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ref: b1e706bf7ea74263e9100506ef11f8060cc76616
parent: 8add7421dfc72c2fcdeb213c32a474e9af6ee4bb
author: Simon Tatham <anakin@pobox.com>
date: Tue Jun 7 16:44:14 EDT 2005

Integer overflow in game_size(). Oops.

[originally from svn r5921]

--- a/rect.c
+++ b/rect.c
@@ -2307,9 +2307,12 @@
      * Each window dimension equals the tile size times 1.5 more
      * than the grid dimension (the border is 3/4 the width of the
      * tiles).
+     * 
+     * We must cast to unsigned before multiplying by two, because
+     * *x might be INT_MAX.
      */
-    tsx = 2 * *x / (2 * params->w + 3);
-    tsy = 2 * *y / (2 * params->h + 3);
+    tsx = 2 * (unsigned)*x / (2 * params->w + 3);
+    tsy = 2 * (unsigned)*y / (2 * params->h + 3);
     ts = min(tsx, tsy);
     if (expand)
         ds->tilesize = ts;