ref: 31ca6adcbd8b1b3de88112619eb330fc195ed200
dir: /draw.c/
#include <u.h> #include <libc.h> #include <draw.h> #include "dat.h" #include "fns.h" /* 2.2.9.1.1.3.1.2.1 Bitmap Update Data (TS_UPDATE_BITMAP_DATA) */ void drawimgupdate(Rdp *c, Share* s) { uchar* p, *ep; int n, err, nr; Rectangle r; Imgupd iu; static Image* pad; assert(s->type == ShUimg); p = s->data; ep = s->data + s->ndata; nr = s->nrect; if(display->locking) lockdisplay(display); if(pad==nil || eqrect(pad->r, screen->r) != 0){ freeimage(pad); pad = allocimage(display, screen->r, c->chan, 0, DNofill); if(pad==nil) sysfatal("drawimgupdate: %r"); } while(p<ep && nr>0){ /* 2.2.9.1.1.3.1.2.2 Bitmap Data (TS_BITMAP_DATA) */ if((n = getimgupd(&iu, p, ep-p)) < 0) sysfatal("getimgupd: %r"); if(iu.depth != pad->depth) sysfatal("bad image depth"); r = Rect(iu.x, iu.y, iu.xm+1, iu.ym+1); r = rectaddpt(r, screen->r.min); err = (iu.iscompr? loadrle : loadbmp)(pad, r, iu.bytes, iu.nbytes, c->cmap); if(err < 0) sysfatal("%r"); draw(screen, r, pad, nil, r.min); p += n; nr--; } flushimage(display, 1); if(display->locking) unlockdisplay(display); } void scroll(Display* d, Rectangle r, Rectangle sr) { if(d && d->locking) lockdisplay(d); if(d) draw(d->screenimage, r, d->screenimage, nil, sr.min); if(d && d->locking) unlockdisplay(d); }