ref: 015c3ecea040a3e2b7fdacc73e4cc7d289924ad6
dir: /man/2/draw-image/
.TH DRAW-IMAGE 2 .SH NAME Image \- pictures and drawing .SH SYNOPSIS .EX include "draw.m"; draw := load Draw Draw->PATH; # compositing operators SinD: con 1<<3; DinS: con 1<<2; SoutD: con 1<<1; DoutS: con 1<<0; S: con SinD|SoutD; SoverD: con SinD|SoutD|DoutS; SatopD: con SinD|DoutS; SxorD: con SoutD|DoutS; D: con DinS|DoutS; DoverS: con DinS|DoutS|SoutD; DatopS: con DinS|SoutD; DxorS: con DoutS|SoutD; Clear: con 0; Image: adt { r: Rect; clipr: Rect; chans: Chans; depth: int; repl: int; display: ref Display; screen: ref Screen; draw: fn(dst: self ref Image, r: Rect, src: ref Image, mask: ref Image, p: Point); drawop: fn(dst: self ref Image, r: Rect, src: ref Image, mask: ref Image, p: Point, op: int); gendraw: fn(dst: self ref Image, r: Rect, src: ref Image, p0: Point, mask: ref Image, p1: Point); gendrawop: fn(dst: self ref Image, r: Rect, src: ref Image, p0: Point, mask: ref Image, p1: Point, op: int); line: fn(dst: self ref Image, p0,p1: Point, end0,end1,thick: int, src: ref Image, sp: Point); lineop: fn(dst: self ref Image, p0,p1: Point, end0,end1,thick: int, src: ref Image, sp: Point, op: int); poly: fn(dst: self ref Image, p: array of Point, end0,end1,thick: int, src: ref Image, sp: Point); polyop: fn(dst: self ref Image, p: array of Point, end0,end1,thick: int, src: ref Image, sp: Point, op: int); bezspline: fn(dst: self ref Image, p: array of Point, end0,end1,thick: int, src: ref Image, sp: Point); bezsplineop: fn(dst: self ref Image, p: array of Point, end0,end1,thick: int, src: ref Image, sp: Point, op: int); fillpoly: fn(dst: self ref Image, p: array of Point, wind: int, src: ref Image, sp: Point); fillpolyop: fn(dst: self ref Image, p: array of Point, wind: int, src: ref Image, sp: Point, op: int); fillbezspline: fn(dst: self ref Image, p: array of Point, wind: int, src: ref Image, sp: Point); fillbezsplineop: fn(dst: self ref Image, p: array of Point, wind: int, src: ref Image, sp: Point, op: int); ellipse: fn(dst: self ref Image, c: Point, a, b, thick: int, src: ref Image, sp: Point); ellipseop: fn(dst: self ref Image, c: Point, a, b, thick: int, src: ref Image, sp: Point, op: int); fillellipse:fn(dst: self ref Image, c: Point, a, b: int, src: ref Image, sp: Point); fillellipseop:fn(dst: self ref Image, c: Point, a, b: int, src: ref Image, sp: Point, op: int); arc: fn(dst: self ref Image, c: Point, a, b, thick: int, src: ref Image, sp: Point, alpha, phi: int); arcop: fn(dst: self ref Image, c: Point, a, b, thick: int, src: ref Image, sp: Point, alpha, phi: int, op: int); fillarc: fn(dst: self ref Image, c: Point, a, b: int, src: ref Image, sp: Point, alpha, phi: int); fillarcop: fn(dst: self ref Image, c: Point, a, b: int, src: ref Image, sp: Point, alpha, phi: int, op: int); bezier: fn(dst: self ref Image, a,b,c,d: Point, end0,end1,thick: int, src: ref Image, sp: Point); bezierop: fn(dst: self ref Image, a,b,c,d: Point, end0,end1,thick: int, src: ref Image, sp: Point, op: int); fillbezier: fn(dst: self ref Image, a,b,c,d: Point, wind:int, src: ref Image, sp: Point); fillbezierop: fn(dst: self ref Image, a,b,c,d: Point, wind:int, src: ref Image, sp: Point, op: int); arrow: fn(a,b,c: int): int; text: fn(dst: self ref Image, p: Point, src: ref Image, sp: Point, font: ref Font, str: string): Point; textop: fn(dst: self ref Image, p: Point, src: ref Image, sp: Point, font: ref Font, str: string, op: int): Point; textbg: fn(dst: self ref Image, p: Point, src: ref Image, sp: Point, font: ref Font, str: string, bg: ref Image, bgp: Point): Point; textbgop: fn(dst: self ref Image, p: Point, src: ref Image, sp: Point, font: ref Font, str: string, bg: ref Image, bgp: Point, op: int): Point; border: fn(dst: self ref Image, r: Rect, i: int, src: ref Image, sp: Point); borderop: fn(dst: self ref Image, r: Rect, i: int, src: ref Image, sp: Point, op: int); readpixels: fn(src: self ref Image, r: Rect, data: array of byte): int; writepixels:fn(dst: self ref Image, r: Rect, data: array of byte): int; name: fn(im: self ref Image, s: string, in: int): int; top: fn(win: self ref Image); bottom: fn(win: self ref Image); flush: fn(win: self ref Image, func: int); origin: fn(win: self ref Image, log, scr: Point): int; }; .EE .SH DESCRIPTION The .B Image type defines rectangular pictures and the methods to draw upon them; it is also the building block for higher level objects such as windows and fonts. In particular, a window is represented as an .BR Image ; no special operators are needed to draw on a window. Off-screen images can have an alpha channel, which gives each pixel an opacity factor, which in turn allows non-rectangular images to be defined (ie, pixels made fully transparent by the alpha channel do not appear when the image is displayed). Many drawing operations allow images to be shaped, or partial transparency added, by using the alpha channel of another image as a mask (also called a `matte'). There are two functions in .B Image for each such operation. One has an .B op suffix, and takes an explicit image compositing operator: .BR S , .BR D , .BR SinD , ..., .BR SoverD and so on. (See the Porter-Duff paper mentioned below for the meaning of each operation.) The other function (without the .B op suffix) provides as its default operation the most common operation, .BR SoverD , by which the source image, within its matte, is drawn over the destination image. .PP An .B Image has a pixel channel structure as described in .IR colour (6), represented by a value of the .B Chans adt, defined in .IR draw-display (2). The channel structure of an image is fixed when the image is allocated. .PP .B Image has the following components: .TP 10 .B display Tells on which display the image resides. .TP .B screen If the image is a window on a .B Screen (see .IR draw-screen (2)), this field refers to that screen; otherwise it is nil. .TP .B r The coordinates of the rectangle in the plane for which the .B Image has defined pixel values. It should not be modified after the image is created. .TP .B clipr The clipping rectangle: operations that read or write the image will not access pixels outside .BR clipr . Frequently, .B clipr is the same as .BR Image.r , but it may differ; see in particular the discussion of .BR Image.repl . The clipping region may be modified dynamically. .TP .B chans The pixel channel structure of the image; the value should not be modified after the image is created. .TP .B depth The number of bits per pixel in the picture: it is simply a convenience since it is necessarily equal to .BR chans.depth() , and it should not be modified after the image is created. .TP .B repl A boolean value specifying whether the image is tiled to cover the plane when used as a source for a drawing operation. If .B Image.repl is zero, operations are restricted to the intersection of .B Image.r and .BR Image.clipr . If .B Image.repl is set, .B Image.r defines the tile to be replicated and .B Image.clipr defines the portion of the plane covered by the tiling, in other words, .B Image.r is replicated to cover .BR Image.clipr ; in such cases .B Image.r and .B Image.clipr are independent. .IP For example, a replicated image with .B Image.r set to ((0,\ 0),\ (1,\ 1)) and .B Image.clipr set to ((0,\ 0),\ (100,\ 100)), with the single pixel of .B Image.r set to blue, behaves identically to an image with .B Image.r and .B Image.clipr both set to ((0,\ 0),\ (100,\ 100)) and all pixels set to blue. However, the first image requires far less memory. The replication flag may be modified dynamically along with the clipping rectangle. .TP .IB dst .draw( r\fP,\fP\ src\fP,\fP\ mask\fP,\fP\ p\fP ) .PD0 .TP .IB dst .drawop( r\fP,\fP\ src\fP,\fP\ mask\fP,\fP\ p\fP,\fP\ op ) .PD .B Draw is the standard drawing function. Only those pixels within the intersection of .IB dst .r and .IB dst .clipr will be affected; .B draw ignores .IB dst .repl\fR. The operation proceeds as follows (this is a description of the behavior, not the implementation): .RS .IP 1. If .B repl is set in .I src or .IR mask , replicate their contents to fill their clip rectangles. .IP 2. Translate .I src and .I mask so .I p is aligned with .IB r .min\fR. .IP 3. Set .I r to the intersection of .I r and .IB dst .r\fR. .IP 4. Intersect .I r with .IB src .clipr\fR. If .IB src .repl is false, also intersect .I r with .IB src .r\fR. .IP 5. Intersect .I r with .IB mask .clipr\fR. If .IB mask .repl is false, also intersect .I r with .IB mask .r\fR. .IP 6. For each location in .IR r , combine the .I dst pixel using the alpha value corresponding to the .I mask pixel. If the .I mask has an explicit alpha channel, the alpha value corresponding to the .I mask pixel is simply that pixel's alpha channel. Otherwise, the alpha value is the NTSC greyscale equivalent of the colour value, with white meaning opaque and black transparent. .RE .IP In terms of the Porter-Duff compositing algebra, .I draw replaces the .I dst pixels with .RI ( src in .IR mask ) over .IR dst . .I Drawop is almost identical, but applies the compositing operation .I op instead: .RI ( src in .IR mask ) .I op .IR dst . .IP The various pixel channel formats involved need not be identical. If the channels involved are smaller than 8-bits, they will be promoted before the calculation by replicating the extant bits; after the calculation, they will be truncated to their proper sizes. For .B draw and .B gendraw only, if .I mask is nil, no mask is used. .TP \f2dst\fP.\f5gendraw(\f2r\fP, \f2src\fP, \f2p0\fP, \f2mask\fP, \f2p1\fP)\fP .PD0 .TP \f2dst\fP.\f5gendrawop(\f2r\fP, \f2src\fP, \f2p0\fP, \f2mask\fP, \f2p1\fP\f5, \f2op\fP)\fP .PD Similar to \f5draw()\fP except that it aligns the source and mask differently: .I src is aligned so .I p0 corresponds to .IB r . min and .I mask is aligned so .I p1 corresponds to .IB r . min . For most purposes with simple masks and source images, .B draw is sufficient, but .B gendraw is the general operator and the one the other drawing primitives are built upon. .TP \f2dst\fP.\f5line(\f2p0\fP, \f2p1\fP, \f2end0\fP, \f2end1\fP, \f2thick\fP, \f2src\fP, \f2sp\fP) .PD0 .TP \f2dst\fP.\f5lineop(\f2p0\fP, \f2p1\fP, \f2end0\fP, \f2end1\fP, \f2thick\fP, \f2src\fP, \f2sp\fP, \f2op\fP) .PD .B Line draws in .I dst a line of width .RI 1+2* thick pixels joining points .I p0 and .IR p1 . The line is drawn using pixels from the .I src image aligned so .I sp in the source corresponds to .I p0 in the destination. The line touches both .I p0 and .IR p1 , and .I end0 and .I end1 specify how the ends of the line are drawn. .B Draw->Endsquare terminates the line perpendicularly to the direction of the line; a thick line with .B Endsquare on both ends will be a rectangle. .B Draw->Enddisc terminates the line by drawing a disc of diameter .RI 1+2* thick centered on the end point. .B Draw->Endarrow terminates the line with an arrowhead whose tip touches the endpoint. See the description of .B arrow for more information. .IP .B Line and the other geometrical operators are equivalent to calls to .B gendraw using a mask produced by the geometric procedure. .TP \f2dst\fP.\f5poly(\f2p\fP, \f2end0\fP, \f2end1\fP, \f2thick\fP, \f2src\fP, \f2sp\fP) .PD0 .TP \f2dst\fP.\f5polyop(\f2p\fP, \f2end0\fP, \f2end1\fP, \f2thick\fP, \f2src\fP, \f2sp\fP, \f2op\fP) .PD .B Poly draws a general polygon; it is equivalent to a series of calls to .B line joining adjacent points in the array of .B Points .IR p . The ends of the polygon are specified as in .BR line ; interior lines are terminated with .B Enddisc to make smooth joins. The source is aligned so .I sp corresponds to .IB p [0]\f1. .TP \f2dst\fP.\f5bezspline(\f2p\fP, \f2end0\fP, \f2end1\fP, \f2thick\fP, \f2src\fP, \f2sp\fP) .PD0 .TP \f2dst\fP.\f5bezsplineop(\f2p\fP, \f2end0\fP, \f2end1\fP, \f2thick\fP, \f2src\fP, \f2sp\fP, \f2op\fP) .PD .B Bezspline takes the same arguments as .B poly but draws a quadratic B-spline (despite its name) rather than a polygon. If the first and last points in .I p are equal, the spline has periodic end conditions. .TP \f2dst\fP.\f5fillpoly(\f2p\fP, \f2wind\fP, \f2src\fP, \f2sp\fP) .PD0 .TP \f2dst\fP.\f5fillpolyop(\f2p\fP, \f2wind\fP, \f2src\fP, \f2sp\fP, \f2op\fP) .PD .B Fillpoly is like .B poly but fills in the resulting polygon rather than outlining it. The source is aligned so .I sp corresponds to .IB p [0]\f1. The winding rule parameter .I wind resolves ambiguities about what to fill if the polygon is self-intersecting. If .I wind is .BR ~0 , a pixel is inside the polygon if the polygon's winding number about the point is non-zero. If .I wind is 1, a pixel is inside if the winding number is odd. Complementary values (0 or ~1) cause outside pixels to be filled. The meaning of other values is undefined. The polygon is closed with a line if necessary. .TP \f2dst\fP.\f5fillbezspline(\f2p\fP, \f2wind\fP, \f2src\fP, \f2sp\fP) .PD0 .TP \f2dst\fP.\f5fillbezsplineop(\f2p\fP, \f2wind\fP, \f2src\fP, \f2sp\fP, \f2op\fP) .PD .B Fillbezspline is like .B fillpoly but fills the quadratic B-spline rather than the polygon outlined by .IR p . The spline is closed with a line if necessary. .TP \f2dst\fP.\f5ellipse(\f2c\fP, \f2a\fP, \f2b\fP, \f2thick\fP, \f2src\fP, \f2sp\fP) .PD0 .TP \f2dst\fP.\f5ellipseop(\f2c\fP, \f2a\fP, \f2b\fP, \f2thick\fP, \f2src\fP, \f2sp\fP, \f2op\fP) .PD .B Ellipse draws in .I dst an ellipse centered on .I c with horizontal and vertical semiaxes .I a and .IR b . The source is aligned so .I sp in .I src corresponds to .I c in .IR dst . The ellipse is drawn with thickness .RI 1+2* thick . .TP \f2dst\fP.\f5fillellipse(\f2c\fP, \f2a\fP, \f2b\fP, \f2src\fP, \f2sp\fP) .PD0 .TP \f2dst\fP.\f5fillellipseop(\f2c\fP, \f2a\fP, \f2b\fP, \f2src\fP, \f2sp\fP, \f2op\fP) .PD .B Fillellipse is like .B ellipse but fills the ellipse rather than outlining it. .TP .IB dst .arc(\fIc\fP,\ \fIa\fP,\ \fIb\fP,\ \fIthick\fP,\ \fIsrc\fP,\ \fIsp\fP,\ \fIalpha\fP,\ \fIphi\fP) .PD0 .TP .IB dst .arcop(\fIc\fP,\ \fIa\fP,\ \fIb\fP,\ \fIthick\fP,\ \fIsrc\fP,\ \fIsp\fP,\ \fIalpha\fP,\ \fIphi\fP,\ \fIop\fP) .PD .I Arc is like .IR ellipse , but draws only that portion of the ellipse starting at angle .I alpha and extending through an angle of .IR phi . The angles are measured in degrees counterclockwise from the positive .I x axis. .TP .IB dst .fillarc(\fIc\fP,\ \fIa\fP,\ \fIb\fP,\ \fIsrc\fP,\ \fIsp\fP,\ \fIalpha\fP,\ \fIphi\fP) .PD0 .TP .IB dst .fillarcop(\fIc\fP,\ \fIa\fP,\ \fIb\fP,\ \fIsrc\fP,\ \fIsp\fP,\ \fIalpha\fP,\ \fIphi\fP,\ \fIop\fP) .PD .I Fillarc is like .IR arc , but fills the sector with the source color. .TP \f2dst\fP.\f5bezier(\f2a\fP, \f2b\fP, \f2c\fP, \f2d\fP, \f2end0\fP, \f2end1\fP, \f2thick\fP, \f2src\fP, \f2sp\fP) .PD0 .TP \f2dst\fP.\f5bezierop(\f2a\fP, \f2b\fP, \f2c\fP, \f2d\fP, \f2end0\fP, \f2end1\fP, \f2thick\fP, \f2src\fP, \f2sp\fP, \f2op\fP) .PD .B Bezier draws the cubic Bezier curve defined by .B Points .IR a , .IR b , .IR c , and .IR d . The end styles are determined by .I end0 and .IR end1 ; the thickness of the curve is .RI 1+2* thick . The source is aligned so .I sp in .I src corresponds to .I a in .IR dst . .TP \f2dst\fP.\f5fillbezier(\f2a\fP, \f2b\fP, \f2c\fP, \f2d\fP, \f2wind\fP, \f2src\fP, \f2sp\fP) .PD0 .TP \f2dst\fP.\f5fillbezierop(\f2a\fP, \f2b\fP, \f2c\fP, \f2d\fP, \f2wind\fP, \f2src\fP, \f2sp\fP, \f2op\fP) .PD .B Fillbezier is to .B bezier as .B fillpoly is to .BR poly . .TP .BI arrow( "a,\ b,\ c" ) .B Arrow is a function to describe general arrowheads; its result is passed as .I end parameters to .BR line , .BR poly , etc. If all three parameters are zero, it produces the default arrowhead, otherwise, .I a sets the distance along line from end of the regular line to tip, .I b sets the distance along line from the barb to the tip, and .I c sets the distance perpendicular to the line from edge of line to the tip of the barb, all in pixels. .TP .IB dst .border( r\fP,\fP\ i\fP,\fP\ src\fP,\fP\ sp\fP) .PD0 .TP .IB dst .borderop( r\fP,\fP\ i\fP,\fP\ src\fP,\fP\ sp\fP,\ \f2op\fP) .PD .I Border draws in .I dst an outline of rectangle .I r in the given .I src colour. The outline has width .IR i ; if positive, the border goes inside the rectangle; negative, outside. The source is aligned so .I sp corresponds to .IB r .min . .TP .IB dst .text( p\fP,\fP\ src\fP,\fP\ sp\fP,\fP\ font\fP,\fP\ str\fP) .PD0 .TP .IB dst .textop( p\fP,\fP\ src\fP,\fP\ sp\fP,\fP\ font\fP,\fP\ str\fP,\ \f2op\fP) .TP .IB dst .textbg( p\fP,\fP\ src\fP,\fP\ sp\fP,\fP\ font\fP,\fP\ str\fP,\ \f2bg\fP,\ \f2bgp\fP) .PD0 .TP .IB dst .textbgop( p\fP,\fP\ src\fP,\fP\ sp\fP,\fP\ font\fP,\fP\ str\fP,\ \f2bg\fP,\ \f2bgp\fP,\ \f2op\fP) .PD .B Text draws in .I dst characters specified by the string .I str and font .IR font ; it is equivalent to a series of calls to .B gendraw using source .I src and masks determined by the character shapes. The text is positioned with the left of the first character at .IB p .x and the top of the line of text at .IB p .y\f1. The source is positioned so .I sp in .I src corresponds to .I p in .IR dst . .B Text returns a .B Point that is the position of the next character that would be drawn if the string were longer. .IP For characters with undefined or zero-width images in the font, the character at font position 0 (NUL) is drawn. .IP .B Text draws the text leaving the background intact. .B Textbg draws the background colour .I bg behind the characters, with the alignment specified by point .IR bgp ; it is otherwise the same as .BR text . .TP .IB src .readpixels( r\fP,\fP\ data ) .B Readpixels fills the .I data array with pixels from the specified rectangle of the .I src image. The pixels are presented one horizontal line at a time, starting with the top-left pixel of .IR r . Each scan line starts with a new byte in the array, leaving the last byte of the previous line partially empty, if necessary. Pixels are packed as tightly as possible within .IR data , regardless of the rectangle being extracted. Bytes are filled from most to least significant bit order, as the .I x coordinate increases, aligned so .IR x =0 would appear as the leftmost pixel of its byte. Thus, for a 1-bit deep greyscale image, the pixel at .I x offset 165 within the rectangle will be in a .I data byte with mask value .B 16r04 regardless of the overall rectangle: 165 mod 8 equals 5, and .B "16r80\ >>\ 5" equals .BR 16r04 . It is an error to call .B readpixels with an array that is too small to hold the rectangle's pixels. The return value is the number of bytes copied. The arrangement of pixels in arrays of bytes is described in .IR image (6). .TP .IB dst .writepixels( r\fP,\fP\ data ) .B Writepixels copies pixel values from the .I data array to the specified rectangle in the .I dst image. The format of the data is that produced by .BR readpixels . The return value is the number of bytes copied. It is an error to call .B writepixels with an array that is too small to fill the rectangle. .TP .IB im .name( s , in ) Publish the image .I im on its display under name .IR s , if .I in is non-zero; otherwise, .I s must be an already published name and it is withdrawn from publication. A published image can be retrieved using .B Display.namedimage (see .IR draw-display (2)). This function returns -1 on error, typically because the name is already in use (for .I in non-zero), or does not exist (for .I in zero). .TP .IB win .top() If the image .I win is a window, .B top pulls it to the ``top'' of the stack of windows on its .BR Screen , perhaps obscuring other images. If .I win is not a window, .B top has no effect. .TP .IB win .bottom() If the image .I win is a window, .B bottom pulls it to the ``bottom'' of the stack of windows on its .BR Screen , perhaps obscuring it. If .I win is not a window, .B bottom has no effect. .TP .IB image .flush( flag ) The connection to a display has a buffer used to gather graphics requests generated by calls to the draw library. By default, the library flushes the buffer at the conclusion of any call that affects the visible display image itself. The .B flush routine allows finer control of buffer management. The .I flag has three possible values: .B Flushoff turns off all automatic flushing caused by writes to .IR image , typically a window or the display image itself (buffers may still be written when they fill or when other objects on the display are modified); .B Flushnow causes the buffer to be flushed immediately; and .B Flushon restores the default behaviour. .TP \f2win\fP.\f5origin(\f2log\fP, \f2scr\fP) When a window is created (see .IR draw-screen (2)), the coordinate system within the window is identical to that of the screen: the upper left corner of the window rectangle is its physical location on the display, not for example (0, 0). This symmetry may be broken, however: .B origin allows control of the location of the window on the display and the coordinate system used by programs drawing on the window. The first argument, .IR log , sets the upper left corner of the logical (in-window) coordinate system without changing the position of the window on the screen. The second argument, .IR scr , sets the upper left corner of physical (on-screen) coordinate system, that is, the window's location on the display, without changing the internal coordinate system. Therefore, changing .I scr without changing .I log moves the window without requiring the client using it to be notified of the change; changing .I log without changing .I scr allows the client to set up a private coordinate system regardless of the window's location. It is permissible for values of .I scr to move some or all of the window off screen. .B Origin returns \-1 if the image is not a window or, in the case of changes to .IR scr , if there are insufficient resources available to move the window; otherwise it returns 1. .SH SOURCE .B /libdraw .SH SEE ALSO .IR draw-intro (2), .IR draw-display (2), .IR draw-point (2), .IR draw-rect (2), .IR draw-screen (2), .IR colour (6), .IR image (6), .IR font (6) .IR utf (6) .PP T. Porter, T. Duff. ``Compositing Digital Images'', .I "Computer Graphics (Proc. SIGGRAPH), 18:3, pp. 253-259, 1984. .SH DIAGNOSTICS These functions raise exceptions if argument images are nil, except for .B draw and .B gendraw where the mask image is optional and may be nil. .SH BUGS Anti-aliased characters can be drawn by defining a font with multiple bits per pixel, but there are no anti-aliasing geometric primitives.