ref: 350fb1e60c6761d7171df663035846bacc2b8fde
dir: /src/d_ticcmd.h/
// // Copyright(C) 1993-1996 Id Software, Inc. // Copyright(C) 1993-2008 Raven Software // Copyright(C) 2005-2014 Simon Howard // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // DESCRIPTION: // System specific interface stuff. // #ifndef __D_TICCMD__ #define __D_TICCMD__ #include "doomtype.h" // The data sampled per tick (single player) // and transmitted to other peers (multiplayer). // Mainly movements/button commands per game tick, // plus a checksum for internal state consistency. typedef struct { signed char forwardmove; // *2048 for move signed char sidemove; // *2048 for move short angleturn; // <<16 for angle delta byte chatchar; byte buttons; // villsa [STRIFE] according to the asm, // consistancy is a short, not a byte byte consistancy; // checks for net game // villsa - Strife specific: byte buttons2; int inventory; // Heretic/Hexen specific: byte lookfly; // look/fly up/down/centering byte arti; // artitype_t to use } ticcmd_t; #endif