ref: cceee3cac9124fae641e536400602dd1f7a2437a
parent: 6ada3841a176fcdb12b953af23c0aac40532d417
author: Simon Tatham <anakin@pobox.com>
date: Sat Aug 13 17:35:41 EDT 2005
Memory leak fixes from James H. [originally from svn r6188]
--- a/map.c
+++ b/map.c
@@ -969,7 +969,7 @@
static char *new_game_desc(game_params *params, random_state *rs,
char **aux, int interactive)
{
- struct solver_scratch *sc;
+ struct solver_scratch *sc = NULL;
int *map, *graph, ngraph, *colouring, *colouring2, *regions;
int i, j, w, h, n, solveret, cfreq[FOUR];
int wh;
@@ -1103,6 +1103,7 @@
shuffle(regions, n, sizeof(*regions), rs);
+ if (sc) free_scratch(sc);
sc = new_scratch(graph, n, ngraph);
for (i = 0; i < n; i++) {
@@ -1703,7 +1704,7 @@
if (state->colouring[r] == c)
return ""; /* don't _need_ to change this region */
- sprintf(buf, "%c:%d", (c < 0 ? 'C' : '0' + c), r);
+ sprintf(buf, "%c:%d", (int)(c < 0 ? 'C' : '0' + c), r);
return dupstr(buf);
}
@@ -1841,6 +1842,7 @@
static void game_free_drawstate(game_drawstate *ds)
{
+ sfree(ds->drawn);
if (ds->bl)
blitter_free(ds->bl);
sfree(ds);