shithub: libmujs

ref: dbc00e4e019f6a4ecf0bdc5279a80e554f80f66f
dir: /jsobject.h/

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#ifndef js_object_h
#define js_object_h

typedef enum js_Type js_Type;
typedef struct js_Value js_Value;

typedef enum js_Class js_Class;
typedef struct js_Property js_Property;

enum js_Type {
	JS_TUNDEFINED,
	JS_TNULL,
	JS_TBOOLEAN,
	JS_TNUMBER,
	JS_TSTRING,
	JS_TOBJECT,
};

enum js_Class {
	JS_COBJECT,
	JS_CARRAY,
	JS_CFUNCTION,
	JS_CSCRIPT, /* function created from global/eval code */
	JS_CCFUNCTION, /* built-in function */
	JS_CERROR,
	JS_CBOOLEAN,
	JS_CNUMBER,
	JS_CSTRING,
	JS_CREGEXP,
	JS_CDATE,
	JS_CMATH,
};

enum {
	JS_PWRITABLE = 1,
	JS_PENUMERABLE = 2,
	JS_PCONFIGURABLE = 4,
};

enum {
	JS_HNONE,
	JS_HNUMBER,
	JS_HSTRING,
};

struct js_Value
{
	js_Type type;
	union {
		int boolean;
		double number;
		const char *string;
		js_Object *object;
	} u;
};

struct js_Object
{
	js_Class type;
	js_Property *properties;
	js_Object *prototype;
	union {
		int boolean;
		double number;
		const char *string;
	} primitive;
	js_Environment *scope;
	js_Function *function;
	js_CFunction cfunction;
	js_CFunction cconstructor;

	js_Object *gcnext;
	int gcmark;
};

struct js_Property
{
	const char *name;
	js_Property *left, *right;
	int level;
	js_Value value;
	int flags;
};

/* jsvalue.c */
int jsR_toboolean(js_State *J, const js_Value *v);
double jsR_tonumber(js_State *J, const js_Value *v);
const char *jsR_tostring(js_State *J, const js_Value *v);
js_Object *jsR_toobject(js_State *J, const js_Value *v);
js_Value jsR_toprimitive(js_State *J, const js_Value *v, int preferred);

/* jsproperty.c */
js_Object *jsR_newobject(js_State *J, js_Class type, js_Object *prototype);
js_Property *jsR_getownproperty(js_State *J, js_Object *obj, const char *name);
js_Property *jsR_getproperty(js_State *J, js_Object *obj, const char *name);
js_Property *jsR_setproperty(js_State *J, js_Object *obj, const char *name);
js_Property *jsR_nextproperty(js_State *J, js_Object *obj, const char *name);

/* jsobject.c */
js_Object *jsR_newboolean(js_State *J, int v);
js_Object *jsR_newnumber(js_State *J, double v);
js_Object *jsR_newstring(js_State *J, const char *v);

/* jsrun.c */
void jsR_pushobject(js_State *J, js_Object *v);
js_Object *js_toobject(js_State *J, int idx);

void js_dumpobject(js_State *J, js_Object *obj);
void js_dumpvalue(js_State *J, js_Value v);

JS_NORETURN void jsR_error(js_State *J, const char *fmt, ...);

#endif