ref: 5b423fcfc1ba0774b10c566a63b9e14c3c02409c
dir: /src/strife/deh_cheat.c/
//
// Copyright(C) 2005-2014 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
//
// Parses "Cheat" sections in dehacked files
//
#include <stdlib.h>
#include <string.h>
#include "doomtype.h"
#include "deh_defs.h"
#include "deh_io.h"
#include "deh_main.h"
#include "am_map.h"
#include "st_stuff.h"
typedef struct
{
char *name;
cheatseq_t *seq;
} deh_cheat_t;
static deh_cheat_t allcheats[] =
{
// haleyjd 20110224: filled in all cheats
{"Change music", &cheat_mus },
{"Level Warp", &cheat_clev },
{"Stealth Boots", &cheat_stealth },
{"Sigil piece", &cheat_lego },
{"FPS", &cheat_mypos },
{"TeleportMapSpot", &cheat_scoot },
{"Gold&StatTokens", &cheat_midas },
{"God mode", &cheat_god },
{"Keys", &cheat_keys },
{"Weapons & Ammo", &cheat_ammo },
{"Massacre", &cheat_nuke },
{"No Clipping", &cheat_noclip },
{"Berserk", &cheat_powerup[0] },
{"Invisibility", &cheat_powerup[1] },
{"Enviro Suit", &cheat_powerup[2] },
{"Health", &cheat_powerup[3] },
{"Backpack", &cheat_powerup[4] },
// STRIFE-FIXME/TODO: Does SeHackEd not support PUMPUP{S,T,nil}, or "DOTS" ?
};
static deh_cheat_t *FindCheatByName(char *name)
{
size_t i;
for (i=0; i<arrlen(allcheats); ++i)
{
if (!strcasecmp(allcheats[i].name, name))
return &allcheats[i];
}
return NULL;
}
static void *DEH_CheatStart(deh_context_t *context, char *line)
{
return NULL;
}
static void DEH_CheatParseLine(deh_context_t *context, char *line, void *tag)
{
deh_cheat_t *cheat;
char *variable_name;
char *value;
unsigned char *unsvalue;
unsigned int i;
if (!DEH_ParseAssignment(line, &variable_name, &value))
{
// Failed to parse
DEH_Warning(context, "Failed to parse assignment");
return;
}
unsvalue = (unsigned char *) value;
cheat = FindCheatByName(variable_name);
if (cheat == NULL)
{
DEH_Warning(context, "Unknown cheat '%s'", variable_name);
return;
}
// write the value into the cheat sequence
i = 0;
while (unsvalue[i] != 0 && unsvalue[i] != 0xff)
{
// If the cheat length exceeds the Vanilla limit, stop. This
// does not apply if we have the limit turned off.
if (!deh_allow_long_cheats && i >= cheat->seq->sequence_len)
{
DEH_Warning(context, "Cheat sequence longer than supported by "
"Vanilla dehacked");
break;
}
if (deh_apply_cheats)
{
cheat->seq->sequence[i] = unsvalue[i];
}
++i;
// Absolute limit - don't exceed
if (i >= MAX_CHEAT_LEN - cheat->seq->parameter_chars)
{
DEH_Error(context, "Cheat sequence too long!");
return;
}
}
if (deh_apply_cheats)
{
cheat->seq->sequence[i] = '\0';
}
}
deh_section_t deh_section_cheat =
{
"Cheat",
NULL,
DEH_CheatStart,
DEH_CheatParseLine,
NULL,
NULL,
};