
static void *DEH_ThingStart(deh_context_t *context, char *line)
{
int thing_number = 0;
mobjinfo_t *mobj;
sscanf(line, "Thing %i", &thing_number);
// dehacked files are indexed from 1
--thing_number;
if (thing_number < 0 || thing_number >= NUMMOBJTYPES)
return NULL;
mobj = &mobjinfo[thing_number];
return mobj;
}
static void DEH_ThingEnd(deh_context_t *context, void *tag)
{
}
static void DEH_ThingParseLine(deh_context_t *context, char *line, void *tag)
{
mobjinfo_t *mobj;
char *variable_name, *value;
int ivalue;
if (tag == NULL)
return;
mobj = (mobjinfo_t *) tag;
// Parse the assignment
if (!DEH_ParseAssignment(line, &variable_name, &value))
{
// Failed to parse
return;
}
// printf("Set %s to %s for mobj\n", variable_name, value);
// all values are integers
ivalue = atoi(value);
// set the appropriate field
if (!strcasecmp(variable_name, "ID #"))
{
mobj->doomednum = ivalue;
}
else if (!strcasecmp(variable_name, "Initial frame"))
{
mobj->spawnstate = ivalue;
}
else if (!strcasecmp(variable_name, "Hit points"))
{
mobj->spawnhealth = ivalue;
}
else if (!strcasecmp(variable_name, "First moving frame"))
{
mobj->seestate = ivalue;
}
else if (!strcasecmp(variable_name, "Alert sound"))
{
mobj->seesound = ivalue;
}
else if (!strcasecmp(variable_name, "Reaction time"))
{
mobj->reactiontime = ivalue;
}
else if (!strcasecmp(variable_name, "Attack sound"))
{
mobj->attacksound = ivalue;
}
else if (!strcasecmp(variable_name, "Injury frame"))
{
mobj->painstate = ivalue;
}
else if (!strcasecmp(variable_name, "Pain chance"))
{
mobj->painchance = ivalue;
}
else if (!strcasecmp(variable_name, "Pain sound"))
{
mobj->painsound = ivalue;
}
else if (!strcasecmp(variable_name, "Close attack frame"))
{
mobj->meleestate = ivalue;
}
else if (!strcasecmp(variable_name, "Far attack frame"))
{
mobj->missilestate = ivalue;
}
else if (!strcasecmp(variable_name, "Death frame"))
{
mobj->deathstate = ivalue;
}
else if (!strcasecmp(variable_name, "Exploding frame"))
{
mobj->xdeathstate = ivalue;
}
else if (!strcasecmp(variable_name, "Death sound"))
{
mobj->deathsound = ivalue;
}
else if (!strcasecmp(variable_name, "Speed"))
{
mobj->speed = ivalue;
}
else if (!strcasecmp(variable_name, "Width"))
{
mobj->radius = ivalue;
}
else if (!strcasecmp(variable_name, "Height"))
{
mobj->height = ivalue;
}
else if (!strcasecmp(variable_name, "Mass"))
{
mobj->mass = ivalue;
}
else if (!strcasecmp(variable_name, "Missile damage"))
{
mobj->damage = ivalue;
}
else if (!strcasecmp(variable_name, "Action sound"))
{
mobj->activesound = ivalue;
}
else if (!strcasecmp(variable_name, "Bits"))
{
mobj->flags = ivalue;
}
else if (!strcasecmp(variable_name, "Respawn frame"))
{
mobj->raisestate = ivalue;
}
else
{
printf("Unknown variable name %s\n", variable_name);
}
}
deh_section_t deh_section_thing =
{
"Thing",
NULL,
DEH_ThingStart,
DEH_ThingParseLine,
DEH_ThingEnd,
};