ref: d58d5c11d5e98afe8623e2cb4a6188f45c01f6ed
parent: 137c1d7bbd5b2924ce700715c10b2d8d9aa43484
author: Simon Tatham <anakin@pobox.com>
date: Mon Aug 16 08:42:11 EDT 2004
Fold in the expanded-grid mechanism for generating different kinds of puzzle. Configurable option, turned off by default, and not propagated in game IDs (though you can explicitly specify it in command-line parameters, and the docs explain how). [originally from svn r4461]
--- a/puzzles.but
+++ b/puzzles.but
@@ -22,7 +22,7 @@
reserved. You may distribute this documentation under the MIT licence.
See \k{licence} for the licence text in full.
-\versionid $Id: puzzles.but,v 1.1 2004/08/16 12:23:56 simon Exp $
+\versionid $Id: puzzles.but,v 1.2 2004/08/16 12:42:11 simon Exp $
\C{intro} Introduction
@@ -406,10 +406,54 @@
\H{rectangles-params} \I{parameters, for Rectangles}Rectangles parameters
-The only parameters available from the \q{Custom...} option on the
-\q{Type} menu are \e{Width} and \e{Height}, which are
-self-explanatory.
+The \q{Custom...} option on the \q{Type} menu offers you \e{Width}
+and \e{Height} parameters, which are self-explanatory.
+\q{Expansion factor} is a mechanism for changing the type of grids
+generated by the program. Some people prefer a grid containing a few
+large rectangles to one containing many small ones. So you can ask
+Rectangles to essentially generate a \e{smaller} grid than the size
+you specified, and then to expand it by adding rows and columns.
+
+The default expansion factor of zero means that Rectangles will
+simply generate a grid of the size you ask for, and do nothing
+further. If you set an expansion factor of (say) 0.5, it means that
+each dimension of the grid will be expanded to half again as big
+after generation. In other words, the initial grid will be 2/3 the
+size in each dimension, and will be expanded to its full size
+without adding any more rectangles.
+
+Setting a high expansion factor tends to make the game more
+difficult, and also rewards a less deductive and more intuitive
+playing style.
+
+\H{rectangles-cmdline} \I{command line, for Rectangles}Additional
+command-line configuration
+
+The expansion factor parameter, described in \k{rectangles-params},
+is not mentioned by default in the game ID (see \k{common-id}). So
+if you set your expansion factor to (say) 0.75, and then you
+generate an 11x11 grid, then the game ID will simply say
+\c{11x11:}\e{numbers}. This means that if you send the game ID to
+another player and they paste it into their copy of Rectangles,
+their game will not be automatically configured to use the same
+expansion factor in any subsequent grids it generates. (I don't
+think the average person examining a single grid sent to them by
+another player would want their configuration modified to that
+extent.)
+
+If you are specifying a game ID or game parameters on the command
+line (see \k{common-cmdline}) and you do want to configure the
+expansion factor, you can do it by suffixing the letter \cq{e} to
+the parameters, followed by the expansion factor as a decimal
+number. For example:
+
+\b \cq{rect 11x11e0.75} starts Rectangles with a grid size of
+11\u00d7{x}11 and an expansion factor of 0.75.
+
+\b \cq{rect 11x11e0.75:g11c6e5e4a2_4e9c3b3d3b5g2b6c4k4g30a8n3j1g6a2}
+starts Rectangles with a grid size of 11\u00d7{x}11, an expansion
+factor of 0.75, \e{and} a specific game selected.
\C{netslide} \i{Netslide}
--- a/rect.c
+++ b/rect.c
@@ -55,6 +55,7 @@
struct game_params {
int w, h;
+ float expandfactor;
};
#define INDEX(state, x, y) (((y) * (state)->w) + (x))
@@ -93,6 +94,7 @@
game_params *ret = snew(game_params);
ret->w = ret->h = 7;
+ ret->expandfactor = 0.0F;
return ret;
}
@@ -116,6 +118,7 @@
*params = ret = snew(game_params);
ret->w = w;
ret->h = h;
+ ret->expandfactor = 0.0F;
return TRUE;
}
@@ -136,11 +139,17 @@
game_params *ret = default_params();
ret->w = ret->h = atoi(string);
- while (*string && isdigit(*string)) string++;
+ ret->expandfactor = 0.0F;
+ while (*string && isdigit((unsigned char)*string)) string++;
if (*string == 'x') {
string++;
ret->h = atoi(string);
+ while (*string && isdigit((unsigned char)*string)) string++;
}
+ if (*string == 'e') {
+ string++;
+ ret->expandfactor = atof(string);
+ }
return ret;
}
@@ -173,11 +182,17 @@
ret[1].sval = dupstr(buf);
ret[1].ival = 0;
- ret[2].name = NULL;
- ret[2].type = C_END;
- ret[2].sval = NULL;
+ ret[2].name = "Expansion factor";
+ ret[2].type = C_STRING;
+ sprintf(buf, "%g", params->expandfactor);
+ ret[2].sval = dupstr(buf);
ret[2].ival = 0;
+ ret[3].name = NULL;
+ ret[3].type = C_END;
+ ret[3].sval = NULL;
+ ret[3].ival = 0;
+
return ret;
}
@@ -187,6 +202,7 @@
ret->w = atoi(cfg[0].sval);
ret->h = atoi(cfg[1].sval);
+ ret->expandfactor = atof(cfg[2].sval);
return ret;
}
@@ -197,6 +213,8 @@
return "Width and height must both be greater than zero";
if (params->w < 2 && params->h < 2)
return "Grid area must be greater than one";
+ if (params->expandfactor < 0.0F)
+ return "Expansion factor may not be negative";
return NULL;
}
@@ -320,14 +338,15 @@
}
#ifdef GENERATION_DIAGNOSTICS
-static void display_grid(game_params *params, int *grid, int *numbers)
+static void display_grid(game_params *params, int *grid, int *numbers, int all)
{
unsigned char *egrid = snewn((params->w*2+3) * (params->h*2+3),
unsigned char);
- memset(egrid, 0, (params->w*2+3) * (params->h*2+3));
int x, y;
int r = (params->w*2+3);
+ memset(egrid, 0, (params->w*2+3) * (params->h*2+3));
+
for (x = 0; x < params->w; x++)
for (y = 0; y < params->h; y++) {
int i = index(params, grid, x, y);
@@ -344,8 +363,8 @@
for (y = 1; y < 2*params->h+2; y++) {
for (x = 1; x < 2*params->w+2; x++) {
if (!((y|x)&1)) {
- int k = index(params, numbers, x/2-1, y/2-1);
- if (k) printf("%2d", k); else printf(" ");
+ int k = numbers ? index(params, numbers, x/2-1, y/2-1) : 0;
+ if (k || (all && numbers)) printf("%2d", k); else printf(" ");
} else if (!((y&x)&1)) {
int v = egrid[y*r+x];
if ((y&1) && v) v = '-';
@@ -375,19 +394,27 @@
{
int *grid, *numbers;
struct rectlist *list;
- int x, y, run, i;
+ int x, y, y2, y2last, yx, run, i;
char *seed, *p;
+ game_params params2real, *params2 = ¶ms2real;
- grid = snewn(params->w * params->h, int);
- numbers = snewn(params->w * params->h, int);
+ /*
+ * Set up the smaller width and height which we will use to
+ * generate the base grid.
+ */
+ params2->w = params->w / (1.0F + params->expandfactor);
+ if (params2->w < 1) params2->w = 1;
+ params2->h = params->h * (1.0F + params->expandfactor);
+ if (params2->h < 1) params2->h = 1;
- for (y = 0; y < params->h; y++)
- for (x = 0; x < params->w; x++) {
- index(params, grid, x, y) = -1;
- index(params, numbers, x, y) = 0;
+ grid = snewn(params2->w * params2->h, int);
+
+ for (y = 0; y < params2->h; y++)
+ for (x = 0; x < params2->w; x++) {
+ index(params2, grid, x, y) = -1;
}
- list = get_rectlist(params, grid);
+ list = get_rectlist(params2, grid);
assert(list != NULL);
/*
@@ -406,7 +433,7 @@
/*
* Place it.
*/
- place_rect(params, grid, r);
+ place_rect(params2, grid, r);
/*
* Winnow the list by removing any rectangles which
@@ -460,13 +487,13 @@
* +--+-----+ in this fashion; so instead we can simply
* replace the whole section with a single 3x3.
*/
- for (x = 0; x < params->w; x++) {
- for (y = 0; y < params->h; y++) {
- if (index(params, grid, x, y) < 0) {
+ for (x = 0; x < params2->w; x++) {
+ for (y = 0; y < params2->h; y++) {
+ if (index(params2, grid, x, y) < 0) {
int dirs[4], ndirs;
#ifdef GENERATION_DIAGNOSTICS
- display_grid(params, grid, numbers);
+ display_grid(params2, grid, NULL, FALSE);
printf("singleton at %d,%d\n", x, y);
#endif
@@ -486,23 +513,23 @@
* create?
*/
ndirs = 0;
- if (x < params->w-1) {
- struct rect r = find_rect(params, grid, x+1, y);
+ if (x < params2->w-1) {
+ struct rect r = find_rect(params2, grid, x+1, y);
if ((r.w * r.h > 2 && (r.y==y || r.y+r.h-1==y)) || r.h==1)
dirs[ndirs++] = 1; /* right */
}
if (y > 0) {
- struct rect r = find_rect(params, grid, x, y-1);
+ struct rect r = find_rect(params2, grid, x, y-1);
if ((r.w * r.h > 2 && (r.x==x || r.x+r.w-1==x)) || r.w==1)
dirs[ndirs++] = 2; /* up */
}
if (x > 0) {
- struct rect r = find_rect(params, grid, x-1, y);
+ struct rect r = find_rect(params2, grid, x-1, y);
if ((r.w * r.h > 2 && (r.y==y || r.y+r.h-1==y)) || r.h==1)
dirs[ndirs++] = 4; /* left */
}
- if (y < params->h-1) {
- struct rect r = find_rect(params, grid, x, y+1);
+ if (y < params2->h-1) {
+ struct rect r = find_rect(params2, grid, x, y+1);
if ((r.w * r.h > 2 && (r.x==x || r.x+r.w-1==x)) || r.w==1)
dirs[ndirs++] = 8; /* down */
}
@@ -516,11 +543,11 @@
switch (dir) {
case 1: /* right */
- assert(x < params->w+1);
+ assert(x < params2->w+1);
#ifdef GENERATION_DIAGNOSTICS
printf("extending right\n");
#endif
- r1 = find_rect(params, grid, x+1, y);
+ r1 = find_rect(params2, grid, x+1, y);
r2.x = x;
r2.y = y;
r2.w = 1 + r1.w;
@@ -534,7 +561,7 @@
#ifdef GENERATION_DIAGNOSTICS
printf("extending up\n");
#endif
- r1 = find_rect(params, grid, x, y-1);
+ r1 = find_rect(params2, grid, x, y-1);
r2.x = x;
r2.y = r1.y;
r2.w = 1;
@@ -548,7 +575,7 @@
#ifdef GENERATION_DIAGNOSTICS
printf("extending left\n");
#endif
- r1 = find_rect(params, grid, x-1, y);
+ r1 = find_rect(params2, grid, x-1, y);
r2.x = r1.x;
r2.y = y;
r2.w = 1 + r1.w;
@@ -558,11 +585,11 @@
r1.h--;
break;
case 8: /* down */
- assert(y < params->h+1);
+ assert(y < params2->h+1);
#ifdef GENERATION_DIAGNOSTICS
printf("extending down\n");
#endif
- r1 = find_rect(params, grid, x, y+1);
+ r1 = find_rect(params2, grid, x, y+1);
r2.x = x;
r2.y = y;
r2.w = 1;
@@ -573,8 +600,8 @@
break;
}
if (r1.h > 0 && r1.w > 0)
- place_rect(params, grid, r1);
- place_rect(params, grid, r2);
+ place_rect(params2, grid, r1);
+ place_rect(params2, grid, r2);
} else {
#ifndef NDEBUG
/*
@@ -585,12 +612,12 @@
*/
{
int xx, yy;
- assert(x > 0 && x < params->w-1);
- assert(y > 0 && y < params->h-1);
+ assert(x > 0 && x < params2->w-1);
+ assert(y > 0 && y < params2->h-1);
for (xx = x-1; xx <= x+1; xx++)
for (yy = y-1; yy <= y+1; yy++) {
- struct rect r = find_rect(params,grid,xx,yy);
+ struct rect r = find_rect(params2,grid,xx,yy);
assert(r.x >= x-1);
assert(r.y >= y-1);
assert(r.x+r.w-1 <= x+1);
@@ -620,7 +647,7 @@
r.x = x-1;
r.y = y-1;
r.w = r.h = 3;
- place_rect(params, grid, r);
+ place_rect(params2, grid, r);
}
}
}
@@ -628,8 +655,192 @@
}
/*
+ * We have now constructed a grid of the size specified in
+ * params2. Now we extend it into a grid of the size specified
+ * in params. We do this in two passes: we extend it vertically
+ * until it's the right height, then we transpose it, then
+ * extend it vertically again (getting it effectively the right
+ * width), then finally transpose again.
+ */
+ for (i = 0; i < 2; i++) {
+ int *grid2, *expand, *where;
+ game_params params3real, *params3 = ¶ms3real;
+
+#ifdef GENERATION_DIAGNOSTICS
+ printf("before expansion:\n");
+ display_grid(params2, grid, NULL, TRUE);
+#endif
+
+ /*
+ * Set up the new grid.
+ */
+ grid2 = snewn(params2->w * params->h, int);
+ expand = snewn(params2->h-1, int);
+ where = snewn(params2->w, int);
+ params3->w = params2->w;
+ params3->h = params->h;
+
+ /*
+ * Decide which horizontal edges are going to get expanded,
+ * and by how much.
+ */
+ for (y = 0; y < params2->h-1; y++)
+ expand[y] = 0;
+ for (y = params2->h; y < params->h; y++) {
+ x = random_upto(rs, params2->h-1);
+ expand[x]++;
+ }
+
+#ifdef GENERATION_DIAGNOSTICS
+ printf("expand[] = {");
+ for (y = 0; y < params2->h-1; y++)
+ printf(" %d", expand[y]);
+ printf(" }\n");
+#endif
+
+ /*
+ * Perform the expansion. The way this works is that we
+ * alternately:
+ *
+ * - copy a row from grid into grid2
+ *
+ * - invent some number of additional rows in grid2 where
+ * there was previously only a horizontal line between
+ * rows in grid, and make random decisions about where
+ * among these to place each rectangle edge that ran
+ * along this line.
+ */
+ for (y = y2 = y2last = 0; y < params2->h; y++) {
+ /*
+ * Copy a single line from row y of grid into row y2 of
+ * grid2.
+ */
+ for (x = 0; x < params2->w; x++) {
+ int val = index(params2, grid, x, y);
+ if (val / params2->w == y && /* rect starts on this line */
+ (y2 == 0 || /* we're at the very top, or... */
+ index(params3, grid2, x, y2-1) / params3->w < y2last
+ /* this rect isn't already started */))
+ index(params3, grid2, x, y2) =
+ INDEX(params3, val % params2->w, y2);
+ else
+ index(params3, grid2, x, y2) =
+ index(params3, grid2, x, y2-1);
+ }
+
+ /*
+ * If that was the last line, terminate the loop early.
+ */
+ if (++y2 == params3->h)
+ break;
+
+ y2last = y2;
+
+ /*
+ * Invent some number of additional lines. First walk
+ * along this line working out where to put all the
+ * edges that coincide with it.
+ */
+ yx = -1;
+ for (x = 0; x < params2->w; x++) {
+ if (index(params2, grid, x, y) !=
+ index(params2, grid, x, y+1)) {
+ /*
+ * This is a horizontal edge, so it needs
+ * placing.
+ */
+ if (x == 0 ||
+ (index(params2, grid, x-1, y) !=
+ index(params2, grid, x, y) &&
+ index(params2, grid, x-1, y+1) !=
+ index(params2, grid, x, y+1))) {
+ /*
+ * Here we have the chance to make a new
+ * decision.
+ */
+ yx = random_upto(rs, expand[y]+1);
+ } else {
+ /*
+ * Here we just reuse the previous value of
+ * yx.
+ */
+ }
+ } else
+ yx = -1;
+ where[x] = yx;
+ }
+
+ for (yx = 0; yx < expand[y]; yx++) {
+ /*
+ * Invent a single row. For each square in the row,
+ * we copy the grid entry from the square above it,
+ * unless we're starting the new rectangle here.
+ */
+ for (x = 0; x < params2->w; x++) {
+ if (yx == where[x]) {
+ int val = index(params2, grid, x, y+1);
+ val %= params2->w;
+ val = INDEX(params3, val, y2);
+ index(params3, grid2, x, y2) = val;
+ } else
+ index(params3, grid2, x, y2) =
+ index(params3, grid2, x, y2-1);
+ }
+
+ y2++;
+ }
+ }
+
+ sfree(expand);
+ sfree(where);
+
+#ifdef GENERATION_DIAGNOSTICS
+ printf("after expansion:\n");
+ display_grid(params3, grid2, NULL, TRUE);
+#endif
+ /*
+ * Transpose.
+ */
+ params2->w = params3->h;
+ params2->h = params3->w;
+ sfree(grid);
+ grid = snewn(params2->w * params2->h, int);
+ for (x = 0; x < params2->w; x++)
+ for (y = 0; y < params2->h; y++) {
+ int idx1 = INDEX(params2, x, y);
+ int idx2 = INDEX(params3, y, x);
+ int tmp;
+
+ tmp = grid2[idx2];
+ tmp = (tmp % params3->w) * params2->w + (tmp / params3->w);
+ grid[idx1] = tmp;
+ }
+
+ sfree(grid2);
+
+ {
+ int tmp;
+ tmp = params->w;
+ params->w = params->h;
+ params->h = tmp;
+ }
+
+#ifdef GENERATION_DIAGNOSTICS
+ printf("after transposition:\n");
+ display_grid(params2, grid, NULL, TRUE);
+#endif
+ }
+
+ /*
* Place numbers.
*/
+ numbers = snewn(params->w * params->h, int);
+
+ for (y = 0; y < params->h; y++)
+ for (x = 0; x < params->w; x++) {
+ index(params, numbers, x, y) = 0;
+ }
+
for (x = 0; x < params->w; x++) {
for (y = 0; y < params->h; y++) {
int idx = INDEX(params, x, y);
@@ -649,7 +860,7 @@
}
#ifdef GENERATION_DIAGNOSTICS
- display_grid(params, grid, numbers);
+ display_grid(params, grid, numbers, FALSE);
#endif
seed = snewn(11 * params->w * params->h, char);