ref: 350fb1e60c6761d7171df663035846bacc2b8fde
dir: /src/strife/d_main.c/
// // Copyright(C) 1993-1996 Id Software, Inc. // Copyright(C) 2005-2014 Simon Howard // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // DESCRIPTION: // DOOM main program (D_DoomMain) and game loop (D_DoomLoop), // plus functions to determine game mode (shareware, registered), // parse command line parameters, configure game parameters (turbo), // and call the startup functions. // #include <ctype.h> #include <stdio.h> #include <stdlib.h> #include <string.h> #include "config.h" #include "deh_main.h" #include "doomdef.h" #include "doomstat.h" #include "dstrings.h" #include "sounds.h" #include "txt_main.h" #include "txt_io.h" #include "d_iwad.h" #include "z_zone.h" #include "w_main.h" #include "w_wad.h" #include "s_sound.h" #include "v_diskicon.h" #include "v_video.h" #include "f_finale.h" #include "f_wipe.h" #include "m_argv.h" #include "m_config.h" #include "m_controls.h" #include "m_misc.h" #include "m_menu.h" #include "m_saves.h" // haleyjd [STRIFE] #include "p_saveg.h" #include "p_dialog.h" // haleyjd [STRIFE] #include "i_endoom.h" #include "i_input.h" #include "i_joystick.h" #include "i_system.h" #include "i_timer.h" #include "i_video.h" #include "i_swap.h" #include "g_game.h" #include "hu_stuff.h" #include "wi_stuff.h" #include "st_stuff.h" #include "am_map.h" #include "net_client.h" #include "net_dedicated.h" #include "net_query.h" #include "p_setup.h" #include "r_local.h" #include "d_main.h" #include "strife_icon.c" // // D-DoomLoop() // Not a globally visible function, // just included for source reference, // called by D_DoomMain, never exits. // Manages timing and IO, // calls all ?_Responder, ?_Ticker, and ?_Drawer, // calls I_GetTime, I_StartFrame, and I_StartTic // void D_DoomLoop (void); static boolean D_AddFile(char *filename); // Location where savegames are stored char * savegamedir; // location of IWAD and WAD files char * iwadfile; boolean devparm; // started game with -devparm boolean nomonsters; // checkparm of -nomonsters boolean respawnparm; // checkparm of -respawn boolean fastparm; // checkparm of -fast boolean flipparm; // [STRIFE] haleyjd 20110629: checkparm of -flip boolean randomparm; // [STRIFE] haleyjd 20130915: checkparm of -random boolean showintro = true; // [STRIFE] checkparm of -nograph, disables intro skill_t startskill; int startepisode; int startmap; boolean autostart; int startloadgame; boolean advancedemo; // villsa [STRIFE] workparm variable (similar to devparm?) boolean workparm = false; // villsa [STRIFE] stonecold cheat variable boolean stonecold = false; // haleyjd 09/11/10: [STRIFE] Game type variables boolean isregistered; boolean isdemoversion; // Store demo, do not accept any inputs // haleyjd [STRIFE] Unused. //boolean storedemo; char wadfile[1024]; // primary wad file char mapdir[1024]; // directory of development maps int show_endoom = 1; int show_diskicon = 1; int graphical_startup = 1; static boolean using_text_startup; // If true, startup has completed and the main game loop has started. static boolean main_loop_started = false; // fraggle 06/03/11 [STRIFE]: Unused config variable, preserved // for compatibility: static int comport = 0; // fraggle 06/03/11 [STRIFE]: Multiplayer nickname? char *nickname = NULL; void D_ConnectNetGame(void); void D_CheckNetGame(void); // // D_ProcessEvents // Send all the events of the given timestamp down the responder chain // void D_ProcessEvents (void) { event_t* ev; // haleyjd 08/22/2010: [STRIFE] there is no such thing as a "store demo" // version of Strife // IF STORE DEMO, DO NOT ACCEPT INPUT //if (storedemo) // return; while ((ev = D_PopEvent()) != NULL) { if (M_Responder (ev)) continue; // menu ate the event G_Responder (ev); } } // // D_Display // draw current display, possibly wiping it from the previous // // wipegamestate can be set to -1 to force a wipe on the next draw // // haleyjd 08/23/10: [STRIFE]: // * Changes to eliminate intermission and change timing of screenwipe // * 20100901: Added ST_DrawExternal and popupactivestate static variable // * 20110206: Start wipegamestate at GS_UNKNOWN (STRIFE-TODO: rename?) // gamestate_t wipegamestate = GS_UNKNOWN; void D_Display (void) { static boolean viewactivestate = false; static boolean menuactivestate = false; static boolean inhelpscreensstate = false; static boolean popupactivestate = false; // [STRIFE] static boolean fullscreen = false; static gamestate_t oldgamestate = -1; static int borderdrawcount; int nowtime; int tics; int wipestart; int y; boolean done; boolean wipe; boolean redrawsbar; if (nodrawers) return; // for comparative timing / profiling redrawsbar = false; // change the view size if needed if (setsizeneeded) { R_ExecuteSetViewSize (); oldgamestate = -1; // force background redraw borderdrawcount = 3; } // save the current screen if about to wipe if (gamestate != wipegamestate) { wipe = true; wipe_StartScreen(0, 0, SCREENWIDTH, SCREENHEIGHT); } else wipe = false; if (gamestate == GS_LEVEL && gametic) HU_Erase(); // do buffered drawing switch (gamestate) { case GS_LEVEL: if (!gametic) break; if (automapactive) AM_Drawer (); if (wipe || (viewheight != 200 && fullscreen) ) redrawsbar = true; // haleyjd 08/29/10: [STRIFE] Always redraw sbar if menu is/was active if (menuactivestate || (inhelpscreensstate && !inhelpscreens)) redrawsbar = true; // just put away the help screen ST_Drawer (viewheight == 200, redrawsbar ); fullscreen = viewheight == 200; break; // haleyjd 08/23/2010: [STRIFE] No intermission /* case GS_INTERMISSION: WI_Drawer (); break; */ case GS_FINALE: F_Drawer (); break; case GS_DEMOSCREEN: D_PageDrawer (); break; default: break; } // draw buffered stuff to screen I_UpdateNoBlit (); // draw the view directly if (gamestate == GS_LEVEL && !automapactive && gametic) R_RenderPlayerView (&players[displayplayer]); // clean up border stuff if (gamestate != oldgamestate && gamestate != GS_LEVEL) I_SetPalette (W_CacheLumpName (DEH_String("PLAYPAL"),PU_CACHE)); // see if the border needs to be initially drawn if (gamestate == GS_LEVEL && oldgamestate != GS_LEVEL) { viewactivestate = false; // view was not active R_FillBackScreen (); // draw the pattern into the back screen } // see if the border needs to be updated to the screen if (gamestate == GS_LEVEL && !automapactive && scaledviewwidth != 320) { if (menuactive || menuactivestate || !viewactivestate) { borderdrawcount = 3; popupactivestate = false; } if (borderdrawcount) { R_DrawViewBorder (); // erase old menu stuff borderdrawcount--; } } if (testcontrols) { // Box showing current mouse speed V_DrawMouseSpeedBox(testcontrols_mousespeed); } menuactivestate = menuactive; viewactivestate = viewactive; inhelpscreensstate = inhelpscreens; oldgamestate = wipegamestate = gamestate; // haleyjd 20120208: [STRIFE] Rogue moved this down to below border drawing if (gamestate == GS_LEVEL && gametic) { HU_Drawer (); if(ST_DrawExternal()) popupactivestate = true; else if(popupactivestate) { popupactivestate = false; menuactivestate = 1; } } // draw pause pic if (paused) { if (automapactive) y = 4; else y = viewwindowy+4; V_DrawPatchDirect(viewwindowx + (scaledviewwidth - 68) / 2, y, W_CacheLumpName (DEH_String("M_PAUSE"), PU_CACHE)); } // menus go directly to the screen M_Drawer (); // menu is drawn even on top of everything NetUpdate (); // send out any new accumulation // normal update if (!wipe) { I_FinishUpdate (); // page flip or blit buffer return; } // wipe update wipe_EndScreen(0, 0, SCREENWIDTH, SCREENHEIGHT); wipestart = I_GetTime () - 1; do { do { nowtime = I_GetTime (); tics = nowtime - wipestart; I_Sleep(1); } while (tics < 3); // haleyjd 08/23/2010: [STRIFE] Changed from == 0 to < 3 // haleyjd 08/26/10: [STRIFE] Changed to use ColorXForm wipe. wipestart = nowtime; done = wipe_ScreenWipe(wipe_ColorXForm , 0, 0, SCREENWIDTH, SCREENHEIGHT, tics); I_UpdateNoBlit (); M_Drawer (); // menu is drawn even on top of wipes I_FinishUpdate (); // page flip or blit buffer } while (!done); } // // Add configuration file variable bindings. // static const char * const chat_macro_defaults[10] = { HUSTR_CHATMACRO0, HUSTR_CHATMACRO1, HUSTR_CHATMACRO2, HUSTR_CHATMACRO3, HUSTR_CHATMACRO4, HUSTR_CHATMACRO5, HUSTR_CHATMACRO6, HUSTR_CHATMACRO7, HUSTR_CHATMACRO8, HUSTR_CHATMACRO9 }; void D_BindVariables(void) { int i; M_ApplyPlatformDefaults(); I_BindInputVariables(); I_BindVideoVariables(); I_BindJoystickVariables(); I_BindSoundVariables(); M_BindBaseControls(); M_BindWeaponControls(); M_BindMapControls(); M_BindMenuControls(); M_BindStrifeControls(); // haleyjd 09/01/10: [STRIFE] M_BindChatControls(MAXPLAYERS); // haleyjd 20130915: Strife chat keys key_multi_msgplayer[0] = '1'; key_multi_msgplayer[1] = '2'; key_multi_msgplayer[2] = '3'; key_multi_msgplayer[3] = '4'; key_multi_msgplayer[4] = '5'; key_multi_msgplayer[5] = '6'; key_multi_msgplayer[6] = '7'; key_multi_msgplayer[7] = '8'; NET_BindVariables(); // haleyjd 08/29/10: [STRIFE] // * Added voice volume // * Added back flat // * Removed show_messages // * Added show_talk // fraggle 03/06/10: [STRIFE] // * Removed detailLevel // * screenblocks -> screensize // * Added nickname, comport M_BindIntVariable("mouse_sensitivity", &mouseSensitivity); M_BindIntVariable("sfx_volume", &sfxVolume); M_BindIntVariable("music_volume", &musicVolume); M_BindIntVariable("voice_volume", &voiceVolume); M_BindIntVariable("show_talk", &dialogshowtext); M_BindIntVariable("screensize", &screenblocks); M_BindIntVariable("snd_channels", &snd_channels); M_BindIntVariable("vanilla_savegame_limit", &vanilla_savegame_limit); M_BindIntVariable("vanilla_demo_limit", &vanilla_demo_limit); M_BindIntVariable("show_endoom", &show_endoom); M_BindIntVariable("show_diskicon", &show_diskicon); M_BindIntVariable("graphical_startup", &graphical_startup); M_BindStringVariable("back_flat", &back_flat); M_BindStringVariable("nickname", &nickname); M_BindIntVariable("comport", &comport); // Multiplayer chat macros for (i=0; i<10; ++i) { char buf[12]; chat_macros[i] = M_StringDuplicate(chat_macro_defaults[i]); M_snprintf(buf, sizeof(buf), "chatmacro%i", i); M_BindStringVariable(buf, &chat_macros[i]); } } // // D_GrabMouseCallback // // Called to determine whether to grab the mouse pointer // boolean D_GrabMouseCallback(void) { // Drone players don't need mouse focus if (drone) return false; // when menu is active or game is paused, release the mouse. if (menuactive || paused) return false; // only grab mouse when playing levels (but not demos) return (gamestate == GS_LEVEL) && !demoplayback; } // During startup, never grab the mouse. static boolean D_StartupGrabCallback(void) { return false; } // // D_DoomLoop // // haleyjd 08/23/10: [STRIFE] Verified unmodified. // void D_DoomLoop (void) { if (demorecording) G_BeginRecording (); main_loop_started = true; TryRunTics(); if (!showintro) { I_RegisterWindowIcon(strife_icon_data, strife_icon_w, strife_icon_h); I_InitGraphics(); } if (show_diskicon) { V_EnableLoadingDisk("STDISK", SCREENWIDTH - LOADING_DISK_W, 3); } I_SetGrabMouseCallback(D_GrabMouseCallback); V_RestoreBuffer(); R_ExecuteSetViewSize(); D_StartGameLoop(); if (testcontrols) { wipegamestate = gamestate; } while (1) { // frame syncronous IO operations I_StartFrame (); // process one or more tics TryRunTics (); // will run at least one tic S_UpdateSounds (players[consoleplayer].mo);// move positional sounds // Update display, next frame, with current state. if (screenvisible) D_Display (); } } // // DEMO LOOP // int demosequence; int pagetic; const char *pagename; // // D_PageTicker // Handles timing for warped projection // // haleyjd 08/22/2010: [STRIFE] verified unmodified // void D_PageTicker (void) { if (--pagetic < 0) D_AdvanceDemo (); } // // D_PageDrawer // // haleyjd 08/22/2010: [STRIFE] verified unmodified // void D_PageDrawer (void) { V_DrawPatch (0, 0, W_CacheLumpName(pagename, PU_CACHE)); } // // D_AdvanceDemo // Called after each demo or intro demosequence finishes // // haleyjd 08/22/2010: [STRIFE] verified unmodified // void D_AdvanceDemo (void) { advancedemo = true; } // // This cycles through the demo sequences. // FIXME - version dependend demo numbers? // // [STRIFE] Modified for the opening slideshow and the exit screen // void D_DoAdvanceDemo (void) { players[consoleplayer].playerstate = PST_LIVE; // not reborn advancedemo = false; usergame = false; // no save / end game here paused = false; gameaction = ga_nothing; // villsa 09/12/10: [STRIFE] converted pagetics to ticrate switch (demosequence) { case -5: // exit the game I_Quit(); return; case -4: // show exit screen menuactive = false; pagetic = 3*TICRATE; gamestate = GS_DEMOSCREEN; pagename = DEH_String("PANEL7"); S_StartMusic(mus_fast); if(isdemoversion) demosequence = -3; // show Velocity logo else demosequence = -5; // exit return; case -3: // show Velocity logo for demo version pagetic = 6*TICRATE; gamestate = GS_DEMOSCREEN; pagename = DEH_String("vellogo"); demosequence = -5; // exit return; case -2: // title screen pagetic = 6*TICRATE; gamestate = GS_DEMOSCREEN; pagename = DEH_String("TITLEPIC"); S_StartMusic(mus_logo); demosequence = -1; // start intro cinematic return; case -1: // start of intro cinematic pagetic = 10; gamestate = GS_DEMOSCREEN; pagename = DEH_String("PANEL0"); S_StartSound(NULL, sfx_rb2act); wipegamestate = -1; break; case 0: // Rogue logo pagetic = 4*TICRATE; gamestate = GS_DEMOSCREEN; pagename = DEH_String("RGELOGO"); wipegamestate = -1; break; case 1: pagetic = 7*TICRATE; // The comet struck our planet without gamestate = GS_DEMOSCREEN; // warning.We lost our paradise in a pagename = DEH_String("PANEL1"); // single, violent stroke. I_StartVoice(DEH_String("pro1")); S_StartMusic(mus_intro); break; case 2: pagetic = 9*TICRATE; // The impact released a virus which gamestate = GS_DEMOSCREEN; // swept through the land and killed pagename = DEH_String("PANEL2"); // millions. They turned out to be I_StartVoice(DEH_String("pro2")); // the lucky ones... break; case 3: pagetic = 12*TICRATE; // For those that did not die became gamestate = GS_DEMOSCREEN; // mutations of humanity. Some became pagename = DEH_String("PANEL3"); // fanatics who heard the voice of a I_StartVoice(DEH_String("pro3")); // malignant God in their heads, and break; // called themselves the Order. case 4: pagetic = 11*TICRATE; // Those of us who were deaf to this pagename = DEH_String("PANEL4"); // voice suffer horribly and are gamestate = GS_DEMOSCREEN; // forced to serve these ruthless I_StartVoice(DEH_String("pro4")); // psychotics, who wield weapons more break; // powerful than anything we can muster. case 5: pagetic = 10*TICRATE; // They destroy our women and children, gamestate = GS_DEMOSCREEN; // so that we must hide them underground, pagename = DEH_String("PANEL5"); // and live like animals in constant I_StartVoice(DEH_String("pro5")); // fear for our lives. break; case 6: // But there are whispers of discontent. pagetic = 16*TICRATE; // If we organize, can we defeat our gamestate = GS_DEMOSCREEN; // masters? Weapons are being stolen, pagename = DEH_String("PANEL6"); // soldiers are being trained. A I_StartVoice(DEH_String("pro6")); // Movement is born! Born of lifelong break; // STRIFE! case 7: // titlepic again - unused... pagetic = 9*TICRATE; gamestate = GS_DEMOSCREEN; pagename = DEH_String("TITLEPIC"); wipegamestate = -1; break; case 8: // demo ClearTmp(); pagetic = 9*TICRATE; G_DeferedPlayDemo(DEH_String("demo1")); break; case 9: // velocity logo? - unused... pagetic = 6*TICRATE; gamestate = GS_DEMOSCREEN; pagename = DEH_String("vellogo"); wipegamestate = -1; break; case 10: // credits gamestate = GS_DEMOSCREEN; pagetic = 12*TICRATE; pagename = DEH_String("CREDIT"); wipegamestate = -1; break; default: break; } ++demosequence; if(demosequence > 11) demosequence = -2; if(demosequence == 7 || demosequence == 9) ++demosequence; } // // D_StartTitle // // [STRIFE] // haleyjd 09/11/10: Small modifications for new demo sequence. // void D_StartTitle (void) { gamestate = GS_DEMOSCREEN; gameaction = ga_nothing; demosequence = -2; D_AdvanceDemo (); } // // D_QuitGame // // [STRIFE] New function // haleyjd 09/11/10: Sets up the quit game snippet powered by the // demo sequence. // void D_QuitGame(void) { gameaction = ga_nothing; demosequence = -4; D_AdvanceDemo(); } // Strings for dehacked replacements of the startup banner // // These are from the original source: some of them are perhaps // not used in any dehacked patches static const char *banners[] = { // strife1.wad: " " "STRIFE: Quest for the Sigil v1.2" " " }; // // Get game name: if the startup banner has been replaced, use that. // Otherwise, use the name given // static char *GetGameName(char *gamename) { size_t i; const char *deh_sub; for (i=0; i<arrlen(banners); ++i) { // Has the banner been replaced? deh_sub = DEH_String(banners[i]); if (deh_sub != banners[i]) { size_t gamename_size; // Has been replaced // We need to expand via printf to include the Doom version // number // We also need to cut off spaces to get the basic name gamename_size = strlen(deh_sub) + 10; gamename = Z_Malloc(gamename_size, PU_STATIC, 0); M_snprintf(gamename, gamename_size, deh_sub, STRIFE_VERSION / 100, STRIFE_VERSION % 100); while (gamename[0] != '\0' && isspace(gamename[0])) { memmove(gamename, gamename + 1, gamename_size - 1); } while (gamename[0] != '\0' && isspace(gamename[strlen(gamename)-1])) gamename[strlen(gamename) - 1] = '\0'; return gamename; } } return gamename; } // // Find out what version of Doom is playing. // void D_IdentifyVersion(void) { // gamemission is set up by the D_FindIWAD function. But if // we specify '-iwad', we have to identify using // IdentifyIWADByName. However, if the iwad does not match // any known IWAD name, we may have a dilemma. Try to // identify by its contents. // STRIFE-TODO: some elaborate checks? for now we assume... // The logic in strife1.exe is simple: // * if strife1.wad is found, set isregistered = true // * if strife0.wad is found, set isdemoversion = true // Make sure gamemode is set up correctly gamemode = commercial; gamemission = strife; isregistered = true; // Load voices.wad if(isregistered) { char *name = NULL; int p; // If -iwad was used, check and see if voices.wad exists on the same // filepath. if((p = M_CheckParm("-iwad")) && p < myargc - 1) { const char *iwad = myargv[p + 1]; size_t len = strlen(iwad) + 1; char *iwadpath = Z_Malloc(len, PU_STATIC, NULL); char *voiceswad; // extract base path of IWAD parameter M_GetFilePath(iwad, iwadpath, len); // concatenate with /voices.wad voiceswad = M_SafeFilePath(iwadpath, "voices.wad"); Z_Free(iwadpath); name = M_FileCaseExists(voiceswad); Z_Free(voiceswad); } // not found? try global search paths if(!name) name = D_FindWADByName("voices.wad"); // still not found? too bad. if(!name) { disable_voices = 1; if(devparm) printf("Voices disabled\n"); } else { // add it. D_AddFile(name); free(name); } } } #if 0 // // DoTimeBomb // // haleyjd 08/23/2010: [STRIFE] New function // Code with no xrefs; probably left over from a private alpha or beta. // Translated here because it explains what the SERIAL lump was meant to do. // void DoTimeBomb(void) { dosdate_t date; char *serial; int serialnum; int serial_year; int serial_month; serial = W_CacheLumpName("serial", PU_CACHE); serialnum = atoi(serial); // Rogue, much like Governor Mourel, were lousy liars. These deceptive // error messages are pretty low :P dos_getdate(&date); if(date.year > 1996 || date.day > 15 && date.month > 4) I_Error("Data error! Corrupted WAD File!"); serial_year = serialnum / 10000; serial_month = serialnum / 100 - 100 * serial_year; if(date.year < serial_year || date.day < serialnum - 100 * serial_month - 10000 * serial_year && date.month < serial_month) I_Error("Bad wadfile"); } #endif // Set the gamedescription string void D_SetGameDescription(void) { gamedescription = GetGameName("Strife: Quest for the Sigil"); } // print title for every printed line static char title[128] = ""; static void InitTitleString(void) { switch (gameversion) { case exe_strife_1_2: DEH_snprintf(title, sizeof(title), " " "STRIFE: Quest for the Sigil v1.2" " " ); break; case exe_strife_1_31: default: DEH_snprintf(title, sizeof(title), " " "STRIFE: Quest for the Sigil v1.31" " " ); break; } } static boolean D_AddFile(char *filename) { wad_file_t *handle; printf(" adding %s\n", filename); handle = W_AddFile(filename); return handle != NULL; } // Copyright message banners // Some dehacked mods replace these. These are only displayed if they are // replaced by dehacked. // haleyjd 08/22/2010: [STRIFE] altered to match strings from binary static const char *copyright_banners[] = { "===========================================================================\n" "ATTENTION: This version of STRIFE has extra files added to it.\n" " You will not receive technical support for modified games.\n" "===========================================================================\n", "===========================================================================\n" " This version is NOT SHAREWARE, do not distribute!\n" " Please report software piracy to the SPA: 1-800-388-PIR8\n" "===========================================================================\n", "===========================================================================\n" " Shareware!\n" "===========================================================================\n" }; // Prints a message only if it has been modified by dehacked. void PrintDehackedBanners(void) { size_t i; for (i=0; i<arrlen(copyright_banners); ++i) { const char *deh_s; deh_s = DEH_String(copyright_banners[i]); if (deh_s != copyright_banners[i]) { printf("%s", deh_s); // Make sure the modified banner always ends in a newline character. // If it doesn't, add a newline. This fixes av.wad. if (deh_s[strlen(deh_s) - 1] != '\n') { printf("\n"); } } } } static struct { const char *description; const char *cmdline; GameVersion_t version; } gameversions[] = { { "Strife 1.2", "1.2", exe_strife_1_2 }, { "Strife 1.31", "1.31", exe_strife_1_31 }, { NULL, NULL, 0 } }; // Initialize the game version static void InitGameVersion(void) { int p; int i; // haleyjd: we support emulating either the 1.2 or the 1.31 versions of // Strife, which are the most significant. 1.2 is the most mature version // that still has the single saveslot restriction, whereas 1.31 is the // final revision. The differences between the two are barely worth // mentioning aside from that main one. //! // @arg <version> // @category compat // // Emulate a specific version of Strife. Valid values are "1.2" and "1.31". // p = M_CheckParmWithArgs("-gameversion", 1); if (p) { for (i=0; gameversions[i].description != NULL; ++i) { if (!strcmp(myargv[p+1], gameversions[i].cmdline)) { gameversion = gameversions[i].version; break; } } if (gameversions[i].description == NULL) { printf("Supported game versions:\n"); for (i=0; gameversions[i].description != NULL; ++i) { printf("\t%s (%s)\n", gameversions[i].cmdline, gameversions[i].description); } I_Error("Unknown game version '%s'", myargv[p+1]); } } else { gameversion = exe_strife_1_31; } } void PrintGameVersion(void) { int i; for (i=0; gameversions[i].description != NULL; ++i) { if (gameversions[i].version == gameversion) { printf("Emulating the behavior of the " "'%s' executable.\n", gameversions[i].description); break; } } } // Function called at exit to display the ENDOOM screen static void D_Endoom(void) { byte *endoom; // Don't show ENDOOM if we have it disabled, or we're running // in screensaver or control test mode. Only show it once the // game has actually started. if (!show_endoom || !main_loop_started || screensaver_mode || testcontrols) { return; } // haleyjd 08/27/10: [STRIFE] ENDOOM -> ENDSTRF endoom = W_CacheLumpName(DEH_String("ENDSTRF"), PU_STATIC); I_Endoom(endoom); } // // D_GetCursorColumn // static int D_GetCursorColumn(void) { int x, y; TXT_GetXY(&x, &y); return x; } // // D_GetCursorRow // static int D_GetCursorRow(void) { int x, y; TXT_GetXY(&x, &y); return y; } // // D_SetCursorPosition // static void D_SetCursorPosition(int column, int row) { TXT_GotoXY(column, row); } // // D_SetChar // static void D_SetChar(char c) { int x, y; // Backup position TXT_GetXY(&x, &y); TXT_PutChar(c); // Restore position TXT_GotoXY(x, y); } // // D_DrawText // static void D_DrawText(const char *string, int bc, int fc) { int column; int row; int i; if (!using_text_startup) { return; } // Set text color TXT_BGColor(bc, 0); TXT_FGColor(fc); // Get column position column = D_GetCursorColumn(); // Get row position row = D_GetCursorRow(); for (i = 0; i < strlen(string); i++) { // Set character D_SetChar(string[i]); // Check cursor position if (++column >= 80) column = 0; // Set postition D_SetCursorPosition(column, row); } } //============================================================================= // // haleyjd: Chocolate Strife Specifics // // None of the code in here is from the original executable, but is needed for // other reasons. // // D_PatchClipCallback // // haleyjd 08/28/10: Clip patches to the framebuffer without errors. // Returns false if V_DrawPatch should return without drawing. // boolean D_PatchClipCallback(patch_t *patch, int x, int y) { // note that offsets were already accounted for in V_DrawPatch return (x >= 0 && y >= 0 && x + SHORT(patch->width) <= SCREENWIDTH && y + SHORT(patch->height) <= SCREENHEIGHT); } // // D_InitChocoStrife // // haleyjd 08/28/10: Take care of some Strife-specific initialization // that is necessitated by Chocolate Doom issues, such as setting global // callbacks. // static void D_InitChocoStrife(void) { // set the V_DrawPatch clipping callback V_SetPatchClipCallback(D_PatchClipCallback); } // // STRIFE Graphical Intro Sequence // #define MAXINTROPROGRESS 69 static int introprogress; // track the progress of the intro static byte *rawgfx_startup0; // raw linear gfx for intro static byte *rawgfx_startp[4]; static byte *rawgfx_startlz[2]; static byte *rawgfx_startbot; // // D_IntroBackground // // [STRIFE] New function // haleyjd 20110206: Strife only drew this once, but for supporting double- // buffered or page-flipped surfaces it is best to redraw the entire screen // every frame. // static void D_IntroBackground(void) { if(!showintro) return; // Fill the background entirely (wasn't needed in vanilla) V_DrawFilledBox(0, 0, SCREENWIDTH, SCREENHEIGHT, 0); // Strife cleared the screen somewhere in the low-level code between the // intro and the titlescreen, so this is to take care of that and get // proper fade-in behavior on the titlescreen if(introprogress >= MAXINTROPROGRESS) { I_FinishUpdate(); return; } // Draw a 95-pixel rect from STARTUP0 starting at y=57 to (0,41) on the // screen (this was a memcpy directly to 0xA3340 in low DOS memory) V_DrawBlock(0, 41, 320, 95, rawgfx_startup0 + (320*57)); } // // D_InitIntroSequence // // [STRIFE] New function // haleyjd 20110206: Initialize the graphical introduction sequence // static void D_InitIntroSequence(void) { byte *textScreen; char string[80]; if (devparm || !graphical_startup || testcontrols) { using_text_startup = false; showintro = false; return; } if(showintro) { // In vanilla Strife, Mode 13h was initialized directly in D_DoomMain. // We have to be a little more courteous of the low-level code here. I_SetGrabMouseCallback(D_StartupGrabCallback); I_RegisterWindowIcon(strife_icon_data, strife_icon_h, strife_icon_w); I_InitGraphics(); V_RestoreBuffer(); // make the V_ routines work // Load all graphics rawgfx_startup0 = W_CacheLumpName("STARTUP0", PU_STATIC); rawgfx_startp[0] = W_CacheLumpName("STRTPA1", PU_STATIC); rawgfx_startp[1] = W_CacheLumpName("STRTPB1", PU_STATIC); rawgfx_startp[2] = W_CacheLumpName("STRTPC1", PU_STATIC); rawgfx_startp[3] = W_CacheLumpName("STRTPD1", PU_STATIC); rawgfx_startlz[0] = W_CacheLumpName("STRTLZ1", PU_STATIC); rawgfx_startlz[1] = W_CacheLumpName("STRTLZ2", PU_STATIC); rawgfx_startbot = W_CacheLumpName("STRTBOT", PU_STATIC); // Draw the background D_IntroBackground(); using_text_startup = false; } else { if (!TXT_Init()) { using_text_startup = false; return; } I_InitWindowTitle(); I_InitWindowIcon(); // Clear screen textScreen = TXT_GetScreenData(); memset(textScreen, 0, 4000); using_text_startup = true; // Print title D_SetCursorPosition(0, 0); D_DrawText(title, TXT_COLOR_GREEN, TXT_COLOR_BLACK); DEH_snprintf(string, sizeof(string), "Rogue Entertainment"); D_SetCursorPosition(40 - strlen(string) / 2, 5); D_DrawText(string, TXT_COLOR_BLUE, TXT_COLOR_GREEN); DEH_snprintf(string, sizeof(string), "and"); D_SetCursorPosition(40 - strlen(string) / 2, 7); D_DrawText(string, TXT_COLOR_BLUE, TXT_COLOR_GREEN); DEH_snprintf(string, sizeof(string), "Velocity Games"); D_SetCursorPosition(40 - strlen(string) / 2, 9); D_DrawText(string, TXT_COLOR_BLUE, TXT_COLOR_GREEN); DEH_snprintf(string, sizeof(string), "present"); D_SetCursorPosition(40 - strlen(string) / 2, 11); D_DrawText(string, TXT_COLOR_BLUE, TXT_COLOR_GREEN); DEH_snprintf(string, sizeof(string), "S T R I F E"); D_SetCursorPosition(40 - strlen(string) / 2, 14); D_DrawText(string, TXT_COLOR_BLUE, TXT_COLOR_GREEN); DEH_snprintf(string, sizeof(string), "Loading..."); D_SetCursorPosition(40 - strlen(string) / 2, 17); D_DrawText(string, TXT_COLOR_BLUE, TXT_COLOR_GREEN); DEH_snprintf(string, sizeof(string), "[ ]"); D_SetCursorPosition(14, 18); D_DrawText(string, TXT_COLOR_BLUE, TXT_COLOR_GREEN); TXT_UpdateScreen(); } } // // D_DrawIntroSequence // // [STRIFE] New function // haleyjd 20110206: Refresh the intro sequence // static void D_DrawIntroSequence(void) { int laserpos; int robotpos; int i; if (showintro) { D_IntroBackground(); // haleyjd: refresh the background // Laser position laserpos = (200 * introprogress / MAXINTROPROGRESS) + 60; // BUG: (?) Due to this clip, the laser never even comes close to // touching the peasant; confirmed with vanilla. This MAY have been // intentional, for effect, however, since no death frames are shown // either... kind of a black-out death. if (laserpos > 200) laserpos = 200; // Draw the laser // Blitted 16 bytes for 16 rows starting at 705280 + laserpos // (705280 - 0xA0000) / 320 == 156 V_DrawBlock(laserpos, 156, 16, 16, rawgfx_startlz[laserpos % 2]); // Robot position robotpos = laserpos % 5 - 2; // Draw the robot // Blitted 48 bytes for 48 rows starting at 699534 + (320*robotpos) // 699534 - 0xA0000 == 44174, which % 320 == 14, / 320 == 138 V_DrawBlock(14, 138 + robotpos, 48, 48, rawgfx_startbot); // Draw the peasant // Blitted 32 bytes for 64 rows starting at 699142 // 699142 - 0xA0000 == 43782, which % 320 == 262, / 320 == 136 V_DrawBlock(262, 136, 32, 64, rawgfx_startp[laserpos % 4]); I_FinishUpdate(); } else if (using_text_startup) { // Laser position laserpos = 50 * introprogress / MAXINTROPROGRESS; if (laserpos > 50) { laserpos = 50; } for (i = 0; i < laserpos; i++) { D_SetCursorPosition(15 + i, 18); D_DrawText("#", TXT_COLOR_GREEN, TXT_COLOR_BLUE); } I_Sleep(10); TXT_UpdateScreen(); } } // // D_IntroTick // // Advance the intro sequence // void D_IntroTick(void) { static boolean didsound = false; // haleyjd 20120209 if(devparm) return; ++introprogress; if(introprogress >= MAXINTROPROGRESS) { D_IntroBackground(); // haleyjd: clear the bg anyway // haleyjd 20120209: This isn't 100% true to vanilla because vanilla // would play this sound a half-dozen times. BUT, in vanilla, for // whatever reason, under DMX, playing the same sound multiple times // doesn't add up violently like it does under SDL_mixer. This means // that without this one-time limitation, the sound is far too loud. if(!didsound) { S_StartSound(NULL, sfx_psdtha); didsound = true; } } else D_DrawIntroSequence(); } // // End Chocolate Strife Specifics // //============================================================================= static void G_CheckDemoStatusAtExit (void) { G_CheckDemoStatus(); } // // D_DoomMain // void D_DoomMain (void) { int p; char file[256]; char demolumpname[9]; I_AtExit(D_Endoom, false); // haleyjd 20110206 [STRIFE]: -nograph parameter //! // @vanilla // // Disable graphical introduction sequence // if (M_ParmExists("-nograph")) showintro = false; // Undocumented: // Invoked by setup to test the controls. if (M_ParmExists("-testcontrols")) { testcontrols = true; showintro = false; } // haleyjd 20110206: Moved up -devparm for max visibility //! // @vanilla // // Developer mode. Implies -nograph. // devparm = M_CheckParm ("-devparm"); // print banner I_PrintBanner(PACKAGE_STRING); //DEH_printf("Z_Init: Init zone memory allocation daemon. \n"); [STRIFE] removed Z_Init (); //! // @category net // // Start a dedicated server, routing packets but not participating // in the game itself. // if (M_CheckParm("-dedicated") > 0) { printf("Dedicated server mode.\n"); NET_DedicatedServer(); // Never returns } //! // @category net // // Query the Internet master server for a global list of active // servers. // if (M_CheckParm("-search")) { NET_MasterQuery(); exit(0); } //! // @arg <address> // @category net // // Query the status of the server running on the given IP // address. // p = M_CheckParmWithArgs("-query", 1); if (p) { NET_QueryAddress(myargv[p+1]); exit(0); } //! // @category net // // Search the local LAN for running servers. // if (M_CheckParm("-localsearch")) { NET_LANQuery(); exit(0); } //! // @category game // @vanilla // // Disable monsters. // nomonsters = M_CheckParm ("-nomonsters"); //! // @category obscure // @vanilla // // Set Rogue playtesting mode (godmode, noclip toggled by backspace) // workparm = M_CheckParm ("-work"); //! // @category obscure // @vanilla // // Flip player gun sprites (broken). // flipparm = M_CheckParm ("-flip"); //! // @category game // @vanilla // // Respawn monsters after they are killed. // respawnparm = M_CheckParm ("-respawn"); //! // @category game // @vanilla // // Items respawn at random locations // randomparm = M_CheckParm ("-random"); //! // @category game // @vanilla // // Monsters move faster. // fastparm = M_CheckParm ("-fast"); I_DisplayFPSDots(devparm); // haleyjd 20110206 [STRIFE]: -devparm implies -nograph if(devparm) showintro = false; // Note: Vanilla Strife does not understand the -deathmatch command // line parameter. deathmatch=1 is the default behavior when // playing a netgame. //! // @category net // @vanilla // // Start a deathmatch game. Weapons do not stay in place and // all items respawn after 30 seconds. // if (M_CheckParm ("-altdeath")) deathmatch = 2; if (devparm) DEH_printf(D_DEVSTR); // find which dir to use for config files #ifdef _WIN32 //! // @category obscure // @platform windows // @vanilla // // Save configuration data and savegames in c:\strife.cd, // allowing play from CD. // if (M_CheckParm("-cdrom") > 0) { printf(D_CDROM); // haleyjd 08/22/2010: [STRIFE] Use strife.cd folder for -cdrom M_SetConfigDir("c:\\strife.cd\\"); } else #endif { // Auto-detect the configuration dir. M_SetConfigDir(NULL); } //! // @category game // @arg <x> // @vanilla // // Turbo mode. The player's speed is multiplied by x%. If unspecified, // x defaults to 200. Values are rounded up to 10 and down to 400. // if ( (p=M_CheckParm ("-turbo")) ) { int scale = 200; if (p<myargc-1) scale = atoi (myargv[p+1]); if (scale < 10) scale = 10; if (scale > 400) scale = 400; DEH_printf("turbo scale: %i%%\n", scale); forwardmove[0] = forwardmove[0]*scale/100; forwardmove[1] = forwardmove[1]*scale/100; sidemove[0] = sidemove[0]*scale/100; sidemove[1] = sidemove[1]*scale/100; } // init subsystems // DEH_printf("V_Init: allocate screens.\n"); [STRIFE] removed V_Init (); // Load configuration files before initialising other subsystems. // haleyjd 08/22/2010: [STRIFE] - use strife.cfg // DEH_printf("M_LoadDefaults: Load system defaults.\n"); [STRIFE] removed M_SetConfigFilenames("strife.cfg", PROGRAM_PREFIX "strife.cfg"); D_BindVariables(); M_LoadDefaults(); // Save configuration at exit. I_AtExit(M_SaveDefaults, false); // Find the main IWAD file and load it. iwadfile = D_FindIWAD(IWAD_MASK_STRIFE, &gamemission); // None found? if (iwadfile == NULL) { I_Error("Game mode indeterminate. No IWAD file was found. Try\n" "specifying one with the '-iwad' command line parameter.\n"); } modifiedgame = false; if(devparm) // [STRIFE] Devparm only DEH_printf("W_Init: Init WADfiles.\n"); D_AddFile(iwadfile); W_CheckCorrectIWAD(strife); D_IdentifyVersion(); //! // @category mod // // Disable auto-loading of .wad files. // if (!M_ParmExists("-noautoload")) { char *autoload_dir; autoload_dir = M_GetAutoloadDir("strife1.wad"); if (autoload_dir != NULL) { DEH_AutoLoadPatches(autoload_dir); W_AutoLoadWADs(autoload_dir); free(autoload_dir); } } // Load dehacked patches specified on the command line. DEH_ParseCommandLine(); // Load PWAD files. modifiedgame = W_ParseCommandLine(); // [STRIFE] serial number output if(devparm) { char msgbuf[80]; char *serial = W_CacheLumpName("SERIAL", PU_CACHE); int serialnum = atoi(serial); DEH_snprintf(msgbuf, sizeof(msgbuf), "Wad Serial Number: %d:", serialnum); printf("%s\n", msgbuf); } // add any files specified on the command line with -file wadfile // to the wad list // // Debug: // W_PrintDirectory(); //! // @arg <demo> // @category demo // @vanilla // // Play back the demo named demo.lmp. // p = M_CheckParmWithArgs ("-playdemo", 1); if (!p) { //! // @arg <demo> // @category demo // @vanilla // // Play back the demo named demo.lmp, determining the framerate // of the screen. // p = M_CheckParmWithArgs("-timedemo", 1); } if (p) { char *uc_filename = strdup(myargv[p + 1]); M_ForceUppercase(uc_filename); // With Vanilla you have to specify the file without extension, // but make that optional. if (M_StringEndsWith(uc_filename, ".LMP")) { M_StringCopy(file, myargv[p + 1], sizeof(file)); } else { DEH_snprintf(file, sizeof(file), "%s.lmp", myargv[p+1]); } free(uc_filename); if (D_AddFile (file)) { M_StringCopy(demolumpname, lumpinfo[numlumps - 1]->name, sizeof(demolumpname)); } else { // If file failed to load, still continue trying to play // the demo in the same way as Vanilla Doom. This makes // tricks like "-playdemo demo1" possible. M_StringCopy(demolumpname, myargv[p + 1], sizeof(demolumpname)); } printf("Playing demo %s.\n", file); } I_AtExit(G_CheckDemoStatusAtExit, true); // Generate the WAD hash table. Speed things up a bit. W_GenerateHashTable(); InitGameVersion(); InitTitleString(); D_SetGameDescription(); I_SetWindowTitle(gamedescription); savegamedir = M_GetSaveGameDir("strife1.wad"); // fraggle 20130405: I_InitTimer is needed here for the netgame // startup. Start low-level sound init here too. I_InitTimer(); I_InitSound(true); I_InitMusic(); if(devparm) // [STRIFE] printf ("NET_Init: Init network subsystem.\n"); NET_Init(); D_ConnectNetGame(); // haleyjd 20110210: Create Strife hub save folders M_CreateSaveDirs(savegamedir); I_GraphicsCheckCommandLine(); // haleyjd 20110206 [STRIFE] Startup the introduction sequence D_InitIntroSequence(); // haleyjd 20110924: moved S_Init up to here if(devparm) // [STRIFE] DEH_printf("S_Init: Setting up sound.\n"); S_Init (sfxVolume * 8, musicVolume * 8, voiceVolume * 8); // [STRIFE]: voice D_IntroTick(); // [STRIFE] // Check for -file in shareware if (modifiedgame) { // These are the lumps that will be checked in IWAD, // if any one is not present, execution will be aborted. // haleyjd 08/22/2010: [STRIFE] Check for Strife lumps. char name[3][8]= { "map23", "map30", "ROB3E1" }; int i; // haleyjd 08/22/2010: [STRIFE] Changed string to match binary // STRIFE-FIXME: Needs to test isdemoversion variable if ( gamemode == shareware) I_Error(DEH_String("\nYou cannot -file with the demo " "version. You must buy the real game!")); // Check for fake IWAD with right name, // but w/o all the lumps of the registered version. // STRIFE-FIXME: Needs to test isregistered variable if (gamemode == registered) for (i = 0; i < 3; i++) if (W_CheckNumForName(name[i])<0) I_Error(DEH_String("\nThis is not the registered version.")); } D_IntroTick(); // [STRIFE] // get skill / episode / map from parms startskill = sk_easy; // [STRIFE]: inits to sk_easy startepisode = 1; startmap = 1; autostart = false; //! // @category game // @arg <skill> // @vanilla // // Set the game skill, 1-5 (1: easiest, 5: hardest). A skill of // 0 disables all monsters. // p = M_CheckParmWithArgs("-skill", 1); if (p) { startskill = myargv[p+1][0]-'1'; autostart = true; } // [STRIFE] no such thing in Strife // // // @category game // // @arg <n> // // @vanilla // // // // Start playing on episode n (1-4) // // // p = M_CheckParmWithArgs("-episode", 1); // if (p) // { // startepisode = myargv[p+1][0]-'0'; // startmap = 1; // autostart = true; // } timelimit = 0; //! // @arg <n> // @category net // @vanilla // // For multiplayer games: exit each level after n minutes. // p = M_CheckParmWithArgs("-timer", 1); if (p) { timelimit = atoi(myargv[p+1]); printf("timer: %i\n", timelimit); } //! // @category net // @vanilla // // Austin Virtual Gaming: end levels after 20 minutes. // p = M_CheckParm ("-avg"); if (p) { timelimit = 20; } //! // @category game // @arg x // @vanilla // // Start a game immediately, warping to level x. // p = M_CheckParmWithArgs("-warp", 1); if (p) { if (gamemode == commercial) startmap = atoi (myargv[p+1]); else { startepisode = myargv[p+1][0]-'0'; if (p + 2 < myargc) { startmap = myargv[p+2][0]-'0'; } else { startmap = 1; } } autostart = true; } if (testcontrols) { startepisode = 1; startmap = 3; autostart = true; } // Check for load game parameter // We do this here and save the slot number, so that the network code // can override it or send the load slot to other players. //! // @category game // @arg <s> // @vanilla // // Load the game in slot s. // p = M_CheckParmWithArgs("-loadgame", 1); if (p) { startloadgame = atoi(myargv[p+1]); } else { // Not loading a game startloadgame = -1; } if (W_CheckNumForName("SS_START") >= 0 || W_CheckNumForName("FF_END") >= 0) { I_PrintDivider(); printf(" WARNING: The loaded WAD file contains modified sprites or\n" " floor textures. You may want to use the '-merge' command\n" " line option instead of '-file'.\n"); } I_PrintStartupBanner(gamedescription); PrintDehackedBanners(); // haleyjd 08/28/10: Init Choco Strife stuff. D_InitChocoStrife(); // haleyjd 08/22/2010: [STRIFE] Modified string to match binary if(devparm) // [STRIFE] DEH_printf("R_Init: Loading Graphics - "); R_Init (); D_IntroTick(); // [STRIFE] if(devparm) // [STRIFE] DEH_printf("\nP_Init: Init Playloop state.\n"); P_Init (); D_IntroTick(); // [STRIFE] if(devparm) // [STRIFE] DEH_printf("I_Init: Setting up machine state.\n"); I_CheckIsScreensaver(); I_InitJoystick(); D_IntroTick(); // [STRIFE] D_IntroTick(); // [STRIFE] if(devparm) // [STRIFE] DEH_printf("M_Init: Init Menu.\n"); M_Init (); D_IntroTick(); // [STRIFE] // haleyjd 20110924: Moved S_Init up. D_IntroTick(); // haleyjd 20110220: This stuff was done in I_StartupSound in vanilla, but // we'll do it here instead so we don't have to modify the low-level shared // code with Strife-specific stuff. //! // @vanilla // // Disable voice dialog and show dialog as text instead, // even if voices.wad can be found. // if(disable_voices || M_CheckParm("-novoice")) { dialogshowtext = disable_voices = 1; } if(devparm) DEH_printf(" Play voices = %d\n", disable_voices == 0); if(devparm) // [STRIFE] DEH_printf("D_CheckNetGame: Checking network game status.\n"); D_CheckNetGame (); PrintGameVersion(); if(devparm) DEH_printf("HU_Init: Setting up heads up display.\n"); HU_Init (); D_IntroTick(); // [STRIFE] if(devparm) DEH_printf("ST_Init: Init status bar.\n"); ST_Init (); D_IntroTick(); // [STRIFE] // haleyjd [STRIFE] -statcopy used to be here... D_IntroTick(); // [STRIFE] // If Doom II without a MAP01 lump, this is a store demo. // Moved this here so that MAP01 isn't constantly looked up // in the main loop. // haleyjd 08/23/2010: [STRIFE] There is no storedemo version of Strife /* if (gamemode == commercial && W_CheckNumForName("map01") < 0) storedemo = true; */ //! // @arg <x> // @category demo // @vanilla // // Record a demo named x.lmp. // p = M_CheckParmWithArgs("-record", 1); if (p) { G_RecordDemo (myargv[p+1]); autostart = true; } D_IntroTick(); // [STRIFE] p = M_CheckParmWithArgs("-playdemo", 1); if (p) { singledemo = true; // quit after one demo G_DeferedPlayDemo (demolumpname); D_DoomLoop (); // never returns } D_IntroTick(); // [STRIFE] p = M_CheckParmWithArgs("-timedemo", 1); if (p) { G_TimeDemo (demolumpname); D_DoomLoop (); // never returns } D_IntroTick(); // [STRIFE] if (startloadgame >= 0) { // [STRIFE]: different, for hubs M_LoadSelect(startloadgame); } D_IntroTick(); // [STRIFE] if (gameaction != ga_loadgame ) { if (autostart || netgame) G_InitNew (startskill, startmap); else D_StartTitle (); // start up intro loop } if (using_text_startup) { TXT_Shutdown(); } D_DoomLoop (); // never returns }