shithub: puzzles

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ref: ea6be8f0af766ed15b19260ae17fa793d3d6d4d8
parent: d13ece698f02288c56cf46f3a20ecc1aaf8004f5
author: Simon Tatham <anakin@pobox.com>
date: Sat Apr 22 06:51:37 EDT 2023

Require games to accept new_ui(NULL) if they have preferences.

This will be necessary in the next commit, so that the midend can make
a game_ui out of nothing in order to store preferences in it.

The only game actually affected by this requirement is Pearl, which
has a preference (GUI style) and also allocates space based on the
game_state's grid size to store the coordinates of a path being
dragged, so if there is no game_state, it can't do the latter - which
is OK, because it also won't be expected to.

--- a/devel.but
+++ b/devel.but
@@ -732,6 +732,10 @@
 If there are no user preferences, you can set both this function
 pointer and \c{set_prefs} to \cw{NULL}.
 
+If you implement these functions, you must also ensure that your
+game's \cw{new_ui()} function can be called with a null \c{game_state}
+pointer. (See \k{backend-new-ui}.)
+
 In every \c{config_item} returned from this function, you must set an
 additional field beyond the ones described in \k{backend-configure}:
 
@@ -928,9 +932,17 @@
 \c game_ui *(*new_ui)(const game_state *state);
 
 This function allocates and returns a new \c{game_ui} structure for
-playing a particular puzzle. It is passed a pointer to the initial
-\c{game_state}, in case it needs to refer to that when setting up
-the initial values for the new game.
+playing a particular puzzle.
+
+Usually, this function is passed a pointer to the initial
+\c{game_state}, in case it needs to refer to that when setting up the
+initial values for the new game.
+
+However, if the puzzle defines \c{get_prefs()} and \c{set_prefs()}
+functions, then this function may also be called with
+\cw{state==NULL}. In this situation it must still allocate a
+\c{game_ui} which can be used by \c{get_prefs()} and \c{set_prefs()},
+although it need not be usable for actually playing a game.
 
 \S{backend-free-ui} \cw{free_ui()}
 
--- a/pearl.c
+++ b/pearl.c
@@ -1897,10 +1897,9 @@
 static game_ui *new_ui(const game_state *state)
 {
     game_ui *ui = snew(game_ui);
-    int sz = state->shared->sz;
 
     ui->ndragcoords = -1;
-    ui->dragcoords = snewn(sz, int);
+    ui->dragcoords = state ? snewn(state->shared->sz, int) : NULL;
     ui->cursor_active = getenv_bool("PUZZLES_SHOW_CURSOR", false);
     ui->curx = ui->cury = 0;