ref: e67675bc2c457a0bc3bd4b7883d82d0ec7746c10
dir: /src/SDLU.h/
/// /// SDLU.h /// #pragma once #include <SDL.h> #include "MTypes.h" #define BLUE_MASK 0x0000FF #define GREEN_MASK 0x00FF00 #define RED_MASK 0xFF0000 #define CHANNEL_MASK BLUE_MASK #define FULL_WEIGHT (1+CHANNEL_MASK) #define COLOR_T int #define BITS_PER_1CHANNEL 8 #define BITS_PER_2CHANNELS 16 #define BITS_PER_3CHANNELS 24 #define BYTES_PER_PIXEL 4 #define BYTES_PER_MASK_PIXEL 1 #define MASK_DEPTH 8 #define SYSTEM_CURSOR_OFF 0 #define SYSTEM_CURSOR_ARROW 1 #define SYSTEM_CURSOR_HAND 2 void SDLU_Init(void); void SDLU_CreateRendererTexture(void); SDL_Rect* SDLU_MRectToSDLRect( const MRect* in, SDL_Rect* out ); MRect* SDLU_SDLRectToMRect( const SDL_Rect* in, MRect* out ); int SDLU_BlitSurface( SDL_Surface* src, SDL_Rect* srcrect, SDL_Surface* dst, SDL_Rect* dstrect ); void SDLU_GetPixel( SDL_Surface* surface, int x, int y, SDL_Color* pixel ); void SDLU_ChangeSurfaceDepth( SDL_Surface** surface, int depth ); SDL_Surface* SDLU_InitSurface( SDL_Rect* rect, int depth ); void SDLU_BlitFrontSurface( SDL_Surface* source, SDL_Rect* sourceSDLRect, SDL_Rect* destSDLRect ); void SDLU_SetBrightness( float b ); void SDLU_AcquireSurface( SDL_Surface* surface ); SDL_Surface* SDLU_GetCurrentSurface(void); void SDLU_ReleaseSurface( SDL_Surface* surface ); void SDLU_GetMouse( MPoint* pt ); int SDLU_Button(void); void SDLU_Yield(void); void SDLU_PumpEvents(void); void SDLU_StartWatchingTyping(void); void SDLU_StopWatchingTyping(void); MBoolean SDLU_CheckASCIITyping(char* ascii); MBoolean SDLU_CheckSDLTyping(SDL_Keycode* sdlKey); MBoolean SDLU_IsForeground(void); void SDLU_Present(void); void SDLU_SetSystemCursor(int which);