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		a7a435cb
		 – James Haley <haleyjd@hotmail.com>
 authored
 on 2011/02/12 00:00
		
Savegame code complete, hubs functional. Chocolate Strife is playable!
		 
	
		a24944d4
		 – James Haley <haleyjd@hotmail.com>
 authored
 on 2011/02/10 22:11
		
Don't crash in D_IntroBackground when using -nograph.
		 
	
		9c448419
		 – James Haley <haleyjd@hotmail.com>
 authored
 on 2011/02/10 22:02
		
Finished routines in m_saves.c. Added M_CreateSaveDirs to make
		 
	
		0e7e7ba3
		 – James Haley <haleyjd@hotmail.com>
 authored
 on 2011/02/10 15:45
		
Restarted work on hub save code. Brought in multiple filepath handling
		 
	
		808f6fd8
		 – James Haley <haleyjd@hotmail.com>
 authored
 on 2011/02/06 20:50
		
Added graphical intro loading screen, and -nograph parameter which
		 
	
		17333436
		 – James Haley <haleyjd@hotmail.com>
 authored
 on 2011/02/06 12:38
		
Numerous fixes/adjustments: removed bodyque, restored "is turbo" (found
		 
	
		ab144aa9
		 – James Haley <haleyjd@hotmail.com>
 authored
 on 2011/02/05 00:57
		
Documented most of the questflags. Misc fixes: Removed "is turbo!"
		 
	
		e81e9d80
		 – James Haley <haleyjd@hotmail.com>
 authored
 on 2011/02/04 20:23
		
Finished second passes through p_map and p_maputl - modules are largely
		 
	
		725090a6
		 – James Haley <haleyjd@hotmail.com>
 authored
 on 2011/02/04 00:50
		
Finished second sweep of p_inter.c for missed code and bugs. Significant
		 
	
		aecddc60
		 – James Haley <haleyjd@hotmail.com>
 authored
 on 2011/02/03 20:37
		
Finished second pass through p_mobj.c - module should now be finalized
		 
	
		09739328
		 – James Haley <haleyjd@hotmail.com>
 authored
 on 2011/02/03 16:50
		
Implemented "blockingline" variable so that missiles can trigger
		 
	
		272bfd44
		 – James Haley <haleyjd@hotmail.com>
 authored
 on 2011/02/03 00:38
		
Verified various changes in a second sweep through IDA. Fixes:
		 
	
		5201de4f
		 – James Haley <haleyjd@hotmail.com>
 authored
 on 2011/01/29 23:10
		
Add win_opendir.c module for MSVC++ builds which contains public domain
		 
	
		9e803d93
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2010/10/08 14:33
		
Fix end game confirmation message.
		 
	
		04ef30c2
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2010/10/08 14:32
		
Add m_saves.c to build.
		 
	
		3b45e5ce
		 – James Haley <haleyjd@hotmail.com>
 authored
 on 2010/10/05 01:01
		
Fix for menu messages - unpause when dismissed.
		 
	
		cb763683
		 – James Haley <haleyjd@hotmail.com>
 authored
 on 2010/10/04 22:43
		
Weird side effects of sigil -1 turned out to be due to small error in
		 
	
		af2746a4
		 – James Haley <haleyjd@hotmail.com>
 authored
 on 2010/10/04 21:50
		
Fix to LEGO cheat so it doesn't cause an invalid access to invsigil[-1]
		 
	
		aedeaac6
		 – James Haley <haleyjd@hotmail.com>
 authored
 on 2010/10/04 02:33
		
Strife changed lowerAndCrush ceiling actions so that they actually do
		 
	
		6bb2e848
		 – James Haley <haleyjd@hotmail.com>
 authored
 on 2010/10/04 01:40
		
Programmer should attack the player and not his own location :)
		 
	
		1a758de7
		 – James Haley <haleyjd@hotmail.com>
 authored
 on 2010/10/04 01:11
		
Added mobjinfo/state adjustments for various skill levels. Changed sky
		 
	
		dbbc0e16
		 – Russell Rice <rtc_marine@hotmail.com>
 authored
 on 2010/10/03 20:32
		
- Update strife codeblocks project
		 
	
		04b25f44
		 – James Haley <haleyjd@hotmail.com>
 authored
 on 2010/10/03 17:05
		
Eliminated the rest of the notion of an episode, added proper sky
		 
	
		7a3748fd
		 – James Haley <haleyjd@hotmail.com>
 authored
 on 2010/10/03 12:45
		
Added beginnings of Strife hub save code. ATTN fraggle: please add
		 
	
		eb1e33f9
		 – James Haley <haleyjd@hotmail.com>
 authored
 on 2010/09/29 14:16
		
Significant work on savegames.
		 
	
		edf7efbe
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2010/09/28 14:51
		
Fix compile warnings.
		 
	
		af6ee172
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2010/09/28 14:07
		
Fix warnings about unhandled enumeration values.
		 
	
		8346759d
		 – James Haley <haleyjd@hotmail.com>
 authored
 on 2010/09/28 01:52
		
Enable useyfont parameter of M_DialogDimMsg for proper dimensioning of
		 
	
		fba44288
		 – James Haley <haleyjd@hotmail.com>
 authored
 on 2010/09/28 01:43
		
Correction to use ev->data1 in ST_Responder for normal keys. Fixes
		 
	
		45302b58
		 – James Haley <haleyjd@hotmail.com>
 authored
 on 2010/09/28 00:17
		
Identified dword_88604 as st_keystate and made static to ST_Responder.
		 
	
		5f9fe97f
		 – James Haley <haleyjd@hotmail.com>
 authored
 on 2010/09/27 13:40
		
Code for line types 196 and 212 (thought I committed that already o_O),
		 
	
		fee277eb
		 – Samuel Villareal <svkaiser@gmail.com>
 authored
 on 2010/09/27 01:48
		
+ V_DrawXlaPatch added
		 
	
		2f326ebd
		 – James Haley <haleyjd@hotmail.com>
 authored
 on 2010/09/26 02:26
		
Identified quest #7 (killed Blue Acolytes), fixed a bug in P_SpawnMobj
		 
	
		e9e7b85a
		 – James Haley <haleyjd@hotmail.com>
 authored
 on 2010/09/25 20:24
		
Implemented cross type 179 and fixed cross type 184. I *believe* that
		 
	
		b563a648
		 – James Haley <haleyjd@hotmail.com>
 authored
 on 2010/09/25 19:12
		
ALL line types implemented in P_UseSpecialLine!
		 
	
		6347e5fa
		 – Samuel Villareal <svkaiser@gmail.com>
 authored
 on 2010/09/25 04:09
		
+ stonecold, jimmy, gripper, donnytrump, and lego cheats added
		 
	
		9dff025c
		 – Samuel Villareal <svkaiser@gmail.com>
 authored
 on 2010/09/24 22:27
		
+ Fixed fluke with upWaitDownStay plat type
		 
	
		12aafe9c
		 – Samuel Villareal <svkaiser@gmail.com>
 authored
 on 2010/09/24 22:21
		
+ Plats finished
		 
	
		096d3d11
		 – James Haley <haleyjd@hotmail.com>
 authored
 on 2010/09/24 14:24
		
Added buildDown16 stairs to EV_BuildStairs, and implemented all new S/W
		 
	
		6afda340
		 – James Haley <haleyjd@hotmail.com>
 authored
 on 2010/09/24 02:46
		
Started work on P_UseSpecialLine cuz I was bored.
		 
	
		aa5529bc
		 – James Haley <haleyjd@hotmail.com>
 authored
 on 2010/09/24 01:59
		
Fixes for P_GiveBody.
		 
	
		fd43740b
		 – James Haley <haleyjd@hotmail.com>
 authored
 on 2010/09/23 22:12
		
Implementation of teleflags for EV_Teleport. Fix to somewhat serious bug
		 
	
		d57be3f2
		 – James Haley <haleyjd@hotmail.com>
 authored
 on 2010/09/22 14:10
		
Added linetype 180 to P_ShootSpecialLine and vetted other line types.
		 
	
		8bbfd5b6
		 – James Haley <haleyjd@hotmail.com>
 authored
 on 2010/09/22 04:07
		
Rewrote P_GiveItemToPlayer to exactly match binary, particularly with
		 
	
		3d8f10ef
		 – James Haley <haleyjd@hotmail.com>
 authored
 on 2010/09/22 00:49
		
P_CrossSpecialLine is approximately 95% complete.
		 
	
		5aa95863
		 – James Haley <haleyjd@hotmail.com>
 authored
 on 2010/09/21 20:10
		
Fixed firing of missiles when looking up/down so that the aimslope
		 
	
		6ae54ada
		 – James Haley <haleyjd@hotmail.com>
 authored
 on 2010/09/21 03:24
		
Working health bars on the status bar, and numerous fixes to
		 
	
		663e27b8
		 – Samuel Villareal <svkaiser@gmail.com>
 authored
 on 2010/09/20 20:12
		
+ topo cheat added to am_map
		 
	
		826068ca
		 – James Haley <haleyjd@hotmail.com>
 authored
 on 2010/09/20 01:32
		
Most status bar drawing finished.
		 
	
		d48b48bd
		 – James Haley <haleyjd@hotmail.com>
 authored
 on 2010/09/19 17:46
		
Functional inventory status bar cursor and item rendering. Fix for
		 
	
		ffb95c42
		 – Samuel Villareal <svkaiser@gmail.com>
 authored
 on 2010/09/19 17:44
		
+ P_PlayerThink: Inventorydown bug fixed
		 
	
		76d654bb
		 – Samuel Villareal <svkaiser@gmail.com>
 authored
 on 2010/09/19 15:31
		
+ Line types 194 and 211 added
		 
	
		3e2b2b48
		 – Samuel Villareal <svkaiser@gmail.com>
 authored
 on 2010/09/19 15:15
		
+ Several more line types added
		 
	
		109a4d92
		 – Samuel Villareal <svkaiser@gmail.com>
 authored
 on 2010/09/19 14:37
		
+ Fixed a minor fluke with type 165 in EV_VerticalDoor
		 
	
		16031793
		 – Samuel Villareal <svkaiser@gmail.com>
 authored
 on 2010/09/19 14:24
		
+ EV_VerticalDoor: Missed type 165 added
		 
	
		fd0c011d
		 – Samuel Villareal <svkaiser@gmail.com>
 authored
 on 2010/09/19 14:17
		
+ SetVideoMode - center window on desktop when not in fullscreen mode
		 
	
		2ca389a5
		 – Samuel Villareal <svkaiser@gmail.com>
 authored
 on 2010/09/19 14:03
		
+ Renaming MF_INCOMBAT to MF_NODIALOG
		 
	
		6528c14d
		 – James Haley <haleyjd@hotmail.com>
 authored
 on 2010/09/19 13:38
		
Just some killing of tabs.
		 
	
		fa480112
		 – James Haley <haleyjd@hotmail.com>
 authored
 on 2010/09/19 03:00
		
Bug fixes: It's SPECTRALs that aren't hit by tracers, not MVIS things
		 
	
		9e82bacd
		 – James Haley <haleyjd@hotmail.com>
 authored
 on 2010/09/18 23:39
		
Massive work on the HUD. Multiline messages now work properly and are
		 
	
		0c880455
		 – James Haley <haleyjd@hotmail.com>
 authored
 on 2010/09/18 17:12
		
Had to manually correct almost every single mobjinfo name string as
		 
	
		8ba444e5
		 – James Haley <haleyjd@hotmail.com>
 authored
 on 2010/09/18 14:36
		
More use of DEH_String and DEH_snprintf, especially in the dialog
		 
	
		5de50769
		 – James Haley <haleyjd@hotmail.com>
 authored
 on 2010/09/18 13:35
		
Tons of warnings fixed - now only 7 warnings at warning level 3, and
		 
	
		bf215f51
		 – James Haley <haleyjd@hotmail.com>
 authored
 on 2010/09/18 03:54
		
Upped warning level and started fixing warnings - can't believe some
		 
	
		496bd0cf
		 – James Haley <haleyjd@hotmail.com>
 authored
 on 2010/09/18 03:29
		
Revisions to objective macro and addition of voice with objective for
		 
	
		b335b29a
		 – Samuel Villareal <svkaiser@gmail.com>
 authored
 on 2010/09/18 03:05
		
+ Change in P_DamageMobj due to fluke with specrtal checks
		 
	
		04a3bc8c
		 – Samuel Villareal <svkaiser@gmail.com>
 authored
 on 2010/09/18 01:09
		
+ healthamounts array added
		 
	
		687ff30b
		 – Samuel Villareal <svkaiser@gmail.com>
 authored
 on 2010/09/18 00:55
		
+ Fixed a fluke in A_TeleportBeacon
		 
	
		0d531f61
		 – Samuel Villareal <svkaiser@gmail.com>
 authored
 on 2010/09/18 00:49
		
+ A_TeleportBeacon done
		 
	
		fc638524
		 – Samuel Villareal <svkaiser@gmail.com>
 authored
 on 2010/09/18 00:48
		
+ A_TeleportBeacon done
		 
	
		08b1ff3b
		 – Samuel Villareal <svkaiser@gmail.com>
 authored
 on 2010/09/17 23:02
		
+ A_AcolyteSpecial fixed
		 
	
		533755e5
		 – Samuel Villareal <svkaiser@gmail.com>
 authored
 on 2010/09/17 22:32
		
+ A_Tracer, A_BurnSpread and A_AcolyteSpecial done
		 
	
		69c0d2e8
		 – Samuel Villareal <svkaiser@gmail.com>
 authored
 on 2010/09/17 20:36
		
+ AM_drawMarks done
		 
	
		e6573a6d
		 – Samuel Villareal <svkaiser@gmail.com>
 authored
 on 2010/09/17 01:14
		
+ AM_drawPlayers and AM_drawThings done
		 
	
		3bdd0fa4
		 – Samuel Villareal <svkaiser@gmail.com>
 authored
 on 2010/09/17 00:47
		
+ AM_drawWalls updated/finished
		 
	
		67ff06d6
		 – James Haley <haleyjd@hotmail.com>
 authored
 on 2010/09/16 21:52
		
Vetted all existing floor types and modified/added ones which changed.
		 
	
		96736b39
		 – Samuel Villareal <svkaiser@gmail.com>
 authored
 on 2010/09/16 21:42
		
+ P_PlayerThink and P_DeathThink done
		 
	
		9c7d3ca9
		 – James Haley <haleyjd@hotmail.com>
 authored
 on 2010/09/16 13:33
		
Started work on normal single-player exit lines.
		 
	
		8bc7af8c
		 – James Haley <haleyjd@hotmail.com>
 authored
 on 2010/09/16 09:06
		
Had to majorly deconflict p_doors.c; kept my version of lock switch in
		 
	
		05093609
		 – Samuel Villareal <svkaiser@gmail.com>
 authored
 on 2010/09/16 02:00
		
+ EV_VerticalDoor finished
		 
	
		6a147d5f
		 – James Haley <haleyjd@hotmail.com>
 authored
 on 2010/09/15 22:08
		
Work on cheats and on teleportation effects.
		 
	
		e9389050
		 – Samuel Villareal <svkaiser@gmail.com>
 authored
 on 2010/09/15 21:21
		
+ EV_DoLockedDoor completed
		 
	
		0ac04776
		 – James Haley <haleyjd@hotmail.com>
 authored
 on 2010/09/15 20:08
		
Some reformatting, change of some strings to use DEH_String and
		 
	
		bbb39c29
		 – Samuel Villareal <svkaiser@gmail.com>
 authored
 on 2010/09/15 00:41
		
+ EV_DoDoor updated
		 
	
		3228ddb9
		 – James Haley <haleyjd@hotmail.com>
 authored
 on 2010/09/14 12:42
		
Fully implemented all finale code, including "intermission" speeches by
		 
	
		4c9a85fa
		 – Samuel Villareal <svkaiser@gmail.com>
 authored
 on 2010/09/14 02:24
		
+ P_FindSlidingDoorType fixed where it was returning a null slidetype
		 
	
		fe531d05
		 – Samuel Villareal <svkaiser@gmail.com>
 authored
 on 2010/09/13 23:42
		
+ Sliding door implementation
		 
	
		61e1333c
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2010/09/13 14:47
		
Use DEH_snprintf where appropriate.
		 
	
		72988991
		 – James Haley <haleyjd@hotmail.com>
 authored
 on 2010/09/12 23:27
		
Started finale slideshow stuff, added/tweaked quest flags, and did some
		 
	
		2016bb4f
		 – Samuel Villareal <svkaiser@gmail.com>
 authored
 on 2010/09/12 23:25
		
+ Fix for flaming death in P_KillMobj
		 
	
		fe162997
		 – Samuel Villareal <svkaiser@gmail.com>
 authored
 on 2010/09/12 22:16
		
+ P_DamageMobj mapped out
		 
	
		0e024ec2
		 – Samuel Villareal <svkaiser@gmail.com>
 authored
 on 2010/09/12 20:34
		
+ stonecold/workparm variables added
		 
	
		924bdbaa
		 – Samuel Villareal <svkaiser@gmail.com>
 authored
 on 2010/09/12 18:35
		
+ Updating pagetics in D_DoAdvanceDemo to ticrates
		 
	
		32a49c6e
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2010/09/12 13:00
		
Fix build.
		 
	
		e5585870
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2010/09/12 11:53
		
Call I_UpdateSound periodically to free finished sounds back to the
		 
	
		2c6dbeb0
		 – Samuel Villareal <svkaiser@gmail.com>
 authored
 on 2010/09/12 03:30
		
+ Minor fix for P_KillMobj. Suppose to make the player hop slightly when
		 
	
		c8c0b07f
		 – James Haley <haleyjd@hotmail.com>
 authored
 on 2010/09/12 03:08
		
I munged up A_CrusaderAttack pretty good, but it's fixed now.
		 
	
		d0e71af3
		 – Samuel Villareal <svkaiser@gmail.com>
 authored
 on 2010/09/12 01:55
		
+ Fixes for the power coupling
		 
	
		f63a6043
		 – Samuel Villareal <svkaiser@gmail.com>
 authored
 on 2010/09/12 01:44
		
+ P_KillMobj mapped out
		 
	
		8675ebb0
		 – James Haley <haleyjd@hotmail.com>
 authored
 on 2010/09/11 23:49
		
Functional demosequence for storyboard intro and exit outro.
		 
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