shithub: choc

ref: 20ef3a2ca63140113a41569fa65084e7e03d5fc8
dir: /textscreen/txt_main.h/

View raw version
//
// Copyright(C) 2005-2014 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
//
// Base interface that abstracts the text mode screen.
//

#ifndef TXT_MAIN_H
#define TXT_MAIN_H

// For the moment, txt_sdl.c is the only implementation of the base 
// text mode screen API:

#include "txt_sdl.h"

// textscreen key values:
// Key values are difficult because we have to support multiple conflicting
// address spaces.
// First, Doom's key constants use 0-127 as ASCII and extra values from
// 128-255 to represent special keys. Second, mouse buttons are represented
// as buttons. Finally, we want to be able to support Unicode.
//
// So we define different ranges:
// 0-255:    Doom key constants, including ASCII.
// 256-511:  Mouse buttons and other reserved.
// >=512:    Unicode values greater than 127 are offset up into this range.

// Special keypress values that correspond to mouse button clicks

#define TXT_MOUSE_BASE         256
#define TXT_MOUSE_LEFT         (TXT_MOUSE_BASE + 0)
#define TXT_MOUSE_RIGHT        (TXT_MOUSE_BASE + 1)
#define TXT_MOUSE_MIDDLE       (TXT_MOUSE_BASE + 2)
#define TXT_MOUSE_SCROLLUP     (TXT_MOUSE_BASE + 3)
#define TXT_MOUSE_SCROLLDOWN   (TXT_MOUSE_BASE + 4)
#define TXT_MOUSE_X1           (TXT_MOUSE_BASE + 5)
#define TXT_MOUSE_X2           (TXT_MOUSE_BASE + 6)
#define TXT_MAX_MOUSE_BUTTONS  16

#define TXT_KEY_TO_MOUSE_BUTTON(x)                                        \
        ( (x) >= TXT_MOUSE_BASE                                           \
       && (x) < TXT_MOUSE_BASE + TXT_MAX_MOUSE_BUTTONS ?                  \
          (x) - TXT_MOUSE_BASE : -1 )

// Unicode offset. Unicode values from 128 onwards are offset up into
// this range, so TXT_UNICODE_BASE = Unicode character #128, and so on.

#define TXT_UNICODE_BASE       512

// Convert a key value to a Unicode character:

#define TXT_KEY_TO_UNICODE(x)                                             \
        ( (x) < 128 ? (x) :                                               \
          (x) >= TXT_UNICODE_BASE ? ((x) - TXT_UNICODE_BASE + 128) : 0 )

// Convert a Unicode character to a key value:

#define TXT_UNICODE_TO_KEY(u)                                            \
        ( (u) < 128 ? (u) : ((u) - 128 + TXT_UNICODE_BASE) )

// Screen size

#define TXT_SCREEN_W 80
#define TXT_SCREEN_H 25

#define TXT_COLOR_BLINKING (1 << 3)

typedef enum
{
    TXT_COLOR_BLACK,
    TXT_COLOR_BLUE,
    TXT_COLOR_GREEN,
    TXT_COLOR_CYAN,
    TXT_COLOR_RED,
    TXT_COLOR_MAGENTA,
    TXT_COLOR_BROWN,
    TXT_COLOR_GREY,
    TXT_COLOR_DARK_GREY,
    TXT_COLOR_BRIGHT_BLUE,
    TXT_COLOR_BRIGHT_GREEN,
    TXT_COLOR_BRIGHT_CYAN,
    TXT_COLOR_BRIGHT_RED,
    TXT_COLOR_BRIGHT_MAGENTA,
    TXT_COLOR_YELLOW,
    TXT_COLOR_BRIGHT_WHITE,
} txt_color_t;

// Modifier keys.

typedef enum
{
    TXT_MOD_SHIFT,
    TXT_MOD_CTRL,
    TXT_MOD_ALT,
    TXT_NUM_MODIFIERS
} txt_modifier_t;

// Due to the way the SDL API works, we provide different ways of configuring
// how we read input events, each of which is useful in different scenarios.
typedef enum
{
    // "Localized" output that takes software keyboard layout into account,
    // but key shifting has no effect.
    TXT_INPUT_NORMAL,

    // "Raw" input; the keys correspond to physical keyboard layout and
    // software keyboard layout has no effect.
    TXT_INPUT_RAW,

    // Used for full text input. Events are fully shifted and localized.
    // However, not all keyboard keys will generate input.
    // Setting this mode may activate the on-screen keyboard, depending on
    // device and OS.
    TXT_INPUT_TEXT,
} txt_input_mode_t;


#ifdef __GNUC__

#define PRINTF_ATTR(fmt, first) __attribute__((format(printf, fmt, first)))

#else  // __GNUC__

#define PRINTF_ATTR(fmt, first)

#endif  // __GNUC__

// Initialize the screen
// Returns 1 if successful, 0 if failed.
int TXT_Init(void);

// Shut down text mode emulation
void TXT_Shutdown(void);

// Get a pointer to the buffer containing the raw screen data.
unsigned char *TXT_GetScreenData(void);

// Update an area of the screen
void TXT_UpdateScreenArea(int x, int y, int w, int h);

// Update the whole screen
void TXT_UpdateScreen(void);

// Set the RGB value for a particular entry in the color palette:
void TXT_SetColor(txt_color_t color, int r, int g, int b);

// Read a character from the keyboard
int TXT_GetChar(void);

// Given a Unicode character, get a character that can be used to represent
// it on the code page being displayed on the screen. If the character cannot
// be represented, this returns -1.
int TXT_UnicodeCharacter(unsigned int c);

// Read the current state of modifier keys that are held down.
int TXT_GetModifierState(txt_modifier_t mod);

// Provides a short description of a key code, placing into the provided
// buffer. Note that the key is assumed to represent a physical key on the
// keyboard (like that returned by TXT_INPUT_RAW), and the resulting string
// takes keyboard layout into consideration. For example,
// TXT_GetKeyDescription('q') on a French keyboard returns "A".
// The contents of the filled buffer will be in UTF-8 format, but will never
// contain characters which can't be shown on the screen.
void TXT_GetKeyDescription(int key, char *buf, size_t buf_len);

// Retrieve the current position of the mouse
void TXT_GetMousePosition(int *x, int *y);

// Sleep until an event is received or the screen needs updating
// Optional timeout in ms (timeout == 0 : sleep forever)
void TXT_Sleep(int timeout);

// Change mode for text input.
void TXT_SetInputMode(txt_input_mode_t mode);

// Set the window title of the window containing the text mode screen
void TXT_SetWindowTitle(const char *title);

// Safe string copy.
void TXT_StringCopy(char *dest, const char *src, size_t dest_len);

// Safe string concatenate.
void TXT_StringConcat(char *dest, const char *src, size_t dest_len);

// Safe version of vsnprintf().
int TXT_vsnprintf(char *buf, size_t buf_len, const char *s, va_list args);

// Safe version of snprintf().
int TXT_snprintf(char *buf, size_t buf_len, const char *s, ...) PRINTF_ATTR(3, 4);

#endif /* #ifndef TXT_MAIN_H */