shithub: puzzles

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ref: f01b1674bd862e1792b5216bd5d832cd52a170ae
parent: 1fa28340e8e8d8459456469c72f7156ccf1493f1
author: Simon Tatham <anakin@pobox.com>
date: Sun Apr 23 10:58:31 EDT 2023

GTK: stop referring to &thegame in prefs I/O functions.

I had to do this in the Windows front end to cope with compiling in
both COMBINED and one-puzzle mode: you can't refer to &thegame because
it might not exist in this build, so instead, if you want to load/save
preferences for a given midend, you ask that midend for _its_ game
structure, and use that to make the necessary file names.

On Unix, we don't have COMBINED mode. But now I've thought of it, this
seems like a good idiom anyway, for the sake of futureproofing against
the day someone decides to implement combined mode on Unix.

delete_prefs() doesn't get passed a frontend _or_ a midend, so that
just has to take a bare 'const game *' parameter, and in main() we
pass &thegame to it. So that will still need changing in a combined
mode, if one is ever added.