ref: fc3f16b364e64ad01c3c1d19e99051b922e2a4f8
parent: d45d94d355916117cd4c66b050b3ec14c4fbbd4a
author: Simon Tatham <anakin@pobox.com>
date: Sun May 22 07:15:03 EDT 2005
The Net solver now makes use of barrier information when applied to a typed-in grid. [originally from svn r5827]
--- a/net.c
+++ b/net.c
@@ -415,7 +415,8 @@
return ret;
}
-static int net_solver(int w, int h, unsigned char *tiles, int wrapping)
+static int net_solver(int w, int h, unsigned char *tiles,
+ unsigned char *barriers, int wrapping)
{
unsigned char *tilestate;
unsigned char *edgestate;
@@ -523,6 +524,30 @@
}
/*
+ * If we have barriers available, we can mark those edges as
+ * closed too.
+ */
+ if (barriers) {
+ for (y = 0; y < h; y++) for (x = 0; x < w; x++) {
+ int d;
+ for (d = 1; d <= 8; d += d) {
+ if (barriers[y*w+x] & d) {
+ int x2, y2;
+ /*
+ * In principle the barrier list should already
+ * contain each barrier from each side, but
+ * let's not take chances with our internal
+ * consistency.
+ */
+ OFFSETWH(x2, y2, x, y, d, w, h);
+ edgestate[(y*w+x) * 5 + d] = 2;
+ edgestate[(y2*w+x2) * 5 + F(d)] = 2;
+ }
+ }
+ }
+ }
+
+ /*
* Since most deductions made by this solver are local (the
* exception is loop avoidance, where joining two tiles
* together on one side of the grid can theoretically permit a
@@ -1264,7 +1289,7 @@
/*
* Run the solver to check unique solubility.
*/
- while (!net_solver(w, h, tiles, params->wrapping)) {
+ while (!net_solver(w, h, tiles, NULL, params->wrapping)) {
int n = 0;
/*
@@ -1641,7 +1666,8 @@
* not yield a complete solution.
*/
ret = dup_game(state);
- net_solver(ret->width, ret->height, ret->tiles, ret->wrapping);
+ net_solver(ret->width, ret->height, ret->tiles,
+ ret->barriers, ret->wrapping);
} else {
assert(aux->width == state->width);
assert(aux->height == state->height);