ref: f2ff444fca4da3f63fe0473fc660bb3a5429c2bc
parent: 121f664b628c4c1d434cad6950526e5dd469f5ea
author: Simon Tatham <anakin@pobox.com>
date: Wed Aug 31 08:17:01 EDT 2005
Now that Map has some seriously complex deductions, it's about time it had a command-line solver. In order to do this, I've had to expose the internal region numbering because the solver has to have some way to state which region it means; and in any case it's also useful to have human-visible region numbering so that two people can discuss a puzzle they're solving together. So pressing L during play now toggles the display of region numbers; and `mapsolver' uses those same numbers when showing its working and its solutions. [originally from svn r6244]
--- a/Recipe
+++ b/Recipe
@@ -60,11 +60,13 @@
patternsolver : [U] pattern[STANDALONE_SOLVER] malloc
mineobfusc : [U] mines[STANDALONE_OBFUSCATOR] malloc random tree234 misc
slantsolver : [U] slant[STANDALONE_SOLVER] dsf malloc
+mapsolver : [U] map[STANDALONE_SOLVER] dsf random misc malloc
solosolver : [C] solo[STANDALONE_SOLVER] malloc
patternsolver : [C] pattern[STANDALONE_SOLVER] malloc
mineobfusc : [C] mines[STANDALONE_OBFUSCATOR] malloc random tree234 misc
slantsolver : [C] slant[STANDALONE_SOLVER] dsf malloc
+mapsolver : [C] map[STANDALONE_SOLVER] dsf random misc malloc
# The Windows Net shouldn't be called `net.exe' since Windows
# already has a reasonably important utility program by that name!
--- a/map.c
+++ b/map.c
@@ -21,6 +21,18 @@
#include "puzzles.h"
/*
+ * In standalone solver mode, `verbose' is a variable which can be
+ * set by command-line option; in debugging mode it's simply always
+ * true.
+ */
+#if defined STANDALONE_SOLVER
+#define SOLVER_DIAGNOSTICS
+int verbose = FALSE;
+#elif defined SOLVER_DIAGNOSTICS
+#define verbose TRUE
+#endif
+
+/*
* I don't seriously anticipate wanting to change the number of
* colours used in this game, but it doesn't cost much to use a
* #define just in case :-)
@@ -75,7 +87,8 @@
int n;
int ngraph;
int *immutable;
- int *edgex, *edgey; /* positions of a point on each edge */
+ int *edgex, *edgey; /* position of a point on each edge */
+ int *regionx, *regiony; /* position of a point in each region */
};
struct game_state {
@@ -794,6 +807,9 @@
int *graph;
int *bfsqueue;
int *bfscolour;
+#ifdef SOLVER_DIAGNOSTICS
+ int *bfsprev;
+#endif
int n;
int ngraph;
int depth;
@@ -811,6 +827,9 @@
sc->depth = 0;
sc->bfsqueue = snewn(n, int);
sc->bfscolour = snewn(n, int);
+#ifdef SOLVER_DIAGNOSTICS
+ sc->bfsprev = snewn(n, int);
+#endif
return sc;
}
@@ -820,6 +839,9 @@
sfree(sc->possible);
sfree(sc->bfsqueue);
sfree(sc->bfscolour);
+#ifdef SOLVER_DIAGNOSTICS
+ sfree(sc->bfsprev);
+#endif
sfree(sc);
}
@@ -834,8 +856,16 @@
return word;
}
+#ifdef SOLVER_DIAGNOSTICS
+static const char colnames[FOUR] = { 'R', 'Y', 'G', 'B' };
+#endif
+
static int place_colour(struct solver_scratch *sc,
- int *colouring, int index, int colour)
+ int *colouring, int index, int colour
+#ifdef SOLVER_DIAGNOSTICS
+ , char *verb
+#endif
+ )
{
int *graph = sc->graph, n = sc->n, ngraph = sc->ngraph;
int j, k;
@@ -846,6 +876,11 @@
sc->possible[index] = 1 << colour;
colouring[index] = colour;
+#ifdef SOLVER_DIAGNOSTICS
+ if (verbose)
+ printf("%s %c in region %d\n", verb, colnames[colour], index);
+#endif
+
/*
* Rule out this colour from all the region's neighbours.
*/
@@ -852,6 +887,10 @@
for (j = graph_vertex_start(graph, n, ngraph, index);
j < ngraph && graph[j] < n*(index+1); j++) {
k = graph[j] - index*n;
+#ifdef SOLVER_DIAGNOSTICS
+ if (verbose && (sc->possible[k] & (1 << colour)))
+ printf(" ruling out %c in region %d\n", colnames[colour], k);
+#endif
sc->possible[k] &= ~(1 << colour);
}
@@ -858,6 +897,23 @@
return TRUE;
}
+#ifdef SOLVER_DIAGNOSTICS
+static char *colourset(char *buf, int set)
+{
+ int i;
+ char *p = buf;
+ char *sep = "";
+
+ for (i = 0; i < FOUR; i++)
+ if (set & (1 << i)) {
+ p += sprintf(p, "%s%c", sep, colnames[i]);
+ sep = ",";
+ }
+
+ return buf;
+}
+#endif
+
/*
* Returns 0 for impossible, 1 for success, 2 for failure to
* converge (i.e. puzzle is either ambiguous or just too
@@ -880,7 +936,11 @@
*/
for (i = 0; i < n; i++)
if (colouring[i] >= 0) {
- if (!place_colour(sc, colouring, i, colouring[i]))
+ if (!place_colour(sc, colouring, i, colouring[i]
+#ifdef SOLVER_DIAGNOSTICS
+ , "initial clue:"
+#endif
+ ))
return 0; /* the clues aren't even consistent! */
}
@@ -909,7 +969,11 @@
if (p == (1 << c))
break;
assert(c < FOUR);
- if (!place_colour(sc, colouring, i, c))
+ if (!place_colour(sc, colouring, i, c
+#ifdef SOLVER_DIAGNOSTICS
+ , "placing"
+#endif
+ ))
return 0; /* found puzzle to be inconsistent */
done_something = TRUE;
}
@@ -935,6 +999,9 @@
for (i = 0; i < ngraph; i++) {
int j1 = graph[i] / n, j2 = graph[i] % n;
int j, k, v, v2;
+#ifdef SOLVER_DIAGNOSTICS
+ int started = FALSE;
+#endif
if (j1 > j2)
continue; /* done it already, other way round */
@@ -970,6 +1037,17 @@
k = graph[j] - j1*n;
if (graph_adjacent(graph, n, ngraph, k, j2) &&
(sc->possible[k] & v)) {
+#ifdef SOLVER_DIAGNOSTICS
+ if (verbose) {
+ char buf[80];
+ if (!started)
+ printf("adjacent regions %d,%d share colours %s\n",
+ j1, j2, colourset(buf, v));
+ started = TRUE;
+ printf(" ruling out %s in region %d\n",
+ colourset(buf, sc->possible[k] & v), k);
+ }
+#endif
sc->possible[k] &= ~v;
done_something = TRUE;
}
@@ -1041,8 +1119,12 @@
origc = 1 << c;
- for (j = 0; j < n; j++)
+ for (j = 0; j < n; j++) {
sc->bfscolour[j] = -1;
+#ifdef SOLVER_DIAGNOSTICS
+ sc->bfsprev[j] = -1;
+#endif
+ }
head = tail = 0;
sc->bfsqueue[tail++] = i;
sc->bfscolour[i] = sc->possible[i] &~ origc;
@@ -1073,6 +1155,9 @@
sc->bfsqueue[tail++] = k;
sc->bfscolour[k] =
sc->possible[k] &~ currc;
+#ifdef SOLVER_DIAGNOSTICS
+ sc->bfsprev[k] = j;
+#endif
}
/*
@@ -1086,6 +1171,21 @@
if (currc == origc &&
graph_adjacent(graph, n, ngraph, k, i) &&
(sc->possible[k] & currc)) {
+#ifdef SOLVER_DIAGNOSTICS
+ if (verbose) {
+ char buf[80], *sep = "";
+ int r;
+
+ printf("forcing chain, colour %s, ",
+ colourset(buf, origc));
+ for (r = j; r != -1; r = sc->bfsprev[r]) {
+ printf("%s%d", sep, r);
+ sep = "-";
+ }
+ printf("\n ruling out %s in region %d\n",
+ colourset(buf, origc), k);
+ }
+#endif
sc->possible[k] &= ~origc;
done_something = TRUE;
}
@@ -1745,21 +1845,23 @@
/*
* Analyse the map to find a canonical line segment
- * corresponding to each edge. These are where we'll eventually
- * put error markers.
+ * corresponding to each edge, and a canonical point
+ * corresponding to each region. The former are where we'll
+ * eventually put error markers; the latter are where we'll put
+ * per-region flags such as numbers (when in diagnostic mode).
*/
{
int *bestx, *besty, *an, pass;
float *ax, *ay, *best;
- ax = snewn(state->map->ngraph, float);
- ay = snewn(state->map->ngraph, float);
- an = snewn(state->map->ngraph, int);
- bestx = snewn(state->map->ngraph, int);
- besty = snewn(state->map->ngraph, int);
- best = snewn(state->map->ngraph, float);
+ ax = snewn(state->map->ngraph + n, float);
+ ay = snewn(state->map->ngraph + n, float);
+ an = snewn(state->map->ngraph + n, int);
+ bestx = snewn(state->map->ngraph + n, int);
+ besty = snewn(state->map->ngraph + n, int);
+ best = snewn(state->map->ngraph + n, float);
- for (i = 0; i < state->map->ngraph; i++) {
+ for (i = 0; i < state->map->ngraph + n; i++) {
bestx[i] = besty[i] = -1;
best[i] = 2*(w+h)+1;
ax[i] = ay[i] = 0.0F;
@@ -1768,11 +1870,12 @@
/*
* We make two passes over the map, finding all the line
- * segments separating regions. In the first pass, we
- * compute the _average_ x and y coordinate of all the line
- * segments separating each pair of regions; in the second
- * pass, for each such average point, we find the line
- * segment closest to it and call that canonical.
+ * segments separating regions and all the suitable points
+ * within regions. In the first pass, we compute the
+ * _average_ x and y coordinate of all the points in a
+ * given class; in the second pass, for each such average
+ * point, we find the candidate closest to it and call that
+ * canonical.
*
* Line segments are considered to have coordinates in
* their centre. Thus, at least one coordinate for any line
@@ -1798,30 +1901,25 @@
/* right edge */
ea[en] = state->map->map[RE * wh + y*w+x];
eb[en] = state->map->map[LE * wh + y*w+(x+1)];
- if (ea[en] != eb[en]) {
- ex[en] = (x+1)*2;
- ey[en] = y*2+1;
- en++;
- }
+ ex[en] = (x+1)*2;
+ ey[en] = y*2+1;
+ en++;
}
if (y+1 < h) {
/* bottom edge */
ea[en] = state->map->map[BE * wh + y*w+x];
eb[en] = state->map->map[TE * wh + (y+1)*w+x];
- if (ea[en] != eb[en]) {
- ex[en] = x*2+1;
- ey[en] = (y+1)*2;
- en++;
- }
+ ex[en] = x*2+1;
+ ey[en] = (y+1)*2;
+ en++;
}
/* diagonal edge */
ea[en] = state->map->map[TE * wh + y*w+x];
eb[en] = state->map->map[BE * wh + y*w+x];
- if (ea[en] != eb[en]) {
- ex[en] = x*2+1;
- ey[en] = y*2+1;
- en++;
- }
+ ex[en] = x*2+1;
+ ey[en] = y*2+1;
+ en++;
+
if (x+1 < w && y+1 < h) {
/* bottom right corner */
int oct[8], othercol, nchanges;
@@ -1861,19 +1959,40 @@
ey[en] = (y+1)*2;
en++;
}
+
+ /*
+ * If there's exactly _one_ region at this
+ * point, on the other hand, it's a valid
+ * place to put a region centre.
+ */
+ if (othercol < 0) {
+ ea[en] = eb[en] = oct[0];
+ ex[en] = (x+1)*2;
+ ey[en] = (y+1)*2;
+ en++;
+ }
}
/*
- * Now process the edges we've found, one by
+ * Now process the points we've found, one by
* one.
*/
for (i = 0; i < en; i++) {
int emin = min(ea[i], eb[i]);
int emax = max(ea[i], eb[i]);
- int gindex =
- graph_edge_index(state->map->graph, n,
- state->map->ngraph, emin, emax);
+ int gindex;
+ if (emin != emax) {
+ /* Graph edge */
+ gindex =
+ graph_edge_index(state->map->graph, n,
+ state->map->ngraph, emin,
+ emax);
+ } else {
+ /* Region number */
+ gindex = state->map->ngraph + emin;
+ }
+
assert(gindex >= 0);
if (pass == 0) {
@@ -1907,7 +2026,7 @@
}
if (pass == 0) {
- for (i = 0; i < state->map->ngraph; i++)
+ for (i = 0; i < state->map->ngraph + n; i++)
if (an[i] > 0) {
ax[i] /= an[i];
ay[i] /= an[i];
@@ -1915,9 +2034,16 @@
}
}
- state->map->edgex = bestx;
- state->map->edgey = besty;
+ state->map->edgex = snewn(state->map->ngraph, int);
+ state->map->edgey = snewn(state->map->ngraph, int);
+ memcpy(state->map->edgex, bestx, state->map->ngraph * sizeof(int));
+ memcpy(state->map->edgey, besty, state->map->ngraph * sizeof(int));
+ state->map->regionx = snewn(n, int);
+ state->map->regiony = snewn(n, int);
+ memcpy(state->map->regionx, bestx + state->map->ngraph, n*sizeof(int));
+ memcpy(state->map->regiony, besty + state->map->ngraph, n*sizeof(int));
+
for (i = 0; i < state->map->ngraph; i++)
if (state->map->edgex[i] < 0) {
/* Find the other representation of this edge. */
@@ -1933,6 +2059,8 @@
sfree(ay);
sfree(an);
sfree(best);
+ sfree(bestx);
+ sfree(besty);
}
return state;
@@ -1963,6 +2091,8 @@
sfree(state->map->immutable);
sfree(state->map->edgex);
sfree(state->map->edgey);
+ sfree(state->map->regionx);
+ sfree(state->map->regiony);
sfree(state->map);
}
sfree(state->colouring);
@@ -2037,6 +2167,7 @@
struct game_ui {
int drag_colour; /* -1 means no drag active */
int dragx, dragy;
+ int show_numbers;
};
static game_ui *new_ui(game_state *state)
@@ -2044,6 +2175,7 @@
game_ui *ui = snew(game_ui);
ui->dragx = ui->dragy = -1;
ui->drag_colour = -2;
+ ui->show_numbers = FALSE;
return ui;
}
@@ -2075,13 +2207,14 @@
};
/* Flags in `drawn'. */
-#define ERR_BASE 0x00800000L
-#define ERR_MASK 0xFF800000L
+#define ERR_BASE 0x00800000L
+#define ERR_MASK 0xFF800000L
#define PENCIL_T_BASE 0x00080000L
#define PENCIL_T_MASK 0x00780000L
#define PENCIL_B_BASE 0x00008000L
#define PENCIL_B_MASK 0x00078000L
#define PENCIL_MASK 0x007F8000L
+#define SHOW_NUMBERS 0x00004000L
#define TILESIZE (ds->tilesize)
#define BORDER (TILESIZE)
@@ -2112,6 +2245,14 @@
{
char buf[80];
+ /*
+ * Enable or disable numeric labels on regions.
+ */
+ if (button == 'l' || button == 'L') {
+ ui->show_numbers = !ui->show_numbers;
+ return "";
+ }
+
if (button == LEFT_BUTTON || button == RIGHT_BUTTON) {
int r = region_from_coords(state, ds, x, y);
@@ -2364,12 +2505,15 @@
int x, int y, int v)
{
int w = params->w, h = params->h, wh = w*h;
- int tv, bv, xo, yo, errs, pencil;
+ int tv, bv, xo, yo, errs, pencil, i, j, oldj;
+ int show_numbers;
errs = v & ERR_MASK;
v &= ~ERR_MASK;
pencil = v & PENCIL_MASK;
v &= ~PENCIL_MASK;
+ show_numbers = v & SHOW_NUMBERS;
+ v &= ~SHOW_NUMBERS;
tv = v / FIVE;
bv = v % FIVE;
@@ -2454,6 +2598,31 @@
(COORD(x)*2+TILESIZE*xo)/2,
(COORD(y)*2+TILESIZE*yo)/2);
+ /*
+ * Draw region numbers, if desired.
+ */
+ if (show_numbers) {
+ oldj = -1;
+ for (i = 0; i < 2; i++) {
+ j = map->map[(i?BE:TE)*wh+y*w+x];
+ if (oldj == j)
+ continue;
+ oldj = j;
+
+ xo = map->regionx[j] - 2*x;
+ yo = map->regiony[j] - 2*y;
+ if (xo >= 0 && xo <= 2 && yo >= 0 && yo <= 2) {
+ char buf[80];
+ sprintf(buf, "%d", j);
+ draw_text(dr, (COORD(x)*2+TILESIZE*xo)/2,
+ (COORD(y)*2+TILESIZE*yo)/2,
+ FONT_VARIABLE, 3*TILESIZE/5,
+ ALIGN_HCENTRE|ALIGN_VCENTRE,
+ COL_GRID, buf);
+ }
+ }
+ }
+
unclip(dr);
draw_update(dr, COORD(x), COORD(y), TILESIZE, TILESIZE);
@@ -2544,6 +2713,9 @@
v |= PENCIL_B_BASE << i;
}
+ if (ui->show_numbers)
+ v |= SHOW_NUMBERS;
+
ds->todraw[y*w+x] = v;
}
@@ -2760,7 +2932,7 @@
else
d2 = i;
}
-/* printf("%% %d,%d r=%d: d1=%d d2=%d lastdir=%d\n", x, y, r, d1, d2, lastdir); */
+
assert(d1 != -1 && d2 != -1);
if (d1 == lastdir)
d1 = d2;
@@ -2833,3 +3005,145 @@
FALSE, game_timing_state,
0, /* mouse_priorities */
};
+
+#ifdef STANDALONE_SOLVER
+
+#include <stdarg.h>
+
+void frontend_default_colour(frontend *fe, float *output) {}
+void draw_text(drawing *dr, int x, int y, int fonttype, int fontsize,
+ int align, int colour, char *text) {}
+void draw_rect(drawing *dr, int x, int y, int w, int h, int colour) {}
+void draw_line(drawing *dr, int x1, int y1, int x2, int y2, int colour) {}
+void draw_polygon(drawing *dr, int *coords, int npoints,
+ int fillcolour, int outlinecolour) {}
+void draw_circle(drawing *dr, int cx, int cy, int radius,
+ int fillcolour, int outlinecolour) {}
+void clip(drawing *dr, int x, int y, int w, int h) {}
+void unclip(drawing *dr) {}
+void start_draw(drawing *dr) {}
+void draw_update(drawing *dr, int x, int y, int w, int h) {}
+void end_draw(drawing *dr) {}
+blitter *blitter_new(drawing *dr, int w, int h) {return NULL;}
+void blitter_free(drawing *dr, blitter *bl) {}
+void blitter_save(drawing *dr, blitter *bl, int x, int y) {}
+void blitter_load(drawing *dr, blitter *bl, int x, int y) {}
+int print_mono_colour(drawing *dr, int grey) { return 0; }
+int print_rgb_colour(drawing *dr, int hatch, float r, float g, float b)
+{ return 0; }
+void print_line_width(drawing *dr, int width) {}
+
+void fatal(char *fmt, ...)
+{
+ va_list ap;
+
+ fprintf(stderr, "fatal error: ");
+
+ va_start(ap, fmt);
+ vfprintf(stderr, fmt, ap);
+ va_end(ap);
+
+ fprintf(stderr, "\n");
+ exit(1);
+}
+
+int main(int argc, char **argv)
+{
+ game_params *p;
+ game_state *s;
+ char *id = NULL, *desc, *err;
+ int grade = FALSE;
+ int ret, diff, really_verbose = FALSE;
+ struct solver_scratch *sc;
+ int i;
+
+ while (--argc > 0) {
+ char *p = *++argv;
+ if (!strcmp(p, "-v")) {
+ really_verbose = TRUE;
+ } else if (!strcmp(p, "-g")) {
+ grade = TRUE;
+ } else if (*p == '-') {
+ fprintf(stderr, "%s: unrecognised option `%s'\n", argv[0], p);
+ return 1;
+ } else {
+ id = p;
+ }
+ }
+
+ if (!id) {
+ fprintf(stderr, "usage: %s [-g | -v] <game_id>\n", argv[0]);
+ return 1;
+ }
+
+ desc = strchr(id, ':');
+ if (!desc) {
+ fprintf(stderr, "%s: game id expects a colon in it\n", argv[0]);
+ return 1;
+ }
+ *desc++ = '\0';
+
+ p = default_params();
+ decode_params(p, id);
+ err = validate_desc(p, desc);
+ if (err) {
+ fprintf(stderr, "%s: %s\n", argv[0], err);
+ return 1;
+ }
+ s = new_game(NULL, p, desc);
+
+ sc = new_scratch(s->map->graph, s->map->n, s->map->ngraph);
+
+ /*
+ * When solving an Easy puzzle, we don't want to bother the
+ * user with Hard-level deductions. For this reason, we grade
+ * the puzzle internally before doing anything else.
+ */
+ ret = -1; /* placate optimiser */
+ for (diff = 0; diff < DIFFCOUNT; diff++) {
+ for (i = 0; i < s->map->n; i++)
+ if (!s->map->immutable[i])
+ s->colouring[i] = -1;
+ ret = map_solver(sc, s->map->graph, s->map->n, s->map->ngraph,
+ s->colouring, diff);
+ if (ret < 2)
+ break;
+ }
+
+ if (diff == DIFFCOUNT) {
+ if (grade)
+ printf("Difficulty rating: harder than Hard, or ambiguous\n");
+ else
+ printf("Unable to find a unique solution\n");
+ } else {
+ if (grade) {
+ if (ret == 0)
+ printf("Difficulty rating: impossible (no solution exists)\n");
+ else if (ret == 1)
+ printf("Difficulty rating: %s\n", map_diffnames[diff]);
+ } else {
+ verbose = really_verbose;
+ for (i = 0; i < s->map->n; i++)
+ if (!s->map->immutable[i])
+ s->colouring[i] = -1;
+ ret = map_solver(sc, s->map->graph, s->map->n, s->map->ngraph,
+ s->colouring, diff);
+ if (ret == 0)
+ printf("Puzzle is inconsistent\n");
+ else {
+ int col = 0;
+
+ for (i = 0; i < s->map->n; i++) {
+ printf("%5d <- %c%c", i, colnames[s->colouring[i]],
+ (col < 6 && i+1 < s->map->n ? ' ' : '\n'));
+ if (++col == 7)
+ col = 0;
+ }
+ }
+ }
+ }
+
+ return 0;
+}
+
+#endif
--- a/puzzles.but
+++ b/puzzles.but
@@ -1640,6 +1640,13 @@
stipples in multiple colours at once. (This is often useful at the
harder difficulty levels.)
+If you press L during play, the game will toggle display of a number
+in each region of the map. This is useful if you want to discuss a
+particular puzzle instance with a friend \dash having an unambiguous
+name for each region is much easier than trying to refer to them all
+by names such as \q{the one down and right of the brown one on the
+top border}.
+
(All the actions described in \k{common-actions} are also available.)
\H{map-parameters} \I{parameters, for Map}Map parameters