ref: 0d4390b3430bd8dd9e2ed21a3ed977856ea5505c
dir: /win3.c/
#include "inc.h" int bordersz = 4; int titlesz = 19; int tabsz = 23; enum { ColDefault, ColHilight, ColShadow, ColTitle, ColTitleInact, ColTitleText, ColTitleTextInact, ColFrame, ColBorder, ColBorderInact, NumWinColors }; Image *wincolors[NumWinColors]; Image *icons[5]; void winbtn(Image *img, Rectangle r, Image *icon, int down) { draw(img, r, wincolors[ColDefault], nil, ZP); if(down){ borderTL(img, r, wincolors[ColShadow]); r = insetrect(r, 1); }else{ winborder(img, r, wincolors[ColHilight], wincolors[ColShadow]); r = insetrect(r, 1); borderBR(img, r, wincolors[ColShadow]); } r = centerrect(r, icon->r); if(down) r = rectaddpt(r, Pt(1,1)); draw(img, r, icon, icon, ZP); } void winbtnflat(Image *img, Rectangle r, Image *icon, Image *icondown, int down) { if(down){ draw(img, r, wincolors[ColShadow], nil, ZP); }else{ draw(img, r, wincolors[ColDefault], nil, ZP); } r = centerrect(r, icon->r); if(down) icon = icondown; draw(img, r, icon, icon, ZP); } int winbtnctl(Image *img, Rectangle r, Image *icon) { int over, prevover; prevover = 1; winbtn(img, r, icon, 1); while(mctl->buttons){ readmouse(mctl); over = ptinrect(mctl->xy, r); if(over != prevover) winbtn(img, r, icon, over); prevover = over; } if(prevover) winbtn(img, r, icon, 0); return ptinrect(mctl->xy, r); } int winbtnctlflat(Image *img, Rectangle r, Image *icon, Image *icondown) { int over, prevover; prevover = 1; winbtnflat(img, r, icon, icondown, 1); while(mctl->buttons){ readmouse(mctl); over = ptinrect(mctl->xy, r); if(over != prevover) winbtnflat(img, r, icon, icondown, over); prevover = over; } if(prevover) winbtnflat(img, r, icon, icondown, 0); return ptinrect(mctl->xy, r); } void wdecor(Window *w) { if(w->frame == nil) return; int inact = w != focused; Rectangle r; if(!w->noborder){ r = w->rect; border(w->frame, r, bordersz, wincolors[ColBorder + inact], ZP); border(w->frame, r, 1, wincolors[ColFrame], ZP); border(w->frame, insetrect(r,3), 1, wincolors[ColFrame], ZP); Rectangle br = rectaddpt(Rect(0,0,1,bordersz), r.min); int dx = Dx(r); int dy = Dy(r); int off = bordersz+titlesz-1; draw(w->frame, rectaddpt(br, Pt(off,0)), wincolors[ColFrame], nil, ZP); draw(w->frame, rectaddpt(br, Pt(off,dy-bordersz)), wincolors[ColFrame], nil, ZP); draw(w->frame, rectaddpt(br, Pt(dx-1-off,0)), wincolors[ColFrame], nil, ZP); draw(w->frame, rectaddpt(br, Pt(dx-1-off,dy-bordersz)), wincolors[ColFrame], nil, ZP); br = rectaddpt(Rect(0,0,bordersz,1), r.min); draw(w->frame, rectaddpt(br, Pt(0,off)), wincolors[ColFrame], nil, ZP); draw(w->frame, rectaddpt(br, Pt(dx-bordersz,off)), wincolors[ColFrame], nil, ZP); draw(w->frame, rectaddpt(br, Pt(0,dy-1-off)), wincolors[ColFrame], nil, ZP); draw(w->frame, rectaddpt(br, Pt(dx-bordersz,dy-1-off)), wincolors[ColFrame], nil, ZP); r = insetrect(r, bordersz); } if(!w->notitle){ r = w->titlerect; r.max.y -= 1; draw(w->frame, r, wincolors[ColTitle + inact], nil, ZP); draw(w->frame, Rect(r.min.x,r.max.y,r.max.x,r.max.y+1), wincolors[ColFrame], nil, ZP); // menu Rectangle br = Rect(r.min.x,r.min.y,r.min.x+titlesz-1,r.min.y+titlesz-1); winbtnflat(w->frame, br, icons[3], icons[4], 0); border(w->frame, insetrect(br,-1), 1, display->black, ZP); // max/restore br.max.x = r.max.x; br.min.x = br.max.x-titlesz-1; winbtn(w->frame, br, icons[1+w->maximized], 0); border(w->frame, insetrect(br,-1), 1, display->black, ZP); // min br = rectaddpt(br, Pt(-titlesz-2,0)); winbtn(w->frame, br, icons[0], 0); border(w->frame, insetrect(br,-1), 1, display->black, ZP); if(w->cur){ int sp = (Dx(r)-stringwidth(font, w->cur->label))/2; Point pt = Pt(r.min.x+sp, r.min.y); string(w->frame, pt, wincolors[ColTitleText + inact], pt, font, w->cur->label); } } r = w->tabrect; draw(w->frame, r, wincolors[ColDefault], nil, ZP); draw(w->frame, Rect(r.min.x,r.max.y-1,r.max.x,r.max.y), display->black, nil, ZP); int n = w->ref; if(n > 1){ int wd = Dx(r)/n; r.max.y -= 1; int xxx = r.max.x; r.max.x = r.min.x + wd; for(WinTab *t = w->tab; t; t = t->next){ if(t->next == nil) r.max.x = xxx; if(t == w->cur) border(w->frame, insetrect(r,1), 1, display->black, ZP); int margin = (tabsz - font->height)/2; Point pt = Pt(r.min.x+bordersz/2, r.min.y + margin); string(w->frame, pt, display->black, pt, font, t->label); r = rectaddpt(r, Pt(wd,0)); } } } void wtitlectl(Window *w) { if(mctl->buttons & 7){ wraise(w); wfocus(w); if(mctl->buttons & 1) { Rectangle r = w->rect; if(!w->noborder) r = insetrect(r, bordersz); Rectangle br = Rect(0,0,titlesz-1,titlesz-1); Rectangle br1 = rectaddpt(br, r.min); Rectangle br2 = rectaddpt(br1, Pt(Dx(r)-titlesz-1, 0)); Rectangle br3 = rectaddpt(br2, Pt(-titlesz-2, 0)); if(ptinrect(mctl->xy, br1)){ if(winbtnctlflat(w->frame, br1, icons[3], icons[4])) wdelete(w); }else if(ptinrect(mctl->xy, br2)){ if(winbtnctl(w->frame, br2, icons[1+w->maximized])){ if(w->maximized) wrestore(w); else wmaximize(w); } }else if(ptinrect(mctl->xy, br3)){ if(winbtnctl(w->frame, br3, icons[0])) whide(w); }else if(!w->maximized) grab(w, 1); } if(mctl->buttons & 4) btn3menu(); } } static char minbtn[] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }; static char maxbtn[] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }; static char rstbtn[] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }; static char menubtn[] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 6, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 6, 0, 0, 0, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }; static char menubtninv[] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 7, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 7, 0, 0, 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }; void inittheme(void) { wincolors[ColDefault] = getcolor("button_face", 0xC0C7C8FF); wincolors[ColHilight] = getcolor("button_hilight", 0xFFFFFFFF); wincolors[ColShadow] = getcolor("button_shadow", 0x87888FFF); wincolors[ColTitle] = getcolor("titlebar_active", 0x5787a8FF); wincolors[ColTitleInact] = getcolor("titlebar_inactive", 0xFFFFFFFF); wincolors[ColTitleText] = getcolor("titlebar_text_active", 0xFFFFFFFF); wincolors[ColTitleTextInact] = getcolor("titlebar_text_inactive", 0x000000FF); wincolors[ColFrame] = getcolor("window_frame", 0x000000FF); wincolors[ColBorder] = getcolor("border_active", 0xC0C7C8FF); wincolors[ColBorderInact] = getcolor("border_inactive", 0xFFFFFFFF); icons[0] = mkicon(minbtn, 16, 16); icons[1] = mkicon(maxbtn, 16, 16); icons[2] = mkicon(rstbtn, 16, 16); icons[3] = mkicon(menubtn, 16, 16); icons[4] = mkicon(menubtninv, 16, 16); }