ref: e67675bc2c457a0bc3bd4b7883d82d0ec7746c10
dir: /src/gworld.c/
// gworld.c #include "SDLU.h" #include "main.h" #include "gworld.h" #include "blitter.h" #include "graphics.h" #define STBI_ONLY_JPEG #define STBI_ONLY_PNG #define STB_IMAGE_IMPLEMENTATION #include "support/stb_image.h" SDL_Surface* blobSurface; SDL_Surface* maskSurface; SDL_Surface* charMaskSurface; SDL_Surface* boardSurface[2]; SDL_Surface* blastSurface; SDL_Surface* blastMaskSurface; SDL_Surface* playerSurface[2]; SDL_Surface* playerSpriteSurface[2]; void GetBlobGraphics() { MRect myRect; // Get board myRect.top = myRect.left = 0; myRect.right = kBlobHorizSize * kGridAcross; myRect.bottom = kBlobVertSize * (kGridDown-1); boardSurface[0] = LoadPICTAsSurface( picBoard, 32 ); boardSurface[1] = LoadPICTAsSurface( picBoardRight, 32 ); if( boardSurface[1] == NULL ) boardSurface[1] = LoadPICTAsSurface( picBoard, 32 ); // Get blob worlds blobSurface = LoadPICTAsSurface( picBlob, 32 ); maskSurface = LoadPICTAsSurface( picBlobMask, MASK_DEPTH ); charMaskSurface = LoadPICTAsSurface( picCharMask, MASK_DEPTH ); // Get blast worlds blastSurface = LoadPICTAsSurface( picBlast, 32 ); blastMaskSurface = LoadPICTAsSurface( picBlastMask, 32 ); } void InitPlayerWorlds() { MRect myRect; SDL_Rect sdlRect; int count; myRect.top = myRect.left = 0; myRect.right = kGridAcross * kBlobHorizSize; myRect.bottom = kGridDown * kBlobVertSize; SDLU_MRectToSDLRect( &myRect, &sdlRect ); for( count=0; count<=1; count++ ) { playerSurface[count] = SDLU_InitSurface( &sdlRect, 32 ); playerSpriteSurface[count] = SDLU_InitSurface( &sdlRect, 32 ); } } void SurfaceDrawBoard( int player, const MRect *myRect ) { MRect srcRect, offsetRect; SDL_Rect srcSDLRect, offsetSDLRect; srcRect = *myRect; if( srcRect.bottom <= kBlobVertSize ) return; if( srcRect.top < kBlobVertSize ) srcRect.top = kBlobVertSize; offsetRect = srcRect; OffsetMRect( &offsetRect, 0, -kBlobVertSize ); SDLU_BlitSurface( boardSurface[player], SDLU_MRectToSDLRect( &offsetRect, &offsetSDLRect ), SDLU_GetCurrentSurface(), SDLU_MRectToSDLRect( &srcRect, &srcSDLRect ) ); } void SurfaceDrawBlob( int player, const MRect *myRect, int blob, int state, int charred ) { SurfaceDrawBoard( player, myRect ); SurfaceDrawSprite( myRect, blob, state ); if( charred & 0x0F ) { MRect blobRect, charRect, alphaRect; CalcBlobRect( (charred & 0x0F), kBombTop-1, &charRect ); CalcBlobRect( (charred & 0x0F), kBombBottom-1, &alphaRect ); CalcBlobRect( state, blob-1, &blobRect ); SurfaceBlitWeightedDualAlpha( SDLU_GetCurrentSurface(), blobSurface, charMaskSurface, blobSurface, SDLU_GetCurrentSurface(), myRect, &charRect, &blobRect, &alphaRect, myRect, (charred & 0xF0) ); } } void SurfaceDrawShadow( const MRect *myRect, int blob, int state ) { int x; const MPoint offset[4] = { {-2, 0}, {0, -2}, {2, 0}, {0, 2} }; if( blob > kEmpty ) { MRect blobRect, destRect; for( x=0; x<4; x++ ) { destRect = *myRect; OffsetMRect( &destRect, offset[x].h, offset[x].v ); CalcBlobRect( state, blob-1, &blobRect ); SurfaceBlitColor( maskSurface, SDLU_GetCurrentSurface(), &blobRect, &destRect, 0, 0, 0, _5TO8(3) ); } } } void SurfaceDrawColor( const MRect *myRect, int blob, int state, int r, int g, int b, int w ) { MRect blobRect; if( blob > kEmpty ) { CalcBlobRect( state, blob-1, &blobRect ); SurfaceBlitColor( charMaskSurface, SDLU_GetCurrentSurface(), &blobRect, myRect, r, g, b, w ); } } void SurfaceDrawAlpha( const MRect *myRect, int blob, int mask, int state ) { if( blob > kEmpty ) { MRect blobRect, alphaRect; CalcBlobRect( state, blob-1, &blobRect ); CalcBlobRect( state, mask-1, &alphaRect ); SurfaceBlitAlpha( SDLU_GetCurrentSurface(), blobSurface, blobSurface, SDLU_GetCurrentSurface(), myRect, &blobRect, &alphaRect, myRect ); } } void SurfaceDrawSprite( const MRect *myRect, int blob, int state ) { MRect blobRect; if( blob > kEmpty ) { CalcBlobRect( state, blob-1, &blobRect ); SurfaceBlitBlob( &blobRect, myRect ); } } MBoolean PICTExists( int pictID ) { if( FileExists( QuickResourceName( "PICT", pictID, ".jpg" ) ) ) return true; if( FileExists( QuickResourceName( "PICT", pictID, ".png" ) ) ) return true; return false; } SDL_Surface* LoadPICTAsSurface( int pictID, int depth ) { const char* filename; SDL_Surface* surface; SDL_Rect rect = {0}; uint8_t* pixels = NULL; filename = QuickResourceName( "PICT", pictID, ".jpg" ); if( !FileExists( filename ) ) { filename = QuickResourceName( "PICT", pictID, ".png" ); } if( !FileExists( filename ) ) { return NULL; } pixels = stbi_load(filename, &rect.w, &rect.h, NULL, 3); surface = SDLU_InitSurface(&rect, 32); SDL_LockSurface(surface); uint8_t* srcPixels = pixels; uint8_t* destPixels = (uint8_t*) surface->pixels; for (int i = 0; i < rect.w*rect.h; i++) { destPixels[0] = srcPixels[2]; destPixels[1] = srcPixels[1]; destPixels[2] = srcPixels[0]; destPixels[3] = 0xFF; destPixels += 4; srcPixels += 3; } SDL_UnlockSurface(surface); free(pixels); pixels = NULL; if( depth != 0 ) { SDLU_ChangeSurfaceDepth( &surface, depth ); } return surface; } void DrawPICTInSurface( SDL_Surface* surface, int pictID ) { SDL_Surface* image; image = LoadPICTAsSurface( pictID, 0 ); if( image != NULL ) { SDLU_BlitSurface( image, &image->clip_rect, surface, &surface->clip_rect ); SDL_FreeSurface( image ); } }