ref: e5d773604fb5bd14e0814bfea88851313bd56e93
parent: a8a50014e943e052c6a7e12227833f639e672f73
author: Simon Tatham <anakin@pobox.com>
date: Tue May 11 14:29:49 EDT 2004
Rectangles is now actually playable, since I've used the new UI feature to arrange a mechanism that allows you to draw a whole rectangle at a time by dragging rather than having to click each edge individually. [originally from svn r4209]
--- a/rect.c
+++ b/rect.c
@@ -28,6 +28,12 @@
* selection to produce a few large rectangles more often
* than oodles of small ones? Unsure, but might be worth a
* try.
+ *
+ * - During redraw, do corner analysis centrally in game_redraw()
+ * itself so that we can take it into account when computing the
+ * `visible' array. If we can do this, we can actually _turn on_
+ * the `visible' processing and keep redraws to the minimum
+ * required.
*/
#include <stdio.h>
@@ -47,6 +53,7 @@
COL_LINE,
COL_TEXT,
COL_GRID,
+ COL_DRAG,
NCOLOURS
};
@@ -857,46 +864,182 @@
return ret;
}
+struct game_ui {
+ /*
+ * These coordinates are 2 times the obvious grid coordinates.
+ * Hence, the top left of the grid is (0,0), the grid point to
+ * the right of that is (2,0), the one _below that_ is (2,2)
+ * and so on. This is so that we can specify a drag start point
+ * on an edge (one odd coordinate) or in the middle of a square
+ * (two odd coordinates) rather than always at a corner.
+ *
+ * -1,-1 means no drag is in progress.
+ */
+ int drag_start_x;
+ int drag_start_y;
+ int drag_end_x;
+ int drag_end_y;
+ /*
+ * This flag is set as soon as a dragging action moves the
+ * mouse pointer away from its starting point, so that even if
+ * the pointer _returns_ to its starting point the action is
+ * treated as a small drag rather than a click.
+ */
+ int dragged;
+};
+
game_ui *new_ui(game_state *state)
{
- return NULL;
+ game_ui *ui = snew(game_ui);
+ ui->drag_start_x = -1;
+ ui->drag_start_y = -1;
+ ui->drag_end_x = -1;
+ ui->drag_end_y = -1;
+ ui->dragged = FALSE;
+ return ui;
}
void free_ui(game_ui *ui)
{
+ sfree(ui);
}
+int coord_round(float coord)
+{
+ int i;
+ float dist;
+
+ /*
+ * Find the nearest integer.
+ */
+ i = (int)(coord + 0.5F);
+
+ /*
+ * Find the distance from us to that integer.
+ */
+ dist = fabs(coord - (float)i);
+
+ /*
+ * If we're within the tolerance limit, return the edge
+ * coordinate. Otherwise, return the centre coordinate.
+ */
+ if (dist < 0.3F)
+ return i * 2;
+ else
+ return 1 + 2 * (int)coord;
+}
+
+static void ui_draw_rect(game_state *state, game_ui *ui,
+ unsigned char *hedge, unsigned char *vedge, int c)
+{
+ int x1, x2, y1, y2, x, y, t;
+
+ x1 = ui->drag_start_x;
+ x2 = ui->drag_end_x;
+ if (x2 < x1) { t = x1; x1 = x2; x2 = t; }
+
+ y1 = ui->drag_start_y;
+ y2 = ui->drag_end_y;
+ if (y2 < y1) { t = y1; y1 = y2; y2 = t; }
+
+ x1 = x1 / 2; /* rounds down */
+ x2 = (x2+1) / 2; /* rounds up */
+ y1 = y1 / 2; /* rounds down */
+ y2 = (y2+1) / 2; /* rounds up */
+
+ /*
+ * Draw horizontal edges of rectangles.
+ */
+ for (x = x1; x < x2; x++)
+ for (y = y1; y <= y2; y++)
+ if (HRANGE(state,x,y)) {
+ int val = index(state,hedge,x,y);
+ if (y == y1 || y == y2)
+ val = c;
+ else if (c == 1)
+ val = 0;
+ index(state,hedge,x,y) = val;
+ }
+
+ /*
+ * Draw vertical edges of rectangles.
+ */
+ for (y = y1; y < y2; y++)
+ for (x = x1; x <= x2; x++)
+ if (VRANGE(state,x,y)) {
+ int val = index(state,vedge,x,y);
+ if (x == x1 || x == x2)
+ val = c;
+ else if (c == 1)
+ val = 0;
+ index(state,vedge,x,y) = val;
+ }
+}
+
game_state *make_move(game_state *from, game_ui *ui, int x, int y, int button)
{
- float xf, yf, dx, dy;
- int hxr, hyr, vxr, vyr;
+ int xc, yc;
+ int startdrag = FALSE, enddrag = FALSE, active = FALSE;
game_state *ret;
- if (button != LEFT_BUTTON)
- return NULL;
+ if (button == LEFT_BUTTON) {
+ startdrag = TRUE;
+ } else if (button == LEFT_RELEASE) {
+ enddrag = TRUE;
+ } else if (button != LEFT_DRAG) {
+ return NULL;
+ }
- xf = FROMCOORD(((float)x));
- yf = FROMCOORD(((float)y));
+ xc = coord_round(FROMCOORD((float)x));
+ yc = coord_round(FROMCOORD((float)y));
- hxr = (int)xf;
- hyr = (int)(yf + 0.5F);
+ if (startdrag) {
+ ui->drag_start_x = xc;
+ ui->drag_start_y = yc;
+ ui->drag_end_x = xc;
+ ui->drag_end_y = yc;
+ ui->dragged = FALSE;
+ active = TRUE;
+ }
- vxr = (int)(xf + 0.5F);
- vyr = (int)yf;
+ if (xc != ui->drag_end_x || yc != ui->drag_end_y) {
+ ui->drag_end_x = xc;
+ ui->drag_end_y = yc;
+ ui->dragged = TRUE;
+ active = TRUE;
+ }
- dx = fabs(xf - vxr);
- dy = fabs(yf - hyr);
+ if (enddrag && (xc >= 0 && xc <= 2*from->w &&
+ yc >= 0 && yc <= 2*from->h)) {
+ ret = dup_game(from);
- if (dy < dx && HRANGE(from,hxr,hyr)) {
- ret = dup_game(from);
- hedge(ret,hxr,hyr) = !hedge(ret,hxr,hyr);
- return ret;
- } else if (dx < dy && VRANGE(from,vxr,vyr)) {
- ret = dup_game(from);
- vedge(ret,vxr,vyr) = !vedge(ret,vxr,vyr);
- return ret;
+ if (ui->dragged) {
+ ui_draw_rect(ret, ui, ret->hedge, ret->vedge, 1);
+ } else {
+ if ((xc & 1) && !(yc & 1) && HRANGE(from,xc/2,yc/2)) {
+ hedge(ret,xc/2,yc/2) = !hedge(ret,xc/2,yc/2);
+ }
+ if ((yc & 1) && !(xc & 1) && VRANGE(from,xc/2,yc/2)) {
+ vedge(ret,xc/2,yc/2) = !vedge(ret,xc/2,yc/2);
+ }
+ }
+
+ ui->drag_start_x = -1;
+ ui->drag_start_y = -1;
+ ui->drag_end_x = -1;
+ ui->drag_end_y = -1;
+ ui->dragged = FALSE;
+ active = TRUE;
+
+ if (!memcmp(ret->hedge, from->hedge, from->w*from->h) &&
+ !memcmp(ret->vedge, from->vedge, from->w*from->h)) {
+ free_game(ret);
+ } else
+ return ret; /* a move has been made */
}
+ if (active)
+ return from; /* UI activity has occurred */
return NULL;
}
@@ -904,16 +1047,16 @@
* Drawing routines.
*/
-#define L 1
-#define R 2
-#define U 4
-#define D 8
-#define CORRECT 16
+#define CORRECT 256
+#define COLOUR(k) ( (k)==1 ? COL_LINE : COL_DRAG )
+#define MAX(x,y) ( (x)>(y) ? (x) : (y) )
+#define MAX4(x,y,z,w) ( MAX(MAX(x,y),MAX(z,w)) )
+
struct game_drawstate {
int started;
int w, h;
- unsigned char *visible;
+ unsigned short *visible;
};
void game_size(game_params *params, int *x, int *y)
@@ -932,6 +1075,10 @@
ret[COL_GRID * 3 + 1] = 0.5F * ret[COL_BACKGROUND * 3 + 1];
ret[COL_GRID * 3 + 2] = 0.5F * ret[COL_BACKGROUND * 3 + 2];
+ ret[COL_DRAG * 3 + 0] = 1.0F;
+ ret[COL_DRAG * 3 + 1] = 0.0F;
+ ret[COL_DRAG * 3 + 2] = 0.0F;
+
ret[COL_CORRECT * 3 + 0] = 0.75F * ret[COL_BACKGROUND * 3 + 0];
ret[COL_CORRECT * 3 + 1] = 0.75F * ret[COL_BACKGROUND * 3 + 1];
ret[COL_CORRECT * 3 + 2] = 0.75F * ret[COL_BACKGROUND * 3 + 2];
@@ -951,12 +1098,14 @@
game_drawstate *game_new_drawstate(game_state *state)
{
struct game_drawstate *ds = snew(struct game_drawstate);
+ int i;
ds->started = FALSE;
ds->w = state->w;
ds->h = state->h;
- ds->visible = snewn(ds->w * ds->h, unsigned char);
- memset(ds->visible, 0xFF, ds->w * ds->h);
+ ds->visible = snewn(ds->w * ds->h, unsigned short);
+ for (i = 0; i < ds->w * ds->h; i++)
+ ds->visible[i] = 0xFFFF;
return ds;
}
@@ -967,7 +1116,8 @@
sfree(ds);
}
-void draw_tile(frontend *fe, game_state *state, int x, int y, int correct)
+void draw_tile(frontend *fe, game_state *state, int x, int y,
+ unsigned char *hedge, unsigned char *vedge, int correct)
{
int cx = COORD(x), cy = COORD(y);
char str[80];
@@ -985,30 +1135,54 @@
/*
* Draw edges.
*/
- if (!HRANGE(state,x,y) || hedge(state,x,y))
- draw_rect(fe, cx, cy, TILE_SIZE+1, 2, COL_LINE);
- if (!HRANGE(state,x,y+1) || hedge(state,x,y+1))
- draw_rect(fe, cx, cy+TILE_SIZE-1, TILE_SIZE+1, 2, COL_LINE);
- if (!VRANGE(state,x,y) || vedge(state,x,y))
- draw_rect(fe, cx, cy, 2, TILE_SIZE+1, COL_LINE);
- if (!VRANGE(state,x+1,y) || vedge(state,x+1,y))
- draw_rect(fe, cx+TILE_SIZE-1, cy, 2, TILE_SIZE+1, COL_LINE);
+ if (!HRANGE(state,x,y) || index(state,hedge,x,y))
+ draw_rect(fe, cx, cy, TILE_SIZE+1, 2,
+ HRANGE(state,x,y) ? COLOUR(index(state,hedge,x,y)) :
+ COL_LINE);
+ if (!HRANGE(state,x,y+1) || index(state,hedge,x,y+1))
+ draw_rect(fe, cx, cy+TILE_SIZE-1, TILE_SIZE+1, 2,
+ HRANGE(state,x,y+1) ? COLOUR(index(state,hedge,x,y+1)) :
+ COL_LINE);
+ if (!VRANGE(state,x,y) || index(state,vedge,x,y))
+ draw_rect(fe, cx, cy, 2, TILE_SIZE+1,
+ VRANGE(state,x,y) ? COLOUR(index(state,vedge,x,y)) :
+ COL_LINE);
+ if (!VRANGE(state,x+1,y) || index(state,vedge,x+1,y))
+ draw_rect(fe, cx+TILE_SIZE-1, cy, 2, TILE_SIZE+1,
+ VRANGE(state,x+1,y) ? COLOUR(index(state,vedge,x+1,y)) :
+ COL_LINE);
/*
* Draw corners.
*/
- if ((HRANGE(state,x-1,y) && hedge(state,x-1,y)) ||
- (VRANGE(state,x,y-1) && vedge(state,x,y-1)))
- draw_rect(fe, cx, cy, 2, 2, COL_LINE);
- if ((HRANGE(state,x+1,y) && hedge(state,x+1,y)) ||
- (VRANGE(state,x+1,y-1) && vedge(state,x+1,y-1)))
- draw_rect(fe, cx+TILE_SIZE-1, cy, 2, 2, COL_LINE);
- if ((HRANGE(state,x-1,y+1) && hedge(state,x-1,y+1)) ||
- (VRANGE(state,x,y+1) && vedge(state,x,y+1)))
- draw_rect(fe, cx, cy+TILE_SIZE-1, 2, 2, COL_LINE);
- if ((HRANGE(state,x+1,y+1) && hedge(state,x+1,y+1)) ||
- (VRANGE(state,x+1,y+1) && vedge(state,x+1,y+1)))
- draw_rect(fe, cx+TILE_SIZE-1, cy+TILE_SIZE-1, 2, 2, COL_LINE);
+ if ((HRANGE(state,x-1,y) && index(state,hedge,x-1,y)) ||
+ (VRANGE(state,x,y-1) && index(state,vedge,x,y-1)))
+ draw_rect(fe, cx, cy, 2, 2,
+ COLOUR(MAX4(index(state,hedge,x-1,y),
+ index(state,vedge,x,y-1),
+ index(state,hedge,x,y),
+ index(state,vedge,x,y))));
+ if ((HRANGE(state,x+1,y) && index(state,hedge,x+1,y)) ||
+ (VRANGE(state,x+1,y-1) && index(state,vedge,x+1,y-1)))
+ draw_rect(fe, cx+TILE_SIZE-1, cy, 2, 2,
+ COLOUR(MAX4(index(state,hedge,x+1,y),
+ index(state,vedge,x+1,y-1),
+ index(state,hedge,x,y),
+ index(state,vedge,x+1,y))));
+ if ((HRANGE(state,x-1,y+1) && index(state,hedge,x-1,y+1)) ||
+ (VRANGE(state,x,y+1) && index(state,vedge,x,y+1)))
+ draw_rect(fe, cx, cy+TILE_SIZE-1, 2, 2,
+ COLOUR(MAX4(index(state,hedge,x-1,y+1),
+ index(state,vedge,x,y+1),
+ index(state,hedge,x,y+1),
+ index(state,vedge,x,y))));
+ if ((HRANGE(state,x+1,y+1) && index(state,hedge,x+1,y+1)) ||
+ (VRANGE(state,x+1,y+1) && index(state,vedge,x+1,y+1)))
+ draw_rect(fe, cx+TILE_SIZE-1, cy+TILE_SIZE-1, 2, 2,
+ COLOUR(MAX4(index(state,hedge,x+1,y+1),
+ index(state,vedge,x+1,y+1),
+ index(state,hedge,x,y+1),
+ index(state,vedge,x+1,y))));
draw_update(fe, cx, cy, TILE_SIZE+1, TILE_SIZE+1);
}
@@ -1019,9 +1193,21 @@
{
int x, y;
unsigned char *correct;
+ unsigned char *hedge, *vedge;
correct = get_correct(state);
+ if (ui->dragged) {
+ hedge = snewn(state->w*state->h, unsigned char);
+ vedge = snewn(state->w*state->h, unsigned char);
+ memcpy(hedge, state->hedge, state->w*state->h);
+ memcpy(vedge, state->vedge, state->w*state->h);
+ ui_draw_rect(state, ui, hedge, vedge, 2);
+ } else {
+ hedge = state->hedge;
+ vedge = state->vedge;
+ }
+
if (!ds->started) {
draw_rect(fe, COORD(0)-1, COORD(0)-1,
ds->w*TILE_SIZE+3, ds->h*TILE_SIZE+3, COL_LINE);
@@ -1030,24 +1216,29 @@
for (x = 0; x < state->w; x++)
for (y = 0; y < state->h; y++) {
- unsigned char c = 0;
+ unsigned short c = 0;
- if (!HRANGE(state,x,y) || hedge(state,x,y))
- c |= L;
- if (!HRANGE(state,x+1,y) || hedge(state,x+1,y))
- c |= R;
- if (!VRANGE(state,x,y) || vedge(state,x,y))
- c |= U;
- if (!VRANGE(state,x,y+1) || vedge(state,x,y+1))
- c |= D;
+ if (HRANGE(state,x,y))
+ c |= index(state,hedge,x,y);
+ if (HRANGE(state,x+1,y))
+ c |= index(state,hedge,x+1,y) << 2;
+ if (VRANGE(state,x,y))
+ c |= index(state,vedge,x,y) << 4;
+ if (VRANGE(state,x,y+1))
+ c |= index(state,vedge,x,y+1) << 6;
if (index(state, correct, x, y))
c |= CORRECT;
if (index(ds,ds->visible,x,y) != c) {
- draw_tile(fe, state, x, y, c & CORRECT);
- //index(ds,ds->visible,x,y) = c;
+ draw_tile(fe, state, x, y, hedge, vedge, c & CORRECT);
+ /* index(ds,ds->visible,x,y) = c; */
}
}
+
+ if (hedge != state->hedge) {
+ sfree(hedge);
+ sfree(vedge);
+ }
sfree(correct);
}