ref: b176767dfac722d85b3d3b4ab7969e5572189aa0
parent: 64fbdf60ee2eac039c469f867a3e9c0e1b9e119f
author: Simon Tatham <anakin@pobox.com>
date: Wed Jun 22 04:30:31 EDT 2005
New front end functions to save and restore a region of the puzzle bitmap. Can be used to implement sprite-like animations: for example, useful for games that wish to implement a user interface which involves dragging an object around the playing area. [originally from svn r5987]
--- a/gtk.c
+++ b/gtk.c
@@ -334,6 +334,57 @@
sfree(points);
}
+struct blitter {
+ GdkPixmap *pixmap;
+ int w, h, x, y;
+};
+
+blitter *blitter_new(int w, int h)
+{
+ /*
+ * We can't create the pixmap right now, because fe->window
+ * might not yet exist. So we just cache w and h and create it
+ * during the firs call to blitter_save.
+ */
+ blitter *bl = snew(blitter);
+ bl->pixmap = NULL;
+ bl->w = w;
+ bl->h = h;
+ return bl;
+}
+
+void blitter_free(blitter *bl)
+{
+ if (bl->pixmap)
+ gdk_pixmap_unref(bl->pixmap);
+ sfree(bl);
+}
+
+void blitter_save(frontend *fe, blitter *bl, int x, int y)
+{
+ if (!bl->pixmap)
+ bl->pixmap = gdk_pixmap_new(fe->area->window, bl->w, bl->h, -1);
+ bl->x = x;
+ bl->y = y;
+ gdk_draw_pixmap(bl->pixmap,
+ fe->area->style->fg_gc[GTK_WIDGET_STATE(fe->area)],
+ fe->pixmap,
+ x, y, 0, 0, bl->w, bl->h);
+}
+
+void blitter_load(frontend *fe, blitter *bl, int x, int y)
+{
+ assert(bl->pixmap);
+ if (x == BLITTER_FROMSAVED && y == BLITTER_FROMSAVED) {
+ x = bl->x;
+ y = bl->y;
+ }
+ gdk_draw_pixmap(fe->pixmap,
+ fe->area->style->fg_gc[GTK_WIDGET_STATE(fe->area)],
+ bl->pixmap,
+ 0, 0, x, y, bl->w, bl->h);
+}
+
void draw_update(frontend *fe, int x, int y, int w, int h)
{
if (fe->bbox_l > x ) fe->bbox_l = x ;
--- a/osx.m
+++ b/osx.m
@@ -1232,6 +1232,48 @@
[string drawAtPoint:point withAttributes:attr];
}
+struct blitter {
+ int w, h;
+ int x, y;
+ NSImage *img;
+};
+blitter *blitter_new(int w, int h)
+{
+ blitter *bl = snew(blitter);
+ bl->x = bl->y = -1;
+ bl->w = w;
+ bl->h = h;
+ bl->img = [[NSImage alloc] initWithSize:NSMakeSize(w, h)];
+ [bl->img setFlipped:YES];
+ return bl;
+}
+void blitter_free(blitter *bl)
+{
+ [bl->img release];
+ sfree(bl);
+}
+void blitter_save(frontend *fe, blitter *bl, int x, int y)
+{
+ [fe->image unlockFocus];
+ [bl->img lockFocus];
+ [fe->image drawInRect:NSMakeRect(0, 0, bl->w, bl->h)
+ fromRect:NSMakeRect(x, y, bl->w, bl->h)
+ operation:NSCompositeCopy fraction:1.0];
+ [bl->img unlockFocus];
+ [fe->image lockFocus];
+ bl->x = x;
+ bl->y = y;
+}
+void blitter_load(frontend *fe, blitter *bl, int x, int y)
+{
+ if (x == BLITTER_FROMSAVED && y == BLITTER_FROMSAVED) {
+ x = bl->x;
+ y = bl->y;
+ }
+ [bl->img drawInRect:NSMakeRect(x, y, bl->w, bl->h)
+ fromRect:NSMakeRect(0, 0, bl->w, bl->h)
+ operation:NSCompositeCopy fraction:1.0];
+}
void draw_update(frontend *fe, int x, int y, int w, int h)
{
[fe->view setNeedsDisplayInRect:NSMakeRect(x,y,w,h)];
--- a/puzzles.h
+++ b/puzzles.h
@@ -74,6 +74,7 @@
typedef struct game_ui game_ui;
typedef struct game_drawstate game_drawstate;
typedef struct game game;
+typedef struct blitter blitter;
#define ALIGN_VNORMAL 0x000
#define ALIGN_VCENTRE 0x100
@@ -145,6 +146,16 @@
void activate_timer(frontend *fe);
void status_bar(frontend *fe, char *text);
void get_random_seed(void **randseed, int *randseedsize);
+
+blitter *blitter_new(int w, int h);
+void blitter_free(blitter *bl);
+/* save puts the portion of the current display with top-left corner
+ * (x,y) to the blitter. load puts it back again to the specified
+ * coords, or else wherever it was saved from
+ * (if x = y = BLITTER_FROMSAVED). */
+void blitter_save(frontend *fe, blitter *bl, int x, int y);
+#define BLITTER_FROMSAVED (-1)
+void blitter_load(frontend *fe, blitter *bl, int x, int y);
/*
* midend.c
--- a/windows.c
+++ b/windows.c
@@ -90,6 +90,12 @@
int ctlid;
};
+struct blitter {
+ HBITMAP bitmap;
+ frontend *fe;
+ int x, y, w, h;
+};
+
struct frontend {
midend_data *me;
HWND hwnd, statusbar, cfgbox;
@@ -147,6 +153,82 @@
} else {
sfree(rewritten);
}
+}
+
+blitter *blitter_new(int w, int h)
+{
+ blitter *bl = snew(blitter);
+
+ memset(bl, 0, sizeof(blitter));
+ bl->w = w;
+ bl->h = h;
+ bl->bitmap = 0;
+
+ return bl;
+}
+
+void blitter_free(blitter *bl)
+{
+ if (bl->bitmap) DeleteObject(bl->bitmap);
+ sfree(bl);
+}
+
+static void blitter_mkbitmap(frontend *fe, blitter *bl)
+{
+ HDC hdc = GetDC(fe->hwnd);
+ bl->bitmap = CreateCompatibleBitmap(hdc, bl->w, bl->h);
+ ReleaseDC(fe->hwnd, hdc);
+}
+
+/* BitBlt(dstDC, dstX, dstY, dstW, dstH, srcDC, srcX, srcY, dType) */
+
+void blitter_save(frontend *fe, blitter *bl, int x, int y)
+{
+ HDC hdc_win, hdc_blit;
+ HBITMAP prev_blit;
+
+ if (!bl->bitmap) blitter_mkbitmap(fe, bl);
+
+ bl->x = x; bl->y = y;
+
+ hdc_win = GetDC(fe->hwnd);
+ hdc_blit = CreateCompatibleDC(hdc_win);
+ if (!hdc_blit) fatal("hdc_blit failed: 0x%x", GetLastError());
+
+ prev_blit = SelectObject(hdc_blit, bl->bitmap);
+ if (prev_blit == NULL || prev_blit == HGDI_ERROR)
+ fatal("SelectObject for hdc_main failed: 0x%x", GetLastError());
+
+ if (!BitBlt(hdc_blit, 0, 0, bl->w, bl->h,
+ fe->hdc_bm, x, y, SRCCOPY))
+ fatal("BitBlt failed: 0x%x", GetLastError());
+
+ SelectObject(hdc_blit, prev_blit);
+ DeleteDC(hdc_blit);
+ ReleaseDC(fe->hwnd, hdc_win);
+}
+
+void blitter_load(frontend *fe, blitter *bl, int x, int y)
+{
+ HDC hdc_win, hdc_blit;
+ HBITMAP prev_blit;
+
+ assert(bl->bitmap); /* we should always have saved before loading */
+
+ if (x == BLITTER_FROMSAVED) x = bl->x;
+ if (y == BLITTER_FROMSAVED) y = bl->y;
+
+ hdc_win = GetDC(fe->hwnd);
+ hdc_blit = CreateCompatibleDC(hdc_win);
+
+ prev_blit = SelectObject(hdc_blit, bl->bitmap);
+
+ BitBlt(fe->hdc_bm, x, y, bl->w, bl->h,
+ hdc_blit, 0, 0, SRCCOPY);
+
+ SelectObject(hdc_blit, prev_blit);
+ DeleteDC(hdc_blit);
+ ReleaseDC(fe->hwnd, hdc_win);
}
void frontend_default_colour(frontend *fe, float *output)