ref: d09cf07a82cf4ffb846a31d0384e774b4c4661e1
dir: /man/2/prefab-compound/
.TH PREFAB-COMPOUND 2 .SH NAME prefab: Compound \- windows for ITV toolkit .SH SYNOPSIS .EX include "draw.m"; include "prefab.m"; prefab := load Prefab Prefab->PATH; Compound: adt { image: ref Draw->Image; environ: ref Environ; r: Draw->Rect; title: ref Element; contents: ref Element; iconbox: fn(env: ref Environ, p: Draw->Point, title: string, icon, mask: ref Draw->Image): ref Compound; textbox: fn(env: ref Environ, r: Draw->Rect, title, text: string): ref Compound; layoutbox: fn(env: ref Environ, r: Draw->Rect, title: string, lay: list of Layout): ref Compound; box: fn(env: ref Environ, p: Draw->Point, title, elist: ref Element): ref Compound; draw: fn(comp: self ref Compound); redraw: fn(comp: self ref Compound, r: Draw->Rect); scroll: fn(comp: self ref Compound, elem: ref Element, d: Draw->Point); show: fn(comp: self ref Compound, elem: ref Element): int; select: fn(comp: self ref Compound, elem: ref Element, i: int, c: chan of int): (int, int, ref Element); tagselect: fn(comp: self ref Compound, elem: ref Element, i: int, c: chan of int): (int, int, ref Element); highlight: fn(comp: self ref Compound, elem: ref Element, on: int); }; .EE .SH DESCRIPTION .B Compound is the data type defining boxes drawn on the screen. Each appears in a new window, .BR Compound.image , and holds a (possibly .BR nil ) title .B Element and contents .BR Element . It occupies the space on the screen defined by .BR Compound.r . Allocating a .B Compound creates a window but does not draw it; after the .B Compound is built, .B Compound.draw must be called to make it visible. Compounds have a border around them, drawn in .B Style.edgecolor and contain from top to bottom the title (if any), a horizontal line (if there is a title), and the contents. .PP .TP .B "Compound.iconbox(\f2env\fP, \f2p\fP, \f2title\fP, \f2icon\fP, \f2mask\fP) Creates a .B Compound whose contents are made by calling .B Element.icon (see .IR prefab-element (2)) using the .I icon and .IR mask . The .BR Compound 's upper left corner is at .IR p ; its size is determined by the size of the .I icon and .IR mask . .TP .B "Compound.textbox(\f2env\fP, \f2r\fP, \f2title\fP, \f2text\fP) Creates a .B Compound whose contents are made by calling .B Element.text using the supplied .IR text . As with .BR Element.text , the resulting contents .B Element will be actually a list of text .B Elements if the text occupies multiple lines on the screen. The rectangle behaves as in .BR Element.text . .TP .B "Compound.layoutbox(\f2env\fP, \f2r\fP, \f2title\fP, \f2layoutlist\fP) Like .BR Compound.textbox , but based on .B Element.layout rather than .BR Element.text . .TP .B "Compound.box(\f2env\fP, \f2p\fP, \f2title\fP, \f2element\fP) Creates a .B Compound whose contents are made from an existing .BR Element . To build complex structures, use the .BR Element -building functions, size the .B Element appropriately, and use .BR Compound.box . The result is positioned with its upper left corner at .IR p , and with size determined by that of the .BR Element . .PP However a .B Compound is built, its size computation makes allowance for the border and title. Moreover, if the requested size and placement makes part appear offscreen, the result may be moved to display it better. .TP .B Compound.draw() This function uses the description of the title and contents to paint the on-screen image. It takes no arguments; all the information is included in the description. .TP .BI Compound.redraw( r ) Like .BR Compound.draw , but restricts the drawing to the specified .B Rect .IR r . .PP .TP .ft 5 Compound.select( \f2element\fP, \f2index\fP, \f2c\fP ): (int, int, Element) .ft 1 The channel .I c is a .B chan of .B int connected to an IR remote control interface, typically acquired through the program's .B Context (see .IR draw-context (2)). The .I element is contained in the .BR Compound , and may be at any level of its structure. It is most usefully a list, but may be a singleton, in which case it behaves like a list of one element. The arrow keys on the remote control scroll through the members of the list, using the .B Style.highlightcolor associated with each member element to indicate selection. A .B Select key on the remote control triggers .B select to return a tuple .BI ( key , .IB index , .IB elem )\f1; .I key is the key code of the action (here .BR Select ), .I index is the number of the element in the list (ignoring separators), and .I elem is the list member highlighted when the key was hit. Any other key returns the same tuple with .I index \-1 and the value of the key. The .I elem returned is always the most recently highlighted, even if the result was not a selection. When .B select returns, it always restores the default appearance of the list. .PP .TP .ft 5 Compound.tagselect( \f2element\fP, \f2index\fP, \f2c\fP): (int, int, Element) .ft 1 Like .BR Compound.select , but rather than selecting among all the elements of a list, it selects among only those elements with defined tags in the structure contained within the specified .IR element . .TP \f5Compound.highlight(\fP\f2element\fP\f5,\ \fP\f2on\fP\f5)\fP Set the highlighting to be ``on'' or ``off'' for the .I element within the compound. .TP \f5Compound.scroll(\fP\f2element\fP\f5,\ \fP\f2d\fP\f5)\fP Like .BR Element.scroll : scroll the .I element within the compound. The updated image is redrawn after the scrolling. .TP .ft 5 \f5Compound.show(\fP\f2element\fP\f5,\ \fP\f2d\fP\f5)\fP .ft 1 Like .BR Element.show : make sure the .I element is visible within the rectangle of the top-level .B Element of the .BR Compound , that is, in effect call .ft 5 Element.show(Compound.contents, \f2element\fP); .ft 1 .SH SOURCE .B /libinterp/prefab.c .br .B /libprefab/*.c .SH SEE ALSO .IR prefab-element (2), .IR prefab-environ (2), .IR prefab-style (2)