ref: 4c18c946dea79f8d7ca262cbf9cb7cf15a4c42b4
dir: /mutate.c/
#include "fuzz.h" #ifndef ROUND_NUM #define ROUND_NUM 1 #endif // ROUND_NUM void mut_int(int* in_val, int *round) { if(*round == ROUND_NUM) { dolog("First seeding of rand\n"); *in_val = rand(); } else { (*in_val) << (rand() % (4 + 1 - 0) + 0); (*in_val) |= (rand() % (15 + 1 - 0) + 0); } } void mut_intstar(int** in_val, int* round) { // TODO -- Sean sanity check plz if(*round == ROUND_NUM) { in_val = (int**) malloc(sizeof(int*)); *in_val = (int*) malloc(sizeof(int)); **in_val = rand(); } else { (**in_val) << (rand() % (4 + 1 - 0) + 0); (**in_val) |= (rand() % (15 + 1 - 0) + 0); } } void mut_uint(unsigned int* in_val, int *round) { if(*round == ROUND_NUM) { *in_val = rand(); } else { (*in_val) << (rand() % (4 + 1 - 0) + 0); (*in_val) |= (rand() % (15 + 1 - 0) + 0); } } void mut_charstar(char** in_val, int *round) { // if not round 1, free the previously malloc-ed memory if(*round != ROUND_NUM) free(*in_val); const int MAX_SIZE = 2048; int size = rand() % MAX_SIZE + 1; *in_val = malloc(sizeof(char) * size); int i; for(i = 0; i < size; i++) { (*in_val)[i] = rand() % 255; } (*in_val)[size - 1] = '\0'; dolog("Value of in_val: %s\n", *in_val); } void mut_ucharstar(unsigned char** in_val, int *round) { if(*round == ROUND_NUM) { //*in_val = rand(); } else { } } /* void mut_charstar_arr(char*[]* in_val, int *round) { if(*round == ROUND_NUM) { *in_val = rand(); } else { int shifter = rand() % (4 + 1 - 0) + 0; (*in_val) << shifter; }*/ void mut_long(long* in_val, int *round) { if(*round == ROUND_NUM) { *in_val = (rand() << 16) | rand(); } else { (*in_val) << (rand() % (4 + 1 - 0) + 0); (*in_val) |= (rand() % (15 + 1 - 0) + 0); } } void mut_longstar(long** in_val, int *round) { if(*round == ROUND_NUM) { // TODO -- check that this is correct in_val = (long**) malloc(sizeof(long*)); *in_val = (long*) malloc(sizeof(long)); **in_val = (rand() << 16) | rand(); } else { (**in_val) << (rand() % (4 + 1 - 0) + 0); (**in_val) |= (rand() % (15 + 1 - 0 ) + 0); } } void mut_ulong(unsigned long* in_val, int *round) { if(*round == ROUND_NUM) { *in_val = (rand() << 16) | rand(); } else { (*in_val) << (rand() % (4 + 1 - 0) + 0); (*in_val) |= (rand() % (15 + 1 - 0) + 0); } } void mut_vlong(long long* in_val, int *round) { if(*round == ROUND_NUM) { *in_val = (rand() << 48) | (rand() << 32) | (rand() << 16) | rand(); } else { (*in_val) << (rand() % (4 + 1 - 0) + 0); (*in_val) |= (rand() % (15 + 1 - 0) + 0); } } void mut_void(void* in_val, int *round) { if(*round == ROUND_NUM) { //*in_val = rand(); } else { } } void mut_voidstar(void** in_val, int *round) { if(*round == ROUND_NUM) { //*in_val = rand(); } else { } } void mut_IOchunk(IOchunk* in_val, int *round) { if(*round == ROUND_NUM) { //*in_val = rand(); } else { } } void mut_IOchunkstar(IOchunk** in_val, int *round) { if(*round == ROUND_NUM) { //*in_val = rand(); } else { } } void mut_dir(Dir* in_val, int *round) { if(*round == ROUND_NUM) { //*in_val = rand(); } else { } } void mut_dirstar(Dir** in_val, int *round) { if(*round == ROUND_NUM) { //*in_val = rand(); } else { } } void mut_dirstar_star(Dir*** in_val, int *round) { if(*round == ROUND_NUM) { //*in_val = rand(); } else { } }