ref: cdf163953105e37b4c90838227342c4eb2cab670
parent: aafb1b4983d4cd2eb2d3465b4ed9ad2d67888bf5
author: Simon Tatham <anakin@pobox.com>
date: Sun Oct 1 05:15:49 EDT 2017
deserialise: use the right one of {,c}params. The serialised game stores a long-term and a short-term parameter structure, which correspond to me->params (the thing that gets used by the next New Game command) and me->curparams (the thing that _was_ used to generate _this_ game). So data relevant to the current game ought to be validated against the latter, but in fact I was accidentally passing the former to several validation calls. I think this probably avoided causing a problem because typically params and cparams don't differ very much: the usual reason why they're not the same is that somebody has manually entered a game description involving an incomplete description of the parameters (lacking generation-specific details like difficulty level), but by the very fact that those incomplete descriptions have to contain _enough_ information to understand a specific game description, copying just those parts of the description into the long-term params structure makes the two similar enough that validation won't fail. However, testing an upcoming patch which calls midend_deserialise at a more difficult moment (specifically, just after midend_set_params, meaning that the two params structures can now differ _arbitrarily_) reveals my error. Fixed to use cparams where that's the right thing.
--- a/midend.c
+++ b/midend.c
@@ -1951,11 +1951,11 @@
if (!desc) {
ret = "Game description in save file is missing";
goto cleanup;
- } else if (me->ourgame->validate_desc(params, desc)) {
+ } else if (me->ourgame->validate_desc(cparams, desc)) {
ret = "Game description in save file is invalid";
goto cleanup;
}
- if (privdesc && me->ourgame->validate_desc(params, privdesc)) {
+ if (privdesc && me->ourgame->validate_desc(cparams, privdesc)) {
ret = "Game private description in save file is invalid";
goto cleanup;
}
@@ -1963,7 +1963,7 @@
ret = "Game position in save file is out of range";
}
- states[0].state = me->ourgame->new_game(me, params,
+ states[0].state = me->ourgame->new_game(me, cparams,
privdesc ? privdesc : desc);
for (i = 1; i < nstates; i++) {
assert(states[i].movetype != NEWGAME);
@@ -1978,11 +1978,11 @@
}
break;
case RESTART:
- if (me->ourgame->validate_desc(params, states[i].movestr)) {
+ if (me->ourgame->validate_desc(cparams, states[i].movestr)) {
ret = "Save file contained an invalid restart move";
goto cleanup;
}
- states[i].state = me->ourgame->new_game(me, params,
+ states[i].state = me->ourgame->new_game(me, cparams,
states[i].movestr);
break;
}