ref: b34f8b1ee33163af988c75587e6ac99739b7684f
parent: f0f974055b7f8ee91bae6505aad166923ec7117f
author: Simon Tatham <anakin@pobox.com>
date: Sun Jul 31 05:00:21 EDT 2022
Style cleanups from the previous fixes. Reordered the statements in the fixed Unruly blank_state so that there doesn't need to be a double if statement (and I think it's more sensible in any case to put each memset of a freshly allocated array immediately after the alloc). In GTK set_window_background, the nest of #ifdefs is now complicated enough to deserve a few comments on the #else and #endif lines. And while I was there I switched the gboolean to a bool, on my general principle that platform-specific boolean types are only worth using when you're passing them to a platform API function (and perhaps not even then, if it's not passed by reference).
--- a/gtk.c
+++ b/gtk.c
@@ -399,7 +399,7 @@
* menu and status bars unreadable. This might be visible through
* the gtk-application-prefer-dark-theme flag or else we have to
* work it out from the name. */
- gboolean dark_theme = FALSE;
+ bool dark_theme = false;
char *theme_name = NULL;
g_object_get(gtk_settings_get_default(),
"gtk-application-prefer-dark-theme", &dark_theme,
@@ -406,7 +406,7 @@
"gtk-theme-name", &theme_name,
NULL);
if (theme_name && strcasestr(theme_name, "-dark"))
- dark_theme = TRUE;
+ dark_theme = true;
g_free(theme_name);
#if GTK_CHECK_VERSION(3,20,0)
char css_buf[512];
@@ -430,7 +430,7 @@
gtk_widget_get_style_context(fe->area),
GTK_STYLE_PROVIDER(fe->css_provider),
GTK_STYLE_PROVIDER_PRIORITY_APPLICATION);
-#else
+#else // still at least GTK 3.0 but less than 3.20
GdkRGBA rgba;
rgba.red = fe->colours[3*colour + 0];
rgba.green = fe->colours[3*colour + 1];
@@ -440,8 +440,8 @@
if (!dark_theme)
gdk_window_set_background_rgba(gtk_widget_get_window(fe->window),
&rgba);
-#endif
-#else
+#endif // GTK_CHECK_VERSION(3,20,0)
+#else // GTK 2 version comes next
GdkColormap *colmap;
colmap = gdk_colormap_get_system();
--- a/unruly.c
+++ b/unruly.c
@@ -360,15 +360,14 @@
state->h2 = h2;
state->unique = unique;
state->grid = snewn(s, char);
+ memset(state->grid, EMPTY, s);
+
if (new_common) {
state->common = snew(unruly_common);
state->common->refcount = 1;
state->common->immutable = snewn(s, bool);
- }
-
- memset(state->grid, EMPTY, s);
- if (new_common)
memset(state->common->immutable, 0, s*sizeof(bool));
+ }
state->completed = state->cheated = false;