ref: db88c9b9a4d210c26c34bf05efd6c00df584537b
parent: 574250995ecf9ce06f532b0972024b14355e6d43
author: Simon Tatham <anakin@pobox.com>
date: Sun Jun 19 10:33:06 EDT 2005
Redraw glitch: tiles marked black (at game-over time) were not redrawn as non-black on undo. Introduce a new flag TILE_IMPOSSIBLE, so that information about those black markers is cached in the drawstate and we know when we have to erase them. In the process I've removed the game_state argument completely from the subfunction tile_redraw(), which gives me some confidence that it isn't getting any _more_ privileged information out of it. [originally from svn r5979]
--- a/samegame.c
+++ b/samegame.c
@@ -49,6 +49,7 @@
#define TILE_JOINDOWN 0x0400 /* used in drawstate */
#define TILE_JOINDIAG 0x0800 /* used in drawstate */
#define TILE_HASSEL 0x1000 /* used in drawstate */
+#define TILE_IMPOSSIBLE 0x2000 /* used in drawstate */
#define TILE(gs,x,y) ((gs)->tiles[(gs)->params.w*(y)+(x)])
#define COL(gs,x,y) (TILE(gs,x,y) & TILE_COLMASK)
@@ -746,12 +747,12 @@
static void tile_redraw(frontend *fe, game_drawstate *ds,
int x, int y, int dright, int dbelow,
- int tile, game_state *state, int bgcolour)
+ int tile, int bgcolour)
{
int outer = bgcolour, inner = outer, col = tile & TILE_COLMASK;
if (col) {
- if (state->impossible) {
+ if (tile & TILE_IMPOSSIBLE) {
outer = col;
inner = COL_IMPOSSIBLE;
} else if (tile & TILE_SELECTED) {
@@ -843,6 +844,8 @@
int dbelow = (y+1 < state->params.h);
tile |= ISSEL(ui,x,y);
+ if (state->impossible)
+ tile |= TILE_IMPOSSIBLE;
if (dright && COL(state,x+1,y) == col)
tile |= TILE_JOINRIGHT;
if (dbelow && COL(state,x,y+1) == col)
@@ -861,8 +864,7 @@
(flashtime > 0.0) ||
(ds->bgcolour != bgcolour) ||
(tile != ds->tiles[i])) {
- tile_redraw(fe, ds, x, y, dright, dbelow,
- tile, state, bgcolour);
+ tile_redraw(fe, ds, x, y, dright, dbelow, tile, bgcolour);
ds->tiles[i] = tile;
}
}