ref: ee429c13cd91a43609eb4688c7a20b5c5056662f
parent: e4328b9081dabc78f6115fe2dd916e8e5fe8cca0
author: Simon Tatham <anakin@pobox.com>
date: Mon May 30 18:33:34 EDT 2005
Chris's patch to stop Mines depending on char being signed. [originally from svn r5871]
--- a/mines.c
+++ b/mines.c
@@ -71,7 +71,7 @@
struct game_state {
int w, h, n, dead, won;
struct mine_layout *layout; /* real mine positions */
- char *grid; /* player knowledge */
+ signed char *grid; /* player knowledge */
/*
* Each item in the `grid' array is one of the following values:
*
@@ -560,7 +560,8 @@
std->next[i] = -1;
}
-static void known_squares(int w, int h, struct squaretodo *std, char *grid,
+static void known_squares(int w, int h, struct squaretodo *std,
+ signed char *grid,
int (*open)(void *ctx, int x, int y), void *openctx,
int x, int y, int mask, int mine)
{
@@ -627,9 +628,10 @@
* steps were required; the exact return value is the number of
* perturb calls.
*/
-static int minesolve(int w, int h, int n, char *grid,
+static int minesolve(int w, int h, int n, signed char *grid,
int (*open)(void *ctx, int x, int y),
- struct perturbations *(*perturb)(void *ctx, char *grid,
+ struct perturbations *(*perturb)(void *ctx,
+ signed char *grid,
int x, int y, int mask),
void *ctx, random_state *rs)
{
@@ -1278,7 +1280,7 @@
*/
struct minectx {
- char *grid;
+ signed char *grid;
int w, h;
int sx, sy;
random_state *rs;
@@ -1337,7 +1339,7 @@
return 0;
}
-static struct perturbations *mineperturb(void *vctx, char *grid,
+static struct perturbations *mineperturb(void *vctx, signed char *grid,
int setx, int sety, int mask)
{
struct minectx *ctx = (struct minectx *)vctx;
@@ -1657,7 +1659,7 @@
* We bypass this bit if we're not after a unique grid.
*/
if (unique) {
- char *solvegrid = snewn(w*h, char);
+ signed char *solvegrid = snewn(w*h, char);
struct minectx actx, *ctx = &actx;
int solveret, prevret = -2;
@@ -1803,7 +1805,7 @@
static char *new_mine_layout(int w, int h, int n, int x, int y, int unique,
random_state *rs, char **game_desc)
{
- char *grid, *ret, *p;
+ signed char *grid, *ret, *p;
unsigned char *bmp;
int i, area;
@@ -1855,7 +1857,8 @@
*/
int x = random_upto(rs, params->w);
int y = random_upto(rs, params->h);
- char *grid, *desc;
+ signed char *grid;
+ char *desc;
grid = new_mine_layout(params->w, params->h, params->n,
x, y, params->unique, rs, &desc);
@@ -2336,7 +2339,7 @@
struct game_drawstate {
int w, h, started;
- char *grid;
+ signed char *grid;
/*
* Items in this `grid' array have all the same values as in
* the game_state grid, and in addition: