ref: 9c6036c190a4c6d39f89b1033214620ec9d19ba0
dir: /win95.c/
#include "inc.h" int bordersz = 4; int titlesz = 19; enum { ColDefault, ColLight1, ColLight2, ColDark1, ColDark2, ColTitle, ColTitleInact, ColTitleText, ColTitleTextInact, NumWinColors }; Image *wincolors[NumWinColors]; Image *icons[5]; void winbtn(Image *img, Rectangle r, Image *icon, int down) { if(down){ winborder(img, r, wincolors[ColDark2], wincolors[ColLight2]); r = insetrect(r, 1); winborder(img, r, wincolors[ColDark1], wincolors[ColLight1]); }else{ winborder(img, r, wincolors[ColLight2], wincolors[ColDark2]); r = insetrect(r, 1); winborder(img, r, wincolors[ColLight1], wincolors[ColDark1]); } r = insetrect(r, 1); draw(img, r, wincolors[ColDefault], nil, ZP); r = insetrect(r,-2); if(down) r = rectaddpt(r, Pt(1,1)); draw(img, r, icon, icon, ZP); } void winframe(Image *img, Rectangle r) { winborder(img, r, wincolors[ColLight1], wincolors[ColDark2]); r = insetrect(r, 1); winborder(img, r, wincolors[ColLight2], wincolors[ColDark1]); } int winbtnctl(Image *img, Rectangle r, Image *icon) { int over, prevover; prevover = 1; winbtn(img, r, icon, 1); while(mctl->buttons){ readmouse(mctl); over = ptinrect(mctl->xy, r); if(over != prevover) winbtn(img, r, icon, over); prevover = over; } if(prevover) winbtn(img, r, icon, 0); return ptinrect(mctl->xy, r); } void wdecor(Window *w) { if(w->frame == nil) return; int inact = w != focused; Rectangle r; if(!w->noborder){ r = w->frame->r; border(w->frame, r, bordersz, wincolors[ColDefault], ZP); winframe(w->frame, r); } if(!w->notitle){ r = w->titlerect; r.max.y -= 1; draw(w->frame, r, wincolors[ColTitle + inact], nil, ZP); draw(w->frame, Rect(r.min.x,r.max.y,r.max.x,r.max.y+1), wincolors[ColDefault], nil, ZP); // draw buttons Rectangle br = insetrect(r, 2); br.min.x = br.max.x - Dy(br) - 2; winbtn(w->frame, br, icons[3], 0); br = rectaddpt(br, Pt(-Dx(br)-2, 0)); winbtn(w->frame, br, icons[1+w->maximized], 0); br = rectaddpt(br, Pt(-Dx(br), 0)); winbtn(w->frame, br, icons[0], 0); br = rectaddpt(icons[4]->r, insetrect(r,1).min); draw(w->frame, br, icons[4], icons[4], ZP); Point pt = Pt(r.min.x + 2 + titlesz-1, r.min.y); string(w->frame, pt, wincolors[ColTitleText + inact], pt, font, w->label); } } void wtitlectl(Window *w) { if(mctl->buttons & 7){ wraise(w); wfocus(w); if(mctl->buttons & 1) { Rectangle r = w->titlerect; r.max.y -= 1; Rectangle br1 = insetrect(r, 2); br1.min.x = br1.max.x - Dy(br1) - 2; Rectangle br2 = rectaddpt(br1, Pt(-Dx(br1)-2, 0)); Rectangle br3 = rectaddpt(br1, Pt(-2*Dx(br1)-2, 0)); if(ptinrect(mctl->xy, br1)){ if(winbtnctl(w->frame, br1, icons[3])) wdelete(w); }else if(ptinrect(mctl->xy, br2)){ if(winbtnctl(w->frame, br2, icons[1+w->maximized])){ if(w->maximized) wrestore(w); else wmaximize(w); } }else if(ptinrect(mctl->xy, br3)){ if(winbtnctl(w->frame, br3, icons[0])) whide(w); }else if(!w->maximized) grab(w, 1); } if(mctl->buttons & 4) btn3menu(); } } static char minbtn[] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }; static char maxbtn[] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }; static char rstbtn[] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }; static char closebtn[] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }; static char appbtn[] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 0, 0, 2, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 3, 1, 0, 0, 2, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 3, 1, 0, 0, 2, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 3, 1, 0, 0, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 1, 0, 0, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 1, 0, 0, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 1, 0, 0, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 1, 0, 0, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 1, 0, 0, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 1, 0, 0, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }; void inittheme(void) { wincolors[ColDefault] = getcolor("3d_face", 0xC0C0C0FF); wincolors[ColLight1] = getcolor("3d_hilight1", 0xDFDFDFFF); wincolors[ColLight2] = getcolor("3d_hilight2", 0xFFFFFFFF); wincolors[ColDark1] = getcolor("3d_shadow1", 0x808080FF); wincolors[ColDark2] = getcolor("3d_shadow2", 0x000000FF); wincolors[ColTitle] = getcolor("titlebar_active", 0x000080FF); wincolors[ColTitleInact] = getcolor("titlebar_inactive", 0x808080FF); wincolors[ColTitleText] = getcolor("titlebar_text_active", 0xFFFFFFFF); wincolors[ColTitleTextInact] = getcolor("titlebar_text_inactive", 0xC0C0C0FF); icons[0] = mkicon(minbtn, 16, 14); icons[1] = mkicon(maxbtn, 16, 14); icons[2] = mkicon(rstbtn, 16, 14); icons[3] = mkicon(closebtn, 16, 14); icons[4] = mkicon(appbtn, 16, 16); }