ref: a920c765f2b4130590fb5971a50690b21664957a
dir: /man/2/draw-point/
.TH DRAW-POINT 2 .SH NAME Point \- coordinate position .SH SYNOPSIS .EX include "draw.m"; draw := load Draw Draw->PATH; Point: adt { x: int; y: int; add: fn(p: self Point, q: Point): Point; sub: fn(p: self Point, q: Point): Point; mul: fn(p: self Point, i: int): Point; div: fn(p: self Point, i: int): Point; eq: fn(p: self Point, q: Point): int; in: fn(p: self Point, r: Rect): int; }; .EE .SH DESCRIPTION .PP The .B Point data type specifies a position in the integer grid. .TP 10 .BR x ", " y The coordinate position. The coordinates increase to the right .RI ( x ) and down .RI ( y ). .TP .IB p .add( q ) Returns the point .BI ( p .x+ q .x, .IB p .y+ q .y)\fR. .TP .IB p .sub( q ) Returns the point .BI ( p .x\- q .x, .IB p .y\- q .y)\fR. .TP .IB p .mul( i ) Returns the point .BI ( p .x* i , .IB p .y* i )\fR. .TP .IB p .div( i ) Returns the point .BI ( p .x/ i , .IB p .y/ i )\fR. .TP .IB p .eq( q ) Returns non-zero if the points' coordinates are equal and zero otherwise. .TP .IB p .in( r ) Returns non-zero if point .I p lies within rectangle .I r and zero otherwise. .SH SEE ALSO .IR draw-intro (2), .IR draw-rect (2)