ref: fd1735170e408b32847c481eea2cffc4f164c7df
parent: fe65b2efbd4696c98b9b5f9ef5a3bac2715b12b7
author: Simon Tatham <anakin@pobox.com>
date: Sun Sep 4 08:53:27 EDT 2005
Patch from Ton van Overbeek to fix a small memory leak in midend_solve(). [originally from svn r6271]
--- a/midend.c
+++ b/midend.c
@@ -1169,8 +1169,11 @@
* Now enter the solved state as the next move.
*/
midend_stop_anim(me);
- while (me->nstates > me->statepos)
+ while (me->nstates > me->statepos) {
me->ourgame->free_game(me->states[--me->nstates].state);
+ if (me->states[me->nstates].movestr)
+ sfree(me->states[me->nstates].movestr);
+ }
ensure(me);
me->states[me->nstates].state = s;
me->states[me->nstates].movestr = movestr;