ref: c27235cc51c2e131ffb0eb5ba30fe6991f0aed37
parent: f3ee3c8c518b9b9f6713ecb30f43c92cbaa937f3
author: Simon Tatham <anakin@pobox.com>
date: Tue Jun 7 16:22:25 EDT 2005
James Harvey's patch to support keyboard control in Same Game. [originally from svn r5919]
--- a/samegame.c
+++ b/samegame.c
@@ -43,11 +43,12 @@
/* These flags must be unique across all uses; in the game_state,
* the game_ui, and the drawstate (as they all get combined in the
* drawstate). */
-#define TILE_COLMASK 0x0ff
-#define TILE_SELECTED 0x100 /* used in ui and drawstate */
-#define TILE_JOINRIGHT 0x200 /* used in drawstate */
-#define TILE_JOINDOWN 0x400 /* used in drawstate */
-#define TILE_JOINDIAG 0x800 /* used in drawstate */
+#define TILE_COLMASK 0x00ff
+#define TILE_SELECTED 0x0100 /* used in ui and drawstate */
+#define TILE_JOINRIGHT 0x0200 /* used in drawstate */
+#define TILE_JOINDOWN 0x0400 /* used in drawstate */
+#define TILE_JOINDIAG 0x0800 /* used in drawstate */
+#define TILE_HASSEL 0x1000 /* used in drawstate */
#define TILE(gs,x,y) ((gs)->tiles[(gs)->params.w*(y)+(x)])
#define COL(gs,x,y) (TILE(gs,x,y) & TILE_COLMASK)
@@ -388,6 +389,7 @@
struct game_params params;
int *tiles; /* selected-ness only */
int nselected;
+ int xsel, ysel, displaysel;
};
static game_ui *new_ui(game_state *state)
@@ -399,6 +401,8 @@
memset(ui->tiles, 0, state->n*sizeof(int));
ui->nselected = 0;
+ ui->xsel = ui->ysel = ui->displaysel = 0;
+
return ui;
}
@@ -575,10 +579,29 @@
int tx, ty;
game_state *ret = from;
- if (button != RIGHT_BUTTON && button != LEFT_BUTTON)
+ ui->displaysel = 0;
+
+ if (button == RIGHT_BUTTON || button == LEFT_BUTTON) {
+ tx = FROMCOORD(x); ty= FROMCOORD(y);
+ } else if (button == CURSOR_UP || button == CURSOR_DOWN ||
+ button == CURSOR_LEFT || button == CURSOR_RIGHT) {
+ int dx = 0, dy = 0;
+ ui->displaysel = 1;
+ dx = (button == CURSOR_LEFT) ? -1 : ((button == CURSOR_RIGHT) ? +1 : 0);
+ dy = (button == CURSOR_DOWN) ? +1 : ((button == CURSOR_UP) ? -1 : 0);
+ ui->xsel = (ui->xsel + from->params.w + dx) % from->params.w;
+ ui->ysel = (ui->ysel + from->params.h + dy) % from->params.h;
+ debug(("cursor pressed, d=(%d,%d), sel=(%d,%d)",dx,dy,ui->xsel,ui->ysel));
+ return ret;
+ } else if (button == CURSOR_SELECT || button == ' ' || button == '\r' ||
+ button == '\n') {
+ ui->displaysel = 1;
+ tx = ui->xsel;
+ ty = ui->ysel;
+ debug(("cursor select, t=(%d,%d)", tx, ty));
+ } else
return NULL;
- tx = FROMCOORD(x); ty= FROMCOORD(y);
if (tx < 0 || tx >= from->params.w || ty < 0 || ty >= from->params.h)
return NULL;
if (COL(from, tx, ty) == 0) return NULL;
@@ -597,6 +620,8 @@
sel_clear(ui, from); /* might be no-op */
sel_expand(ui, from, tx, ty);
}
+ if (ret->complete || ret->impossible)
+ ui->displaysel = 0;
return ret;
}
@@ -759,6 +784,15 @@
draw_rect(fe, COORD(x)+TILE_INNER, COORD(y)+TILE_INNER, TILE_GAP, TILE_GAP,
(tile & TILE_JOINDIAG) ? outer : bgcolour);
+ if (tile & TILE_HASSEL) {
+ int sx = COORD(x)+2, sy = COORD(y)+2, ssz = TILE_INNER-5;
+ int scol = (outer == COL_SEL) ? COL_LOWLIGHT : COL_HIGHLIGHT;
+ draw_line(fe, sx, sy, sx+ssz, sy, scol);
+ draw_line(fe, sx+ssz, sy, sx+ssz, sy+ssz, scol);
+ draw_line(fe, sx+ssz, sy+ssz, sx, sy+ssz, scol);
+ draw_line(fe, sx, sy+ssz, sx, sy, scol);
+ }
+
draw_update(fe, COORD(x), COORD(y), TILE_SIZE, TILE_SIZE);
}
@@ -828,6 +862,9 @@
if ((tile & TILE_JOINRIGHT) && (tile & TILE_JOINDOWN) &&
COL(state,x+1,y+1) == col)
tile |= TILE_JOINDIAG;
+
+ if (ui->displaysel && ui->xsel == x && ui->ysel == y)
+ tile |= TILE_HASSEL;
/* For now we're never expecting oldstate at all (because we have
* no animation); when we do we might well want to be looking