ref: 6f8bed05ab5bb9c403ce4d60ce3f85869fca8c49
dir: /src/w_wad.h/
//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005-2014 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// DESCRIPTION:
//	WAD I/O functions.
//
#ifndef __W_WAD__
#define __W_WAD__
#include <stdio.h>
#include "doomtype.h"
#include "d_mode.h"
#include "w_file.h"
//
// TYPES
//
//
// WADFILE I/O related stuff.
//
typedef struct lumpinfo_s lumpinfo_t;
struct lumpinfo_s
{
    char	name[8];
    wad_file_t *wad_file;
    int		position;
    int		size;
    void       *cache;
    // Used for hash table lookups
    lumpinfo_t *next;
};
extern lumpinfo_t *lumpinfo;
extern unsigned int numlumps;
wad_file_t *W_AddFile (char *filename);
int	W_CheckNumForName (char* name);
int	W_GetNumForName (char* name);
int	W_LumpLength (unsigned int lump);
void    W_ReadLump (unsigned int lump, void *dest);
void*	W_CacheLumpNum (int lump, int tag);
void*	W_CacheLumpName (char* name, int tag);
void    W_GenerateHashTable(void);
extern unsigned int W_LumpNameHash(const char *s);
void    W_ReleaseLumpNum(int lump);
void    W_ReleaseLumpName(char *name);
void W_CheckCorrectIWAD(GameMission_t mission);
#endif