ref: be9e4f89579331eea8df13d8ef3ef7366a4cffab
parent: 92ac45fe240b2063455b0b01dedc6ef6996f18af
author: Ben Harris <bjh21@bjh21.me.uk>
date: Sat Aug 12 10:31:37 EDT 2023
Distinguish MOVE_UNUSED from MOVE_NO_EFFECT in Untangle
--- a/untangle.c
+++ b/untangle.c
@@ -1210,7 +1210,7 @@
place_dragged_point(state, ui, ds, x, y);
return MOVE_UI_UPDATE;
}
-
+ return MOVE_NO_EFFECT;
} else if (IS_MOUSE_DRAG(button) && ui->dragpoint >= 0) {
place_dragged_point(state, ui, ds, x, y);
return MOVE_UI_UPDATE;
@@ -1238,9 +1238,10 @@
ui->newpoint.x, ui->newpoint.y, ui->newpoint.d);
ui->just_dragged = true;
return dupstr(buf);
- }
+ } else if (IS_MOUSE_DRAG(button) || IS_MOUSE_RELEASE(button))
+ return MOVE_NO_EFFECT;
- return NULL;
+ return MOVE_UNUSED;
}
static game_state *execute_move(const game_state *state, const char *move)