ref: e40ae7569aa4ef591f66ff9066df2f91de75bb77
dir: /src/psaux/psstack.c/
/**************************************************************************** * * psstack.c * * Adobe's code for emulating a CFF stack (body). * * Copyright 2007-2013 Adobe Systems Incorporated. * * This software, and all works of authorship, whether in source or * object code form as indicated by the copyright notice(s) included * herein (collectively, the "Work") is made available, and may only be * used, modified, and distributed under the FreeType Project License, * LICENSE.TXT. Additionally, subject to the terms and conditions of the * FreeType Project License, each contributor to the Work hereby grants * to any individual or legal entity exercising permissions granted by * the FreeType Project License and this section (hereafter, "You" or * "Your") a perpetual, worldwide, non-exclusive, no-charge, * royalty-free, irrevocable (except as stated in this section) patent * license to make, have made, use, offer to sell, sell, import, and * otherwise transfer the Work, where such license applies only to those * patent claims licensable by such contributor that are necessarily * infringed by their contribution(s) alone or by combination of their * contribution(s) with the Work to which such contribution(s) was * submitted. If You institute patent litigation against any entity * (including a cross-claim or counterclaim in a lawsuit) alleging that * the Work or a contribution incorporated within the Work constitutes * direct or contributory patent infringement, then any patent licenses * granted to You under this License for that Work shall terminate as of * the date such litigation is filed. * * By using, modifying, or distributing the Work you indicate that you * have read and understood the terms and conditions of the * FreeType Project License as well as those provided in this section, * and you accept them fully. * */ #include "psft.h" #include <freetype/internal/ftdebug.h> #include "psglue.h" #include "psfont.h" #include "psstack.h" #include "pserror.h" /* Allocate and initialize an instance of CF2_Stack. */ /* Note: This function returns NULL on error (does not set */ /* `error'). */ FT_LOCAL_DEF( CF2_Stack ) cf2_stack_init( FT_Memory memory, FT_Error* e, FT_UInt stackSize ) { FT_Error error = FT_Err_Ok; /* for FT_NEW */ CF2_Stack stack = NULL; if ( FT_QNEW( stack ) ) return NULL; stack->memory = memory; stack->error = e; /* allocate the stack buffer */ if ( FT_QNEW_ARRAY( stack->buffer, stackSize ) ) { FT_FREE( stack ); return NULL; } stack->stackSize = stackSize; stack->top = stack->buffer; /* empty stack */ return stack; } FT_LOCAL_DEF( void ) cf2_stack_free( CF2_Stack stack ) { if ( stack ) { FT_Memory memory = stack->memory; /* free the buffer */ FT_FREE( stack->buffer ); /* free the main structure */ FT_FREE( stack ); } } FT_LOCAL_DEF( CF2_UInt ) cf2_stack_count( CF2_Stack stack ) { return (CF2_UInt)( stack->top - stack->buffer ); } FT_LOCAL_DEF( void ) cf2_stack_pushInt( CF2_Stack stack, CF2_Int val ) { if ( stack->top == stack->buffer + stack->stackSize ) { CF2_SET_ERROR( stack->error, Stack_Overflow ); return; /* stack overflow */ } stack->top->u.i = val; stack->top->type = CF2_NumberInt; stack->top++; } FT_LOCAL_DEF( void ) cf2_stack_pushFixed( CF2_Stack stack, CF2_Fixed val ) { if ( stack->top == stack->buffer + stack->stackSize ) { CF2_SET_ERROR( stack->error, Stack_Overflow ); return; /* stack overflow */ } stack->top->u.r = val; stack->top->type = CF2_NumberFixed; stack->top++; } /* this function is only allowed to pop an integer type */ FT_LOCAL_DEF( CF2_Int ) cf2_stack_popInt( CF2_Stack stack ) { if ( stack->top == stack->buffer ) { CF2_SET_ERROR( stack->error, Stack_Underflow ); return 0; /* underflow */ } if ( stack->top[-1].type != CF2_NumberInt ) { CF2_SET_ERROR( stack->error, Syntax_Error ); return 0; /* type mismatch */ } stack->top--; return stack->top->u.i; } /* Note: type mismatch is silently cast */ /* TODO: check this */ FT_LOCAL_DEF( CF2_Fixed ) cf2_stack_popFixed( CF2_Stack stack ) { if ( stack->top == stack->buffer ) { CF2_SET_ERROR( stack->error, Stack_Underflow ); return cf2_intToFixed( 0 ); /* underflow */ } stack->top--; switch ( stack->top->type ) { case CF2_NumberInt: return cf2_intToFixed( stack->top->u.i ); case CF2_NumberFrac: return cf2_fracToFixed( stack->top->u.f ); default: return stack->top->u.r; } } /* Note: type mismatch is silently cast */ /* TODO: check this */ FT_LOCAL_DEF( CF2_Fixed ) cf2_stack_getReal( CF2_Stack stack, CF2_UInt idx ) { FT_ASSERT( cf2_stack_count( stack ) <= stack->stackSize ); if ( idx >= cf2_stack_count( stack ) ) { CF2_SET_ERROR( stack->error, Stack_Overflow ); return cf2_intToFixed( 0 ); /* bounds error */ } switch ( stack->buffer[idx].type ) { case CF2_NumberInt: return cf2_intToFixed( stack->buffer[idx].u.i ); case CF2_NumberFrac: return cf2_fracToFixed( stack->buffer[idx].u.f ); default: return stack->buffer[idx].u.r; } } /* provide random access to stack */ FT_LOCAL_DEF( void ) cf2_stack_setReal( CF2_Stack stack, CF2_UInt idx, CF2_Fixed val ) { if ( idx > cf2_stack_count( stack ) ) { CF2_SET_ERROR( stack->error, Stack_Overflow ); return; } stack->buffer[idx].u.r = val; stack->buffer[idx].type = CF2_NumberFixed; } /* discard (pop) num values from stack */ FT_LOCAL_DEF( void ) cf2_stack_pop( CF2_Stack stack, CF2_UInt num ) { if ( num > cf2_stack_count( stack ) ) { CF2_SET_ERROR( stack->error, Stack_Underflow ); return; } stack->top -= num; } FT_LOCAL_DEF( void ) cf2_stack_roll( CF2_Stack stack, CF2_Int count, CF2_Int shift ) { /* we initialize this variable to avoid compiler warnings */ CF2_StackNumber last = { { 0 }, CF2_NumberInt }; CF2_Int start_idx, idx, i; if ( count < 2 ) return; /* nothing to do (values 0 and 1), or undefined value */ if ( (CF2_UInt)count > cf2_stack_count( stack ) ) { CF2_SET_ERROR( stack->error, Stack_Overflow ); return; } /* before C99 it is implementation-defined whether */ /* the result of `%' is negative if the first operand */ /* is negative */ if ( shift < 0 ) shift = -( ( -shift ) % count ); else shift %= count; if ( shift == 0 ) return; /* nothing to do */ /* We use the following algorithm to do the rolling, */ /* which needs two temporary variables only. */ /* */ /* Example: */ /* */ /* count = 8 */ /* shift = 2 */ /* */ /* stack indices before roll: 7 6 5 4 3 2 1 0 */ /* stack indices after roll: 1 0 7 6 5 4 3 2 */ /* */ /* The value of index 0 gets moved to index 2, while */ /* the old value of index 2 gets moved to index 4, */ /* and so on. We thus have the following copying */ /* chains for shift value 2. */ /* */ /* 0 -> 2 -> 4 -> 6 -> 0 */ /* 1 -> 3 -> 5 -> 7 -> 1 */ /* */ /* If `count' and `shift' are incommensurable, we */ /* have a single chain only. Otherwise, increase */ /* the start index by 1 after the first chain, then */ /* do the next chain until all elements in all */ /* chains are handled. */ start_idx = -1; idx = -1; for ( i = 0; i < count; i++ ) { CF2_StackNumber tmp; if ( start_idx == idx ) { start_idx++; idx = start_idx; last = stack->buffer[idx]; } idx += shift; if ( idx >= count ) idx -= count; else if ( idx < 0 ) idx += count; tmp = stack->buffer[idx]; stack->buffer[idx] = last; last = tmp; } } FT_LOCAL_DEF( void ) cf2_stack_clear( CF2_Stack stack ) { stack->top = stack->buffer; } /* END */