shithub: choc

ref: 3cad4c9a1187b6b87fee94db840005c3c4bbe4a7
dir: /src/deh_defs.h/

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//
// Copyright(C) 2005-2014 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
//
// Definitions for use in the dehacked code
//

#ifndef DEH_DEFS_H
#define DEH_DEFS_H

#include "sha1.h"

typedef struct deh_context_s deh_context_t;
typedef struct deh_section_s deh_section_t;
typedef void (*deh_section_init_t)(void);
typedef void *(*deh_section_start_t)(deh_context_t *context, char *line);
typedef void (*deh_section_end_t)(deh_context_t *context, void *tag);
typedef void (*deh_line_parser_t)(deh_context_t *context, char *line, void *tag);
typedef void (*deh_sha1_hash_t)(sha1_context_t *context);

struct deh_section_s
{
    const char *name;

    // Called on startup to initialize code

    deh_section_init_t init;
    
    // This is called when a new section is started.  The pointer
    // returned is used as a tag for the following calls.

    deh_section_start_t start;

    // This is called for each line in the section

    deh_line_parser_t line_parser;

    // This is called at the end of the section for any cleanup

    deh_section_end_t end;

    // Called when generating an SHA1 sum of the dehacked state

    deh_sha1_hash_t sha1_hash;
};


extern deh_section_t *deh_section_types[];
extern const char *deh_signatures[];

// deh_ammo.c:
extern deh_section_t deh_section_ammo;
// deh_cheat.c:
extern deh_section_t deh_section_cheat;
// deh_frame.c:
extern deh_section_t deh_section_frame;
// deh_misc.c:
extern deh_section_t deh_section_misc;
// deh_ptr.c:
extern deh_section_t deh_section_pointer;
// deh_sound.c
extern deh_section_t deh_section_sound;
// deh_text.c:
extern deh_section_t deh_section_text;
// deh_thing.c:
extern deh_section_t deh_section_thing;
// deh_weapon.c:
extern deh_section_t deh_section_weapon;
// deh_bexstr.c:
extern deh_section_t deh_section_bexstr;


#endif /* #ifndef DEH_DEFS_H */