ref: ee09498a4171be4a0e0007ecd3b26def7eb39c54
parent: 69410c7961e901b03ae694e80e39918e30e316c9
author: Simon Tatham <anakin@pobox.com>
date: Thu Jul 14 14:15:23 EDT 2005
Cleanups to Solo: - use the new `shuffle' utility function in a couple of places - remove the random_state parameter from solver(). It was there because I initially wanted to use the same solver for grid generation, but since I had to abandon that plan the solver now doesn't have any need for randomness at all. [originally from svn r6093]
--- a/solo.c
+++ b/solo.c
@@ -843,7 +843,7 @@
sfree(scratch);
}
-static int solver(int c, int r, digit *grid, random_state *rs, int maxdiff)
+static int solver(int c, int r, digit *grid, int maxdiff)
{
struct solver_usage *usage;
struct solver_scratch *scratch;
@@ -1119,11 +1119,10 @@
* possible.
*/
if (maxdiff >= DIFF_RECURSIVE) {
- int best, bestcount, bestnumber;
+ int best, bestcount;
best = -1;
bestcount = cr+1;
- bestnumber = 0;
for (y = 0; y < cr; y++)
for (x = 0; x < cr; x++)
@@ -1147,15 +1146,8 @@
if (count < bestcount) {
bestcount = count;
- bestnumber = 0;
+ best = y*cr+x;
}
-
- if (count == bestcount) {
- bestnumber++;
- if (bestnumber == 1 ||
- (rs && random_upto(rs, bestnumber) == 0))
- best = y*cr+x;
- }
}
if (best != -1) {
@@ -1193,18 +1185,6 @@
}
#endif
- /* Now shuffle the list. */
- if (rs) {
- for (i = j; i > 1; i--) {
- int p = random_upto(rs, i);
- if (p != i-1) {
- int t = list[p];
- list[p] = list[i-1];
- list[i-1] = t;
- }
- }
- }
-
/*
* And step along the list, recursing back into the
* main solver at every stage.
@@ -1222,7 +1202,7 @@
solver_recurse_depth++;
#endif
- ret = solver(c, r, outgrid, rs, maxdiff);
+ ret = solver(c, r, outgrid, maxdiff);
#ifdef STANDALONE_SOLVER
solver_recurse_depth--;
@@ -1421,17 +1401,8 @@
digits[j++] = n+1;
}
- if (usage->rs) {
- /* shuffle */
- for (i = j; i > 1; i--) {
- int p = random_upto(usage->rs, i);
- if (p != i-1) {
- int t = digits[p];
- digits[p] = digits[i-1];
- digits[i-1] = t;
- }
- }
- }
+ if (usage->rs)
+ shuffle(digits, j, sizeof(*digits), usage->rs);
/* And finally, go through the digit list and actually recurse. */
ret = FALSE;
@@ -1798,14 +1769,7 @@
/*
* Now shuffle that list.
*/
- for (i = nlocs; i > 1; i--) {
- int p = random_upto(rs, i);
- if (p != i-1) {
- struct xy t = locs[p];
- locs[p] = locs[i-1];
- locs[i-1] = t;
- }
- }
+ shuffle(locs, nlocs, sizeof(*locs), rs);
/*
* Now loop over the shuffled list and, for each element,
@@ -1824,7 +1788,7 @@
for (j = 0; j < ncoords; j++)
grid2[coords[2*j+1]*cr+coords[2*j]] = 0;
- ret = solver(c, r, grid2, NULL, maxdiff);
+ ret = solver(c, r, grid2, maxdiff);
if (ret != DIFF_IMPOSSIBLE && ret != DIFF_AMBIGUOUS) {
for (j = 0; j < ncoords; j++)
grid[coords[2*j+1]*cr+coords[2*j]] = 0;
@@ -1842,7 +1806,7 @@
}
memcpy(grid2, grid, area);
- } while (solver(c, r, grid2, NULL, maxdiff) < maxdiff);
+ } while (solver(c, r, grid2, maxdiff) < maxdiff);
sfree(grid2);
sfree(locs);
@@ -2016,7 +1980,7 @@
grid = snewn(cr*cr, digit);
memcpy(grid, state->grid, cr*cr);
- solve_ret = solver(c, r, grid, NULL, DIFF_RECURSIVE);
+ solve_ret = solver(c, r, grid, DIFF_RECURSIVE);
*error = NULL;
@@ -2666,6 +2630,8 @@
{ assert(!"Shouldn't get randomness"); return 0; }
unsigned long random_upto(random_state *state, unsigned long limit)
{ assert(!"Shouldn't get randomness"); return 0; }
+void shuffle(void *array, int nelts, int eltsize, random_state *rs)
+{ assert(!"Shouldn't get randomness"); }
void fatal(char *fmt, ...)
{
@@ -2724,7 +2690,7 @@
}
s = new_game(NULL, p, desc);
- ret = solver(p->c, p->r, s->grid, NULL, DIFF_RECURSIVE);
+ ret = solver(p->c, p->r, s->grid, DIFF_RECURSIVE);
if (grade) {
printf("Difficulty rating: %s\n",
ret==DIFF_BLOCK ? "Trivial (blockwise positional elimination only)":