ref: 31ca6adcbd8b1b3de88112619eb330fc195ed200
dir: /draw.c/
#include <u.h>
#include <libc.h>
#include <draw.h>
#include "dat.h"
#include "fns.h"
/* 2.2.9.1.1.3.1.2.1 Bitmap Update Data (TS_UPDATE_BITMAP_DATA) */
void
drawimgupdate(Rdp *c, Share* s)
{
uchar* p, *ep;
int n, err, nr;
Rectangle r;
Imgupd iu;
static Image* pad;
assert(s->type == ShUimg);
p = s->data;
ep = s->data + s->ndata;
nr = s->nrect;
if(display->locking)
lockdisplay(display);
if(pad==nil || eqrect(pad->r, screen->r) != 0){
freeimage(pad);
pad = allocimage(display, screen->r, c->chan, 0, DNofill);
if(pad==nil)
sysfatal("drawimgupdate: %r");
}
while(p<ep && nr>0){
/* 2.2.9.1.1.3.1.2.2 Bitmap Data (TS_BITMAP_DATA) */
if((n = getimgupd(&iu, p, ep-p)) < 0)
sysfatal("getimgupd: %r");
if(iu.depth != pad->depth)
sysfatal("bad image depth");
r = Rect(iu.x, iu.y, iu.xm+1, iu.ym+1);
r = rectaddpt(r, screen->r.min);
err = (iu.iscompr? loadrle : loadbmp)(pad, r, iu.bytes, iu.nbytes, c->cmap);
if(err < 0)
sysfatal("%r");
draw(screen, r, pad, nil, r.min);
p += n;
nr--;
}
flushimage(display, 1);
if(display->locking)
unlockdisplay(display);
}
void
scroll(Display* d, Rectangle r, Rectangle sr)
{
if(d && d->locking)
lockdisplay(d);
if(d)
draw(d->screenimage, r, d->screenimage, nil, sr.min);
if(d && d->locking)
unlockdisplay(d);
}