shithub: puzzles

Download patch

ref: cb413f837b685393666a0ccb63b1a94119acb435
parent: 791940b043d500c096a56d57467b4b68ea31ce1f
author: Simon Tatham <anakin@pobox.com>
date: Sun May 1 09:22:44 EDT 2005

Copy-to-clipboard facility for Fifteen, Sixteen and Twiddle.

[originally from svn r5725]

--- a/fifteen.c
+++ b/fifteen.c
@@ -372,7 +372,44 @@
 
 static char *game_text_format(game_state *state)
 {
-    return NULL;
+    char *ret, *p, buf[80];
+    int x, y, col, maxlen;
+
+    /*
+     * First work out how many characters we need to display each
+     * number.
+     */
+    col = sprintf(buf, "%d", state->n-1);
+
+    /*
+     * Now we know the exact total size of the grid we're going to
+     * produce: it's got h rows, each containing w lots of col, w-1
+     * spaces and a trailing newline.
+     */
+    maxlen = state->h * state->w * (col+1);
+
+    ret = snewn(maxlen, char);
+    p = ret;
+
+    for (y = 0; y < state->h; y++) {
+	for (x = 0; x < state->w; x++) {
+	    int v = state->tiles[state->w*y+x];
+	    if (v == 0)
+		sprintf(buf, "%*s", col, "");
+	    else
+		sprintf(buf, "%*d", col, v);
+	    memcpy(p, buf, col);
+	    p += col;
+	    if (x+1 == state->w)
+		*p++ = '\n';
+	    else
+		*p++ = ' ';
+	}
+    }
+
+    assert(p - ret == maxlen);
+    *p = '\0';
+    return ret;
 }
 
 static game_ui *new_ui(game_state *state)
@@ -743,7 +780,7 @@
     new_game,
     dup_game,
     free_game,
-    FALSE, game_text_format,
+    TRUE, game_text_format,
     new_ui,
     free_ui,
     make_move,
--- a/sixteen.c
+++ b/sixteen.c
@@ -381,7 +381,41 @@
 
 static char *game_text_format(game_state *state)
 {
-    return NULL;
+    char *ret, *p, buf[80];
+    int x, y, col, maxlen;
+
+    /*
+     * First work out how many characters we need to display each
+     * number.
+     */
+    col = sprintf(buf, "%d", state->n);
+
+    /*
+     * Now we know the exact total size of the grid we're going to
+     * produce: it's got h rows, each containing w lots of col, w-1
+     * spaces and a trailing newline.
+     */
+    maxlen = state->h * state->w * (col+1);
+
+    ret = snewn(maxlen, char);
+    p = ret;
+
+    for (y = 0; y < state->h; y++) {
+	for (x = 0; x < state->w; x++) {
+	    int v = state->tiles[state->w*y+x];
+	    sprintf(buf, "%*d", col, v);
+	    memcpy(p, buf, col);
+	    p += col;
+	    if (x+1 == state->w)
+		*p++ = '\n';
+	    else
+		*p++ = ' ';
+	}
+    }
+
+    assert(p - ret == maxlen);
+    *p = '\0';
+    return ret;
 }
 
 static game_ui *new_ui(game_state *state)
@@ -793,7 +827,7 @@
     new_game,
     dup_game,
     free_game,
-    FALSE, game_text_format,
+    TRUE, game_text_format,
     new_ui,
     free_ui,
     make_move,
--- a/twiddle.c
+++ b/twiddle.c
@@ -454,7 +454,49 @@
 
 static char *game_text_format(game_state *state)
 {
-    return NULL;
+    char *ret, *p, buf[80];
+    int i, x, y, col, o, maxlen;
+
+    /*
+     * First work out how many characters we need to display each
+     * number. We're pretty flexible on grid contents here, so we
+     * have to scan the entire grid.
+     */
+    col = 0;
+    for (i = 0; i < state->w * state->h; i++) {
+	x = sprintf(buf, "%d", state->grid[i] / 4);
+	if (col < x) col = x;
+    }
+    o = (state->orientable ? 1 : 0);
+
+    /*
+     * Now we know the exact total size of the grid we're going to
+     * produce: it's got h rows, each containing w lots of col+o,
+     * w-1 spaces and a trailing newline.
+     */
+    maxlen = state->h * state->w * (col+o+1);
+
+    ret = snewn(maxlen, char);
+    p = ret;
+
+    for (y = 0; y < state->h; y++) {
+	for (x = 0; x < state->w; x++) {
+	    int v = state->grid[state->w*y+x];
+	    sprintf(buf, "%*d", col, v/4);
+	    memcpy(p, buf, col);
+	    p += col;
+	    if (o)
+		*p++ = "^<v>"[v & 3];
+	    if (x+1 == state->w)
+		*p++ = '\n';
+	    else
+		*p++ = ' ';
+	}
+    }
+
+    assert(p - ret == maxlen);
+    *p = '\0';
+    return ret;
 }
 
 static game_ui *new_ui(game_state *state)
@@ -947,7 +989,7 @@
     new_game,
     dup_game,
     free_game,
-    FALSE, game_text_format,
+    TRUE, game_text_format,
     new_ui,
     free_ui,
     make_move,