ref: 6347e5fad98d28e1c8ca89273568da4c7f652a7f
dir: /src/setup/mainmenu.c/
// Emacs style mode select   -*- C++ -*- 
//-----------------------------------------------------------------------------
//
// Copyright(C) 2006 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#ifdef _WIN32_WCE
#include "libc_wince.h"
#endif
#include "config.h"
#include "textscreen.h"
#include "execute.h"
#include "m_argv.h"
#include "m_config.h"
#include "setup_icon.c"
#include "mode.h"
#include "compatibility.h"
#include "display.h"
#include "joystick.h"
#include "keyboard.h"
#include "mouse.h"
#include "multiplayer.h"
#include "sound.h"
static const int cheat_sequence[] =
{
    KEY_UPARROW, KEY_UPARROW, KEY_DOWNARROW, KEY_DOWNARROW,
    KEY_LEFTARROW, KEY_RIGHTARROW, KEY_LEFTARROW, KEY_RIGHTARROW,
    'b', 'a', KEY_ENTER, 0
};
static unsigned int cheat_sequence_index = 0;
// I think these are good "sensible" defaults:
static void SensibleDefaults(void)
{
#if 0
    // TODO for raven-branch
    key_up = 'w';
    key_down = 's';
    key_strafeleft = 'a';
    key_straferight = 'd';
    mousebprevweapon = 4;
    mousebnextweapon = 3;
    snd_musicdevice = 3;
    joybspeed = 29;
    vanilla_savegame_limit = 0;
    vanilla_keyboard_mapping = 0;
    vanilla_demo_limit = 0;
    show_endoom = 0;
    dclick_use = 0;
    novert = 1;
#endif
}
static int MainMenuKeyPress(txt_window_t *window, int key, void *user_data)
{
    if (key == cheat_sequence[cheat_sequence_index])
    {
        ++cheat_sequence_index;
        if (cheat_sequence[cheat_sequence_index] == 0)
        {
            SensibleDefaults();
            cheat_sequence_index = 0;
            window = TXT_NewWindow(NULL);
            TXT_AddWidget(window, TXT_NewLabel("    \x01    "));
            TXT_SetWindowAction(window, TXT_HORIZ_RIGHT, NULL);
            return 1;
        }
    }
    else
    {
        cheat_sequence_index = 0;
    }
    return 0;
}
static void DoQuit(void *widget, void *dosave)
{
    if (dosave != NULL)
    {
        M_SaveDefaults();
    }
    exit(0);
}
static void QuitConfirm(void *unused1, void *unused2)
{
    txt_window_t *window;
    txt_label_t *label;
    txt_button_t *yes_button;
    txt_button_t *no_button;
    window = TXT_NewWindow(NULL);
    TXT_AddWidgets(window, 
                   label = TXT_NewLabel("Exiting setup.\nSave settings?"),
                   TXT_NewStrut(24, 0),
                   yes_button = TXT_NewButton2("  Yes  ", DoQuit, DoQuit),
                   no_button = TXT_NewButton2("  No   ", DoQuit, NULL),
                   NULL);
    TXT_SetWidgetAlign(label, TXT_HORIZ_CENTER);
    TXT_SetWidgetAlign(yes_button, TXT_HORIZ_CENTER);
    TXT_SetWidgetAlign(no_button, TXT_HORIZ_CENTER);
    // Only an "abort" button in the middle.
    TXT_SetWindowAction(window, TXT_HORIZ_LEFT, NULL);
    TXT_SetWindowAction(window, TXT_HORIZ_CENTER, 
                        TXT_NewWindowAbortAction(window));
    TXT_SetWindowAction(window, TXT_HORIZ_RIGHT, NULL);
}
static void LaunchDoom(void *unused1, void *unused2)
{
    execute_context_t *exec;
    
    // Save configuration first
    M_SaveDefaults();
    // Shut down textscreen GUI
    TXT_Shutdown();
    // Launch Doom
    exec = NewExecuteContext();
    AddConfigParameters(exec);
    ExecuteDoom(exec);
    exit(0);
}
static txt_button_t *GetLaunchButton(void)
{
    char *label;
    switch (gamemission)
    {
        case doom:
            label = "Save parameters and launch DOOM";
            break;
        case heretic:
            label = "Save parameters and launch Heretic";
            break;
        case hexen:
            label = "Save parameters and launch Hexen";
            break;
        default:
            label = "Save parameters and launch game";
            break;
    }
    return TXT_NewButton2(label, LaunchDoom, NULL);
}
void MainMenu(void)
{
    txt_window_t *window;
    txt_window_action_t *quit_action;
    window = TXT_NewWindow("Main Menu");
    TXT_AddWidgets(window,
          TXT_NewButton2("Configure Display", 
                         (TxtWidgetSignalFunc) ConfigDisplay, NULL),
          TXT_NewButton2("Configure Sound", 
                         (TxtWidgetSignalFunc) ConfigSound, NULL),
          TXT_NewButton2("Configure Keyboard", 
                         (TxtWidgetSignalFunc) ConfigKeyboard, NULL),
          TXT_NewButton2("Configure Mouse", 
                         (TxtWidgetSignalFunc) ConfigMouse, NULL),
          TXT_NewButton2("Configure Joystick", 
                         (TxtWidgetSignalFunc) ConfigJoystick, NULL),
          NULL);
    // The compatibility window is only appropriate for Doom.
    if (gamemission == doom)
    {
        txt_button_t *button;
        button = TXT_NewButton2("Compatibility", 
                                (TxtWidgetSignalFunc) CompatibilitySettings,
                                NULL);
        TXT_AddWidget(window, button);
    }
    TXT_AddWidgets(window,
          GetLaunchButton(),
          TXT_NewStrut(0, 1),
          TXT_NewButton2("Start a Network Game", 
                         (TxtWidgetSignalFunc) StartMultiGame, NULL),
          TXT_NewButton2("Join a Network Game", 
                         (TxtWidgetSignalFunc) JoinMultiGame, NULL),
          TXT_NewButton2("Multiplayer Configuration", 
                         (TxtWidgetSignalFunc) MultiplayerConfig, NULL),
          NULL);
    quit_action = TXT_NewWindowAction(KEY_ESCAPE, "Quit");
    TXT_SignalConnect(quit_action, "pressed", QuitConfirm, NULL);
    TXT_SetWindowAction(window, TXT_HORIZ_LEFT, quit_action);
    TXT_SetKeyListener(window, MainMenuKeyPress, NULL);
}
//
// Initialize all configuration variables, load config file, etc
//
static void InitConfig(void)
{
    InitBindings();
    SetChatMacroDefaults();
    SetPlayerNameDefault();
    M_SetConfigDir(NULL);
    M_LoadDefaults();
}
//
// Application icon
//
static void SetIcon(void)
{
    SDL_Surface *surface;
    Uint8 *mask;
    int i;
    // Generate the mask
  
    mask = malloc(setup_icon_w * setup_icon_h / 8);
    memset(mask, 0, setup_icon_w * setup_icon_h / 8);
    for (i=0; i<setup_icon_w * setup_icon_h; ++i) 
    {
        if (setup_icon_data[i * 3] != 0x00
         || setup_icon_data[i * 3 + 1] != 0x00
         || setup_icon_data[i * 3 + 2] != 0x00)
        {
            mask[i / 8] |= 1 << (7 - i % 8);
        }
    }
    surface = SDL_CreateRGBSurfaceFrom(setup_icon_data,
                                       setup_icon_w,
                                       setup_icon_h,
                                       24,
                                       setup_icon_w * 3,
                                       0xff << 0,
                                       0xff << 8,
                                       0xff << 16,
                                       0);
    SDL_WM_SetIcon(surface, mask);
    SDL_FreeSurface(surface);
    free(mask);
}
// 
// Initialize and run the textscreen GUI.
//
static void RunGUI(void)
{
    SetDisplayDriver();
    if (!TXT_Init())
    {
        fprintf(stderr, "Failed to initialize GUI\n");
        exit(-1);
    }
    TXT_SetDesktopTitle(PACKAGE_NAME " Setup ver " PACKAGE_VERSION);
    SetIcon();
    TXT_GUIMainLoop();
}
static void MissionSet(void)
{
    InitConfig();
    MainMenu();
}
void D_DoomMain(void)
{
    SetupMission(MissionSet);
    RunGUI();
}