ref: 98861d691b7f84e6cdedc5b27bcf3ebee4f3313d
dir: /mutate.c/
#include "fuzz.h" // This is the round where if pointers are nil we must then allocate and permutate further from #define MALLOC_ROUND 1 void mut_int(int* in_val, int *round) { if(*round == MALLOC_ROUND) { *in_val = rng(); } else { *in_val = *in_val << (rng() % (4 + 1 - 0) + 0); // Segfaults when fuzzing close() ↓ *in_val = *in_val |= (rng() % (15 + 1 - 0) + 0); } } void mut_intstar(int** in_val, int* round) { if(*round == MALLOC_ROUND) { in_val = (int**) malloc(sizeof(int*)); *in_val = (int*) malloc(sizeof(int)); **in_val = rng(); } else { **in_val = **in_val << (rng() % (4 + 1 - 0) + 0); **in_val = **in_val |= (rng() % (15 + 1 - 0) + 0); } } void mut_uint(unsigned int* in_val, int *round) { if(*round == MALLOC_ROUND) { *in_val = rng(); } else { *in_val = *in_val << (rng() % (4 + 1 - 0) + 0); *in_val = *in_val |= (rng() % (15 + 1 - 0) + 0); } } char* mut_charstar() { int size = (rng() % (64 + 1 - 2) + 2); char* val = calloc(size, sizeof(char)); int i; for(i = 0; i < size - 1; i++) { val[i] = rng() % 255; } return val; /* // if not round 1, free the previously malloc-ed memory if(in_val != nil)//*round != MALLOC_ROUND && *round != 0) { // free(*in_val); debug("mut_charstar: in_val != nil\n"); } if (*round == 1) { in_val = malloc(1 * sizeof(char*)); } if(*round > 0){ const int MAX_SIZE = 256; int size = rng() % MAX_SIZE + 1; debug("inside mut, round: %d in_val: %p\n", *round, in_val); *in_val = malloc(sizeof(char) * size); // in_val = malloc(size * sizeof(char)); int i; for(i = 0; i < size; i++) { (*in_val)[i] = rng() % 255; } (*in_val)[size - 1] = '\0'; debug("mut_charstar: *in_val : %s\n", *in_val); debug("mut_charstar: in_val : %p\n", in_val); } */ /* if (*round == 1) { char** c = malloc(1 * sizeof(char*)); in_val = c; } if (*round > 0) { const int MAX_SIZE = 256; int size = rng() % MAX_SIZE + 1; debug("inside mut, round: %d in_val: %p\n", *round, in_val); char** c = (char**) in_val; *c = malloc(size * sizeof(char)); debug("inside mut, round %d c: %p in_val: %p\n", *round, c, in_val); int i; for(i = 0; i < size; i++) { (*c)[i] = rng() % 255; } (*c)[size - 1] = '\0'; }*/ } unsigned char* mut_ucharstar() { int size = (rng() % (64 + 1 - 2) + 2); unsigned char* val = calloc(size, sizeof(char)); int i; for(i = 0; i < size - 1; i++) { val[i] = rng() % 255; } return val; } int mut_charstararr(char*** in_val) { int length = (rng() % (16 + 1 - 1) + 1); dolog("Length: %d", length); hjsync(); // malloc the pointer to the array in_val = malloc(sizeof(char*)); // malloc the pointer to the char arrays *in_val = malloc(length * sizeof(char*)); int y, z; for (y = 0; y < length; y++) { // malloc the char arrays int size = (rng() % (64 + 1 - 2) + 2); *in_val[y] = calloc(size, sizeof(char)); // init the chars to rng values for (z = 0; z < size - 1; z++) { *in_val[y][z] = (rng() % (255 + 1 - 1) + 1); } } return length; } void free_charstararr(char*** in_val, int len) { int x; for (x = 0; x < len; x++) { free(*in_val[x]); } free(*in_val); free(in_val); } void mut_long(long* in_val, int *round) { if(*round == MALLOC_ROUND) { *in_val = (rng() << 16) | rng(); } else { *in_val = *in_val << (rng() % (4 + 1 - 0) + 0); *in_val = *in_val |= (rng() % (15 + 1 - 0) + 0); } } long* mut_longstar() { long* val = (long*) malloc(sizeof(long)); *val = (rng() << 16) | rng(); return val; } void mut_ulong(unsigned long* in_val, int *round) { if(*round == MALLOC_ROUND) { *in_val = (rng() << 16) | rng(); } else { *in_val = *in_val << (rng() % (4 + 1 - 0) + 0); *in_val = *in_val |= (rng() % (15 + 1 - 0) + 0); } } void mut_vlong(long long* in_val, int *round) { if(*round == MALLOC_ROUND) { *in_val = (rng() << 48) | (rng() << 32) | (rng() << 16) | rng(); } else { *in_val = *in_val << (rng() % (4 + 1 - 0) + 0); *in_val = *in_val |= (rng() % (15 + 1 - 0) + 0); } } void mut_void(void* in_val, int *round) { if(*round == MALLOC_ROUND) { //*in_val = rng(); } else { } } void mut_voidstar(void** in_val, int *round) { if(*round == MALLOC_ROUND) { //*in_val = rng(); } else { } } void mut_IOchunk(IOchunk* in_val, int *round) { if(*round == MALLOC_ROUND) { //*in_val = rng(); } else { } } void mut_IOchunkstar(IOchunk** in_val, int *round) { if(*round == MALLOC_ROUND) { //*in_val = rng(); } else { } } void mut_dir(Dir* in_val, int *round) { if(*round == MALLOC_ROUND) { //*in_val = rng(); } else { } } void mut_dirstar(Dir** in_val, int *round) { if(*round == MALLOC_ROUND) { //*in_val = rng(); } else { } } void mut_dirstar_star(Dir*** in_val, int *round) { if(*round == MALLOC_ROUND) { //*in_val = rng(); } else { } }